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Re: BHS Ladder [message #438700 is a reply to message #438328] Sun, 31 October 2010 14:50 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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trooprm02 wrote on Sun, 31 October 2010 11:26

@liquid, its pretty clear you have no idea what your talking about, have never been any good at this game, nor know how to even run a server....I'd say save your breath.

i think we do ok
it's ok with me if you think i'm bad at renegade or think i have no idea what i'm talking about, your opinion isn't worth a shit to anyone
just sayin

putting a penalty on servers that do not run ideal settings wouldn't matter if those servers could exploit it like atomix did and get bogus ladder anyways
taking 3/4 away from a ladder that gets 15x more ladder than it should doesn't solve the problem Surprised


liquidv2
Re: BHS Ladder [message #438703 is a reply to message #438678] Sun, 31 October 2010 15:37 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Crimson wrote on Sun, 31 October 2010 11:09

It's fairly simple logic that certain server settings skew results


Yes, but evaluating and comparing advantages/disadvantages for each setting is just unnecessary and would cause too much conflict is what I was saying (not that it couldn't be done).

@liquid, if you'd like to meet me in a clanwar server, ill show you exactly what I mean, as in your input into how a ladder should be run is practically invalid (based on your gameplay knowledge, or lack of it).


Re: BHS Ladder [message #438704 is a reply to message #438703] Sun, 31 October 2010 15:53 Go to previous messageGo to next message
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trooprm02 wrote on Sun, 31 October 2010 22:37

Crimson wrote on Sun, 31 October 2010 11:09

It's fairly simple logic that certain server settings skew results


Yes, but evaluating and comparing advantages/disadvantages for each setting is just unnecessary and would cause too much conflict is what I was saying (not that it couldn't be done).

@liquid, if you'd like to meet me in a clanwar server, ill show you exactly what I mean, as in your input into how a ladder should be run is practically invalid (based on your gameplay knowledge, or lack of it).



For fuck's sake, you're worse than children! TAKE YOUR BICKERING TO A SINGLE THREAD IN AN APPROPIATE SUBFORUM. I WILL NOT DO IT FOR YOU THIS TIME.

TROOP, STOP POSTING INSULTS.

LIQUID, DON'T REPLY TO HIM, OR BAIT HIM.


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Re: BHS Ladder [message #438705 is a reply to message #438704] Sun, 31 October 2010 16:24 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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CarrierII wrote on Sun, 31 October 2010 23:53

trooprm02 wrote on Sun, 31 October 2010 22:37

Crimson wrote on Sun, 31 October 2010 11:09

It's fairly simple logic that certain server settings skew results


Yes, but evaluating and comparing advantages/disadvantages for each setting is just unnecessary and would cause too much conflict is what I was saying (not that it couldn't be done).

@liquid, if you'd like to meet me in a clanwar server, ill show you exactly what I mean, as in your input into how a ladder should be run is practically invalid (based on your gameplay knowledge, or lack of it).



For fuck's sake, you're worse than children! TAKE YOUR BICKERING TO A SINGLE THREAD IN AN APPROPIATE SUBFORUM. I WILL NOT DO IT FOR YOU THIS TIME.

TROOP, STOP POSTING INSULTS.

LIQUID, DON'T REPLY TO HIM, OR BAIT HIM.

We all gotta admit, it's funny hearing this of the guy that a couple of years ago though that 1vs1 was the ultimate demonstration of skill and experience in the game called C&C Renegade.


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[Updated on: Sun, 31 October 2010 16:25]

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Re: BHS Ladder [message #438708 is a reply to message #438686] Sun, 31 October 2010 17:44 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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EvilWhiteDragon wrote on Sun, 31 October 2010 11:58

Crimson wrote on Sun, 31 October 2010 18:09

That's pretty much what I am doing. Except that I suggested weighting the servers instead of just banning ones that don't match "pure" Renegade. It's fairly simple logic that certain server settings skew results and make your points less and less reliant on skill.

Settings such as weapons drop don't make much of an impact, while settings like using the broken points system have a huge impact.

A database will have to be maintained with the server settings for each server and the reported settings will be public so that if you are aware of a server lying about a setting, you can report them and we can moderate.

Or we just send that information along with the results?



It could be done once all servers are running our patch but right now it's prone to tampering.


I'm the bawss.
Re: BHS Ladder [message #438709 is a reply to message #438700] Sun, 31 October 2010 17:46 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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liquidv2 wrote on Sun, 31 October 2010 14:50

trooprm02 wrote on Sun, 31 October 2010 11:26

@liquid, its pretty clear you have no idea what your talking about, have never been any good at this game, nor know how to even run a server....I'd say save your breath.

i think we do ok
it's ok with me if you think i'm bad at renegade or think i have no idea what i'm talking about, your opinion isn't worth a shit to anyone
just sayin

putting a penalty on servers that do not run ideal settings wouldn't matter if those servers could exploit it like atomix did and get bogus ladder anyways
taking 3/4 away from a ladder that gets 15x more ladder than it should doesn't solve the problem Surprised



Obviously tampering with results will just get you flat-out banned from the ladder like A0000002W is right now.


I'm the bawss.
Re: BHS Ladder [message #438710 is a reply to message #438703] Sun, 31 October 2010 17:48 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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trooprm02 wrote on Sun, 31 October 2010 15:37

Crimson wrote on Sun, 31 October 2010 11:09

It's fairly simple logic that certain server settings skew results


Yes, but evaluating and comparing advantages/disadvantages for each setting is just unnecessary and would cause too much conflict is what I was saying (not that it couldn't be done).


It's not unnecessary. It's vital to making the ladder rankings fit in with the evolution of the game.


I'm the bawss.
Re: BHS Ladder [message #438712 is a reply to message #438328] Mon, 01 November 2010 00:46 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Thread split! Thanks to liquid for reporting the messages that needed splitting. Crimson, do not triple post please! Very Happy

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Re: BHS Ladder [message #438714 is a reply to message #438708] Mon, 01 November 2010 02:23 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Crimson wrote on Mon, 01 November 2010 01:44

EvilWhiteDragon wrote on Sun, 31 October 2010 11:58

Crimson wrote on Sun, 31 October 2010 18:09

That's pretty much what I am doing. Except that I suggested weighting the servers instead of just banning ones that don't match "pure" Renegade. It's fairly simple logic that certain server settings skew results and make your points less and less reliant on skill.

Settings such as weapons drop don't make much of an impact, while settings like using the broken points system have a huge impact.

A database will have to be maintained with the server settings for each server and the reported settings will be public so that if you are aware of a server lying about a setting, you can report them and we can moderate.

Or we just send that information along with the results?



It could be done once all servers are running our patch but right now it's prone to tampering.

And how long do you suspect it will take to get servers to run TT if they need it to join the ladder Razz Also, having a separate database is way more prone to (unintentional!) tampering. I mean, if I would change one setting on the server, I might not think of the effects that has on the ladder db.

I think that there are reasons not to do it automatically, but it's certainly not more prone to tampering. Maybe just as prone.


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Governments should be afraid of their people.
Re: BHS Ladder [message #438732 is a reply to message #438328] Mon, 01 November 2010 12:06 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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To be fair: if 10 servers are remotely active on Renegade, it'll be just as easy to handle manually.

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Re: BHS Ladder [message #438737 is a reply to message #438328] Mon, 01 November 2010 14:02 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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@Carrier, my post was totally ontopic. I started this thread to see if a decision had been made/someone had been chosen to develop the BHS ladder policy, and now that I realize neither of these have really happened, why it would be a bad idea to have just anyone (especially bad public server players, liquid as only an example) develop it/have any input on it at all.

Re: BHS Ladder [message #438738 is a reply to message #438737] Mon, 01 November 2010 14:12 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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trooprm02 wrote on Mon, 01 November 2010 21:02

@Carrier, my post was totally ontopic. I started this thread to see if a decision had been made/someone had been chosen to develop the BHS ladder policy, and now that I realize neither of these have really happened, why it would be a bad idea to have just anyone (especially bad public server players, liquid as only an example) develop it/have any input on it at all.


Heaven forbid that the public have say in how the public ladder works, it's like this isn't a dictatorship or something. At any rate, your posts broke the rules, so cut it out.


Renguard is a wonderful initiative
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Re: BHS Ladder [message #438739 is a reply to message #438737] Mon, 01 November 2010 14:39 Go to previous messageGo to next message
i0ncl0ud9 is currently offline  i0ncl0ud9
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What does liquid's ability in renegade have to do with defining how a ladder system would work. The 2 are not correlated.

Liquid is not a bad player. I'm not sure why you think he is. Come into marathon and you will see some bad players
Re: BHS Ladder [message #438740 is a reply to message #438328] Mon, 01 November 2010 14:52 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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oh wait he can't LMAO

- edit sorry carrier i'm just doing what he would do were it the other way around

any sensible person knows exactly what's going on here


liquidv2

[Updated on: Mon, 01 November 2010 16:33]

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Re: BHS Ladder [message #438760 is a reply to message #438740] Mon, 01 November 2010 21:19 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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liquidv2 wrote on Mon, 01 November 2010 15:52


any sensible person knows exactly what's going on here[/color]


What, you losing yet another argument?

@Carrier, have you been reading any of my posts? Thats exactly what im saying should happen....letting the public (which im sure you will agree) currently consists mostly of people who don't understand the dynamics of this game, is like letting the Tea Party in the US dictate how much taxes should be collected (in which case they'd say 0 and America would collapse).

Its not a dictatorship if the vast majority of the people "in the know" agree on who should be coming up with the ladder policy and in this case (though I disagree with some of his dumb comments/attitudes) I'd still say Spoony is not a bad choice.


Re: BHS Ladder [message #438765 is a reply to message #438678] Mon, 01 November 2010 23:02 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Crimson wrote on Sun, 31 October 2010 11:09

That's pretty much what I am doing. Except that I suggested weighting the servers instead of just banning ones that don't match "pure" Renegade. It's fairly simple logic that certain server settings skew results and make your points less and less reliant on skill.

Settings such as weapons drop don't make much of an impact, while settings like using the broken points system have a huge impact.

A database will have to be maintained with the server settings for each server and the reported settings will be public so that if you are aware of a server lying about a setting, you can report them and we can moderate.


you need to list all the point system changes and see if the community likes it.


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Re: BHS Ladder [message #438767 is a reply to message #438328] Mon, 01 November 2010 23:27 Go to previous messageGo to next message
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...?

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Re: BHS Ladder [message #438775 is a reply to message #438328] Tue, 02 November 2010 04:31 Go to previous messageGo to next message
ELiT3FLyR is currently offline  ELiT3FLyR
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Quote:

It's fairly simple logic that certain server settings skew results and make your points less and less reliant on skill.


yeah just like on pointfix servers where the arty who shot the ref for 5 minuites is completely more deserving to be higher up the scoreboard than the apache shooting and killing tanks and infantry all game.
Re: BHS Ladder [message #438779 is a reply to message #438775] Tue, 02 November 2010 08:23 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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ELiT3FLyR wrote on Tue, 02 November 2010 12:31

Quote:

It's fairly simple logic that certain server settings skew results and make your points less and less reliant on skill.


yeah just like on pointfix servers where the arty who shot the ref for 5 minuites is completely more deserving to be higher up the scoreboard than the apache shooting and killing tanks and infantry all game.

You don't understand it do you? The pointbug is a bug on which you only get insane amounts of point when the vehicle/inf has green health. As soon as they go in orange health, they give away a lot less points.
Also your example is very wrong. Say that this would be a pointbugged server. GDI was spamming tanks all the time against NOD tanks and the named apache. There was also a GDI APC. The APC would do less damage to tanks than the apache, right? Well if the APC is half clever he'll get more points than the apache.

How?
By only shooting green healthed vehicles. If you play in a point bugged server and are not using a fast fire weapon like APC, apache, buggy or machine gun, you should make sure you're always in the yellow or red with your health. Otherwise you'll get point raped.

Edit:
I just though up an awesome strategy for a pointbugged server. If you got a team of say 6 people, one should get a mammy and bring it down to only health, no armour. 3 people should get an APC. 2 should be available to repair the Mammy if it goes down too much, but it needs to stay in the yellow and as last you'd need an Orca against aerial threats. Trust me, as long as you camp at the entrance of your base, you'll rape them on points. Do however try not to kill any enemy tanks, just keep them in the green health.


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[Updated on: Tue, 02 November 2010 08:30]

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Re: BHS Ladder [message #438780 is a reply to message #438779] Tue, 02 November 2010 08:40 Go to previous messageGo to next message
Starbuzzz
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ELiT3FLyR wrote on Tue, 02 November 2010 11:31

Quote:

It's fairly simple logic that certain server settings skew results and make your points less and less reliant on skill.


yeah just like on pointfix servers where the arty who shot the ref for 5 minuites is completely more deserving to be higher up the scoreboard than the apache shooting and killing tanks and infantry all game.


that was the main reason I really hated pointsfix when it came out cos I fly a lot and average a lot of vehicle and infantry kills in a game on flying maps. But I eventually came to the conclusion that no matter what the apache does, he is still playing a support role and is not directly helping on killing an enemy base (unless he is shooting a building). Also let's admit it, getting so many silly bugged points from shooting green-health vehicle is over-compensation for a flyer...not to mention how unfair it is. Don't you think?

This is really commonsense imo and so I never hated those who are in an arty all game cos they are helping to win by base destruction or points. I never hated even those who are chronic arty "whores" cos they are helping your team no matter how you look at it.

an apache flying around all game killing tanks and squishing havocs and sneaking hotwires is a great asset to the team but it is only a support role and in my eyes will never be as equal to an arty that, say, scores a enemy building kill after laying siege to it. A flyer would have be very self-centered and selfish to think he alone is doing a better job than a sieging arty that is actually trying to kill an enemy building. Isn't that the point of the game? To kill the enemy base?

on an unrelated note, I can personally say that the pointfix made me play more harder. If I am Nod on CityFly or WallsFly and in an apache, the GDI ref is usually my favorite building to kill when during the pointsbug days, I would have never bothered to take the risk of flying/sneaking in at the right moment with a apache to kill the building with tech.

The pointsbug fools pilots into thinking they are doing a really good damn job when in fact they are only getting undeserved points from green-health vehicles apart from killing vehicles and infantry. The pointsfix strips away that notion. If people were honest with themselves, they would admit their selfishness but they won't.


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Re: BHS Ladder [message #438786 is a reply to message #438328] Tue, 02 November 2010 11:53 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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With the bug, you could save up for an orca, then be killed lots of times but each time have enough money to buy a new orca, which is one of the most expensive vehicles in the game. It just didn't make any sense.

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Re: BHS Ladder [message #438788 is a reply to message #438786] Tue, 02 November 2010 12:16 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Actually, I think there should be the opposite pointfix as well. One that makes the pointbug effect consistent for both green, yellow and red health.
It's still absolutely ridicules, but it would at least make more sense than the current pointbugged servers.


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Re: BHS Ladder [message #438795 is a reply to message #438788] Tue, 02 November 2010 13:34 Go to previous messageGo to next message
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i'll start answering your inane questions again about the original renegade points system we want to use for the renegade ladder, simpee, if only you don't dodge the answers for a change, as well as agreeing to stop ignoring the absolutely ENORMOUS problems with the point mod you advocate that i keep bringing up... does that sound fair?

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Re: BHS Ladder [message #438801 is a reply to message #438328] Tue, 02 November 2010 17:48 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I'd say shooting a ref for 5 minutes straight with an artillery is deserving of points- it means you're actually keeping the pressure on, which is how you should win a game of Renegade anyways, assuming you don't kill the enemy base entirely.

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Re: BHS Ladder [message #438803 is a reply to message #438801] Tue, 02 November 2010 18:23 Go to previous messageGo to previous message
HaTe is currently offline  HaTe
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Personally I'm more of a sneak around with hotty or tech and kill buildings the easy way sort of person....but whatever works best...works best.

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