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M10_Playertype_Nod [message #428465] Sat, 15 May 2010 15:57 Go to next message
Burn is currently offline  Burn
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I'm sure this question has been asked 1000 times lol, but is there an equivalent of this script, but for GDI? i.e. a script that, when attached to a soldier preset makes it GDI instead of Nod?

I'm trying to make a map where it's all human players vs AI players, where humans are GDI.

I can do my map idea but so far all the humans would have to be Nod.

Just curious,

thanks guys
Re: M10_Playertype_Nod [message #428497 is a reply to message #428465] Sun, 16 May 2010 03:55 Go to previous messageGo to next message
greenirrad is currently offline  greenirrad
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I'm not sure if that's what you mean, but you can change the soldier's team in his settings menu.

Object > Soldier > Soldier_Preset > Nod > Nod_Scientist

I will use the Nod_Scientist for my example. Click on the hammed at the down-right of the screen, click on the hammer to mod the object. Go to settings and scroll down a bit, till you see the PlayerType property. Simply change it to whatever you like.


I hope it helped you...


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Re: M10_Playertype_Nod [message #428503 is a reply to message #428465] Sun, 16 May 2010 07:20 Go to previous messageGo to next message
Burn is currently offline  Burn
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Thanks very much for the response!

To clarify:

I made 2 Dave's Arrows on my map with the script, "JFW_Change_Spawn_Character" that changes the character of the player upon spawning, and I need to make a soldier preset with the Playertype as Nod so that when both a GDI and a Nod person spawns, he's on the Nod team.

I can change the playertype to GDI, however the Nod person will not be able to access the GDI purchase terminal when his character spawns as the GDI soldier preset (yes, EVEN THOUGH his playertype is GDI). However, if I attach a M10_Playertype_Nod script to a soldier preset, a GDI and a Nod player will be able to access the Nod PCT if they spawn as that character.

It's a little weird how it works. Huh

Anyways, thanks again!

[Updated on: Sun, 16 May 2010 07:21]

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Re: M10_Playertype_Nod [message #428510 is a reply to message #428465] Sun, 16 May 2010 08:58 Go to previous messageGo to next message
reborn is currently offline  reborn
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I wonder if the JFW script teams them using a command that doesn't kill them. Try dieing as the soldier that cannot accessing the pt, then try and access it again afterwards.

There are SSGM settings to change all players to one team, if that helps?



Re: M10_Playertype_Nod [message #428515 is a reply to message #428510] Sun, 16 May 2010 10:09 Go to previous messageGo to next message
Burn is currently offline  Burn
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reborn wrote on Sun, 16 May 2010 11:58

There are SSGM settings to change all players to one team, if that helps?


Yeah that helps. I may give that a try.

Thanks guys. This place is still as awesome as it was in 2004. Big Ups
Re: M10_Playertype_Nod [message #428719 is a reply to message #428465] Tue, 18 May 2010 19:51 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Try the z_Set_Team script, it does the same thing as M10_Playertype_Nod except that it lets you specify which team to change to.
And yes its in 3.4.4


Jonathan Wilson aka Jonwil
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Re: M10_Playertype_Nod [message #428760 is a reply to message #428719] Wed, 19 May 2010 09:23 Go to previous message
Burn is currently offline  Burn
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jonwil wrote on Tue, 18 May 2010 22:51

Try the z_Set_Team script, it does the same thing as M10_Playertype_Nod except that it lets you specify which team to change to.
And yes its in 3.4.4



O_O

Awesome. This is exactly what I was looking for!

I'll look for that script version (if I don't have it already)

Thanks so much

[Updated on: Wed, 19 May 2010 09:27]

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