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Re: How do we get Renegade great again? [message #435387 is a reply to message #435318] Tue, 24 August 2010 03:09 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Goztow wrote on Mon, 23 August 2010 10:07

Ren can be fun playing with 20 players in one server, it's less fun if there's 5 servers that compete for these 20 players and each contain 4 players.

So yes: ideally you can attract new players, but consolidating player counts in a limited amount of servers would surely contribute to the fun factor (hence to attracting more players).

I find it odd that you're still pleading for consolidating servers while your own community didn't always put best effort in keeping a consolidated server.


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Re: How do we get Renegade great again? [message #435391 is a reply to message #435387] Tue, 24 August 2010 04:46 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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EvilWhiteDragon wrote on Tue, 24 August 2010 12:09

Goztow wrote on Mon, 23 August 2010 10:07

Ren can be fun playing with 20 players in one server, it's less fun if there's 5 servers that compete for these 20 players and each contain 4 players.

So yes: ideally you can attract new players, but consolidating player counts in a limited amount of servers would surely contribute to the fun factor (hence to attracting more players).

I find it odd that you're still pleading for consolidating servers while your own community didn't always put best effort in keeping a consolidated server.

Read what was said above about the whole consolidating. The only realistic result is that the community with a real player base takes over the smaller community. It doesn't work if the smaller community that hardly delivers a player base wants input in every server related decision.


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Re: How do we get Renegade great again? [message #435405 is a reply to message #435376] Tue, 24 August 2010 08:56 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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snpr1101 wrote on Tue, 24 August 2010 01:52

HaTe wrote on Mon, 23 August 2010 21:14

Time killed Renegade, and unless we can go back in time, it will not be great again. Better graphics in games are out, better gameplay, and everything. It seems that for the most part the people who still play Renegade play it either because they have friends that they love to play the game with, and would otherwise not play with them; or they love the game in general, and are addicted to it; or are too poor to get a better game. The communities are what keep Renegade alive, not the general Renegade population. Communities working for their community, and making sure it succeeds is the best way for Renegade to stay alive. The players who play all day and sit in one server for 5+ minutes waiting for someone to join are the ones helping Renegade more than the ones discussing and planning on improving the game quite honestly. To be honest, I think that the number of players in Renegade at a time will increase when TT releases, but not because it will attract new people - but just because the new maps will make people want to keep playing, and will have them playing more. Playing and playing more is how we keep it alive. Getting it great is really a stupid suggestion honestly, because if it's not great to you at this point, then you likely don't play too much, and in turn are one of the ones killing it more than helping it. The truth hurts :/


I guess Renegade is like one of those sweet old vintage cars. It may not be as fuel efficient as the cars of today. It may not go as fast as the cars of today. But when you admire it's classic style and take it for a drive, you can't help but admire it and the unique niche it occupies despite the contemporary surrounds.


That's actually a pretty good analogy, yes. To add on to that, TT releasing the auto-installer for maps is like no longer having to pay for extra features on the car, but are instead included with every car. I know download's are free really, but most people just don't trust what they're downloading enough, whereas they for sure would with the auto-installer.


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Re: How do we get Renegade great again? [message #435467 is a reply to message #434013] Wed, 25 August 2010 06:43 Go to previous messageGo to next message
luv2pb is currently offline  luv2pb
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I guess I need to clarify a little. My previous statements are not based on any kind of expectation but a hypothetical discussion about the good of Renegade.

Obviously every situation would be different but were always willing to discuss a merger type situation. I don't have any preconceived notions of how it would go or what the terms would be. The goal of course would be to enhance what we already have with the strengths of other communities. Were not expecting hostile take overs - the idea would be a win, win situation. In reality it doesn't even have to be complex. Shut the server down, point the DNS at us and we'll do the best we can to integrate the server admins and moderators into our system. After that it is one big party in my pants Big Grin


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Re: How do we get Renegade great again? [message #435521 is a reply to message #435467] Thu, 26 August 2010 01:03 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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luv2pb wrote on Wed, 25 August 2010 08:43

I guess I need to clarify a little. My previous statements are not based on any kind of expectation but a hypothetical discussion about the good of Renegade.

Obviously every situation would be different but were always willing to discuss a merger type situation. I don't have any preconceived notions of how it would go or what the terms would be. The goal of course would be to enhance what we already have with the strengths of other communities. Were not expecting hostile take overs - the idea would be a win, win situation. In reality it doesn't even have to be complex. Shut the server down, point the DNS at us and we'll do the best we can to integrate the server admins and moderators into our system. After that it is one big party in my pants Big Grin


So that's why no one is mering.
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Re: How do we get Renegade great again? [message #435529 is a reply to message #434013] Thu, 26 August 2010 03:13 Go to previous messageGo to next message
argathol3 is currently offline  argathol3
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A merge of this proportion would never happen and we all know it.

Re: How do we get Renegade great again? [message #435530 is a reply to message #435529] Thu, 26 August 2010 03:52 Go to previous messageGo to next message
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argathol3 wrote on Thu, 26 August 2010 11:13

A merge of this proportion would never happen and we all know it.


It wouldn't be worth the hassle, and varying degree of opinion on how those few servers should be run would cause alot of problems.

Renegade would just divide up once more. It like..obviously at Exodus, we have a differing opinion on how things should be run, compared to say Noobstories, as everyone knows how well documented it is. Everyone has their own way of running things.

Besides, we wouldn't like to be absorbed as we are a multigaming community, maybe a merge yes, but we aren't going to surrender our efforts in other games for the sake of creating a super community here.


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Re: How do we get Renegade great again? [message #435544 is a reply to message #435340] Thu, 26 August 2010 07:06 Go to previous messageGo to next message
Tiesto is currently offline  Tiesto
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luv2pb wrote on Mon, 23 August 2010 20:22

snpr1101 wrote on Mon, 23 August 2010 03:08

reborn wrote on Mon, 23 August 2010 02:45

snpr1101 wrote on Mon, 23 August 2010 03:35

reborn wrote on Mon, 23 August 2010 02:26


In any case, even if by some miracle it did happen, as soon as you start seeing a list of only 8 servers, someone will start there own community and put up a server.


So what? Isn't the original problem the lack of players rather than the division of them?


The suggestion put forward was done so with the intention of removing so many empty servers and consolidating them and their communities.
As soon as you do that, more servers will pop up (I believe the theory is that the strengthened larger, newly formed communities would then just better populate the servers that they merged with (making the new servers that pop up totally redundant), but in reality, the percent of server traffic that comes fromt he community forums is not as large as you might think, so I'd be willing to bet the theory is flawed somewhat).

I agree with you that the problem is the lack of players.


Servers that are empty - are empty for a reason. Merging empty servers and their staff to larger more popular servers seems pointless and asking for problems if you ask me. Why must servers and communities consolidate? I would presume that the appeal in each unique server is in itself the cause for the division of players and separate communities. Where does the necessity lie in having 10 different servers controlled by one community? Each server still serves it's purpose, they just have different names. The only necessary reason I can think of is when the current owners can no longer support their server; and so must hand it over to someone else.

More players will fill empty servers and increase community numbers if they so desire to play CTF, Co-Op (insert empty server mode here). As you say, that is the main problem at hand. Whilst probably being counter-productive to the thread - Is it even worth it? Is it not enough to play with what we have and remember our 8 years of renegade with fond memories.

Note that I do not mean to come across as critical, I am merely curious.


Every server has players but they don't want to play alone so they don't play. N00bstories could easily absorb 90% of the dysfunctional servers - not that I am saying that is what we want or would even be the best course. It isn't about the name or the staff members. If they had a place to play again then in theory they would. There is some truth to empty servers are empty for a reason but that isn't nearly the whole story.

For some reason server owners see that as defeat or an admission of failure. When in fact it is simply being a good owner and adapting to the times to give the players you do have an honest game. I'm not really sure at this point how some of these servers are even staying up. Who the hell pays that kind of money every month for a server to sit there idle? It's stupid too because the only two communities that are in a position to continue to sustain in Renegade are us and Jelly anyways.

What servers should do is stick to what they are good at and absorb the rest in that category. An example is us and Jelly. They kick our ass at marathon but we dominate them at AOW. So we should focus on AOW on and they should focus on marathon only. But as Jelly is so happy to admit he doesn't care about Renegade.

It really doesn't matter though because the people in place to do something about it are more interested in drama than the good of Renegade. No one actually gives a shit about this game so long as they can cause some drama or boost their ego.


Yes NS and Jelly have the ren player counts,but i'm sure a lot of the other communities are involved in other games.

We have a relatively successful COOP server with dedicated players, it isn't all about AOW and Marathon.

From what I understand, Jelly and his staff care very much about renegade, but their last merger caused endless problems, hence his unwillingness to take on any other communities, and I can't say I blame him or his staff.


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Re: How do we get Renegade great again? [message #435545 is a reply to message #435544] Thu, 26 August 2010 07:25 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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st0rm and atomix generally have near the same amount of players as NS, and jelly aow. Jelly has the most community people because of their 2 servers, but based on per server, atomix and st0rm are up there too.

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Re: How do we get Renegade great again? [message #436137 is a reply to message #435161] Sun, 05 September 2010 21:14 Go to previous messageGo to next message
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Crimson wrote on Fri, 20 August 2010 20:46

We do have a ladder - http://renladder.blackhand-studios.net

"Player not found on the ladder"

...
Re: How do we get Renegade great again? [message #436206 is a reply to message #434013] Tue, 07 September 2010 06:33 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Server owners must adjust their hosts file to point a URL (can't remember which one Renegade uses by default) to a different URL (can't remember what the BHS alternative one is either) for ladder reporting to work. If your regular server hasn't done this, you won't be on the ladder.


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Re: How do we get Renegade great again? [message #436210 is a reply to message #435363] Tue, 07 September 2010 07:54 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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HaTe wrote on Mon, 23 August 2010 21:14

Time killed Renegade, and unless we can go back in time, it will not be great again. Better graphics in games are out, better gameplay, and everything. It seems that for the most part the people who still play Renegade play it either because they have friends that they love to play the game with, and would otherwise not play with them; or they love the game in general, and are addicted to it; or are too poor to get a better game. The communities are what keep Renegade alive, not the general Renegade population. Communities working for their community, and making sure it succeeds is the best way for Renegade to stay alive. The players who play all day and sit in one server for 5+ minutes waiting for someone to join are the ones helping Renegade more than the ones discussing and planning on improving the game quite honestly. To be honest, I think that the number of players in Renegade at a time will increase when TT releases, but not because it will attract new people - but just because the new maps will make people want to keep playing, and will have them playing more. Playing and playing more is how we keep it alive. Getting it great is really a stupid suggestion honestly, because if it's not great to you at this point, then you likely don't play too much, and in turn are one of the ones killing it more than helping it. The truth hurts :/



I'm here because I have friends here still, I love the programming aspect of modding this game, and the hosting-owning aspect of having a community.

Other than that Renegade does suck (graphics and lag wise) and I prefer playing counter strike for the 20% better graphics and 60% less lag.

But hell, if TT figured out how to make renegade lag 60% less and look 20% better with auto-update server/client side with the capabilities of pushing updates per server (inc. servers sending mods to players) then I'd be extremely happy to devote all my free time to renegade. that and donate more frequently.


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Re: How do we get Renegade great again? [message #436211 is a reply to message #434013] Tue, 07 September 2010 08:07 Go to previous messageGo to next message
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I don't think Renegade has a future really.. Primarily because you have to pay for it and nobody is gonna buy a 8 year old game anymore these days.

A Path Beyond on the other hand is free so is more likely to get
new players than Renegade.

Just my thoughts really... I wish Ren was like in 2003 but oh well...

APB ftw.


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Re: How do we get Renegade great again? [message #436212 is a reply to message #436206] Tue, 07 September 2010 08:34 Go to previous messageGo to next message
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CarrierII wrote on Tue, 07 September 2010 08:33

Server owners must adjust their hosts file to point a URL (can't remember which one Renegade uses by default) to a different URL (can't remember what the BHS alternative one is either) for ladder reporting to work. If your regular server hasn't done this, you won't be on the ladder.




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Re: How do we get Renegade great again? [message #436215 is a reply to message #434013] Tue, 07 September 2010 09:25 Go to previous messageGo to next message
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I thought that the ladder did not work anymore so black hand studios created there own?

And I like APB, just not the fact that you cannot own your own nick. aka direct connect with any nick you want. I like the ability to be unique, and have a name to my self. (that is in an online world. In real life I like being named after my grandfather.)


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Re: How do we get Renegade great again? [message #436217 is a reply to message #434013] Tue, 07 September 2010 09:31 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Oxi coded a special protection system into APBBR for public players
to protect their names.
You must register your name on irc: /ns register pass email [enter]
You must then register with APBBR bot by PM-ing it: !register ingame nick password [enter]
Then join the server, the player-ingame-ip is checked against the one on irc and if it matches the player is not kicked.
If the protected playername is not found in irc it will be kicked.


Edit, also:
Quote:


There are 4,637 registered players on the server. The newest player is lautaro, who joined us on Tue Sep 7 17:47:50.

536 players have played on this server within the last 7 days.

2,785 games of 1.4.0 (Beta: Nuclear Winter) have been played since Thu Aug 5 2010 11:13:32.


Source: http://apb.mp-gaming.com

All come play apb Smile


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Re: How do we get Renegade great again? [message #436226 is a reply to message #436137] Tue, 07 September 2010 10:54 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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YazooGang wrote on Sun, 05 September 2010 23:14

Crimson wrote on Fri, 20 August 2010 20:46

We do have a ladder - http://renladder.blackhand-studios.net

"Player not found on the ladder"

...

349 TopGun 10306 4502 32 140.69 43

Holy shit. Is that a glitch or is this guy really pulling off 4502 kills in 43 games, and a 140 k/d? I have 999 kills apparently (reccos), and expected to be at least on the first page of kills numbers..but wow.

Edit: Nvm. Just realized he's a coop player..lol. Coop stats really shouldn't count imo


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Re: How do we get Renegade great again? [message #436230 is a reply to message #436226] Tue, 07 September 2010 11:22 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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I don't know if coop servers can be weeded out of the stats... since all servers report to the laddder in the same way.

Also the ladder does not matter... since you can easily host, modify the ladder data per game (server side w/ scripts.dll) and send false stats to the ladder.


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Re: How do we get Renegade great again? [message #436231 is a reply to message #436230] Tue, 07 September 2010 11:27 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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halo2pac wrote on Tue, 07 September 2010 13:22

I don't know if coop servers can be weeded out of the stats... since all servers report to the laddder in the same way.

Also the ladder does not matter... since you can easily host, modify the ladder data per game (server side w/ scripts.dll) and send false stats to the ladder.

Not to mention it appears to be glitched up the ass as well:

http://renladder.blackhand-studios.net/game.php?game=18792973

LOL:
http://renladder.blackhand-studios.net/game.php?game=18792985
Good thing the names didn't finish. Chiefpower is such a fag.


I know what the glitch is too, if Crimson or anyone really want to know.


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Re: How do we get Renegade great again? [message #436233 is a reply to message #434013] Tue, 07 September 2010 14:27 Go to previous messageGo to next message
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You do not have to use the BHS ladder, the same stats can be sent to your own server using the SSGM plugin.
It means it cannot be exploited by others, but also means it only contains your servers stats...



Re: How do we get Renegade great again? [message #436254 is a reply to message #436233] Wed, 08 September 2010 07:41 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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reborn wrote on Tue, 07 September 2010 16:27

You do not have to use the BHS ladder, the same stats can be sent to your own server using the SSGM plugin.
It means it cannot be exploited by others, but also means it only contains your servers stats...

And does also not contain a general rank for players who play in multiple servers...which is what the BHS ladder does.


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Re: How do we get Renegade great again? [message #436267 is a reply to message #436254] Wed, 08 September 2010 13:53 Go to previous messageGo to next message
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HaTe wrote on Wed, 08 September 2010 10:41

reborn wrote on Tue, 07 September 2010 16:27

You do not have to use the BHS ladder, the same stats can be sent to your own server using the SSGM plugin.
It means it cannot be exploited by others, but also means it only contains your servers stats...

And does also not contain a general rank for players who play in multiple servers...which is what the BHS ladder does.


You are simply reposting the same thing I said but in a different way :-/

However, I think it's important to mention that the BHS ladder is almost maningless if you are only interested in your rank itself, as it's extremely easy to exploit it.



Re: How do we get Renegade great again? [message #436310 is a reply to message #435361] Thu, 09 September 2010 14:39 Go to previous messageGo to next message
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Crimson wrote on Tue, 24 August 2010 03:49

reborn wrote on Mon, 23 August 2010 13:46

luv2pb wrote on Mon, 23 August 2010 15:22


What servers should do is stick to what they are good at and absorb the rest in that category. An example is us and Jelly. They kick our ass at marathon but we dominate them at AOW. So we should focus on AOW on and they should focus on marathon only. But as Jelly is so happy to admit he doesn't care about Renegade.



It's the "absorb" part that doesn't sit well with most. Losing their own identity. But yu're right, it's their own ego getting in the way.


Yeah, that's definitely an ego thing. If you're more concerned about losing your identity instead of giving your players a place to play, then you deserve to have an empty server.

If any server owner decides they don't want to waste money anymore and want to merge into n00bstories, I'm more than willing to have the conversation. Even if you do lose some of your players to other servers because the destination server isn't quite what they like, then you're still accomplishing the goal.

Why is it ego to run two servers, one with and one without a time limit? Both servers run pretty full (I'd say Jelly and NS AOW are quite equal) and the players donate to these specific servers to keep it going, since they play in THERE. Just like the players at NS donate there to keep that AOW server alive.

Saying that Jelly doesn't care about Renegade is yet another ugly and untrue insult coming from your side, just like you lot did in the past. If we didn't care for Renegade, the servers would not exist anymore and the players at Jelly would either not have their favorite place to play anymore and quit the game or play here and there once in a while (means less activity in ren overall). In fact, to keep Renegade a bit more active I've tried organizing community wars over here at Jelly, internal wars to keep our own playerbase (but kinda anyone is invited in for example the mappak funwar we're having) happy, but most importantly I tried my best with the Renegade Global Community Tournament to keep Renegade itself alive. What did we do wrong?

We have got two active servers and you got one. We're both doing good, why are you still raging over nothing?


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Re: How do we get Renegade great again? [message #436311 is a reply to message #435340] Thu, 09 September 2010 15:29 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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luv2pb wrote on Mon, 23 August 2010 14:22

What servers should do is stick to what they are good at and absorb the rest in that category. An example is us and Jelly. They kick our ass at marathon but we dominate them at AOW. So we should focus on AOW on and they should focus on marathon only. But as Jelly is so happy to admit he doesn't care about Renegade.

perhaps you have more players currently in your AOW server than we do in ours but that hardly means you dominate us at it
our players dominate your players at Renegade if it counts for anything
why would we close one server down just because the other is doing better? that's kind of dumb, even coming from you
as of right now Jelly AOW:

AOW
Map: C&C_Islands.mix
Time: 0.25.29 Players: 26/40

GDI: 13 / 20 players 6580 points
Nod: 13 / 20 players 4670 points

looks dead to me; shut it down!


luv2pb wrote on Mon, 23 August 2010 14:22

It really doesn't matter though because the people in place to do something about it are more interested in drama than the good of Renegade. No one actually gives a shit about this game so long as they can cause some drama or boost their ego.

i wonder who you were targeting with this statement; it surprises me because the kind of person you described in the last sentence actually brings you to mind

we do a good job running things, and currently have two servers that people play in on a regular basis
closing either of them down would be doing a disservice for Renegade as a whole, and we'll continue doing the right thing in the future, whether you realize it or not



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Re: How do we get Renegade great again? [message #436312 is a reply to message #434013] Thu, 09 September 2010 16:16 Go to previous messageGo to previous message
liquidv2 is currently offline  liquidv2
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Registered: February 2007
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General (3 Stars)
you shouldn't hint that the Jelly community does not care about Renegade; just recently we set up a community match with n00bstories that you couldn't find the time to participate in, whereas at that exact same time the day before you were idling in the n00bstories irc
perhaps we care a bit more about renegade than you do, hmmm Razz


liquidv2
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