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Re: Tournament Feedback [message #415606 is a reply to message #414552] Sat, 26 December 2009 14:58 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
It gave u the time to think of that long TT history post...

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Re: Tournament Feedback [message #415621 is a reply to message #414552] Sat, 26 December 2009 16:46 Go to previous messageGo to next message
blitzkey is currently offline  blitzkey
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should have given him a 4 day ban so he had more time to think about it.
Re: Tournament Feedback [message #415626 is a reply to message #414552] Sat, 26 December 2009 17:25 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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gj blitzkey
Re: Tournament Feedback [message #415866 is a reply to message #415487] Mon, 28 December 2009 09:30 Go to previous messageGo to next message
luv2pb is currently offline  luv2pb
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ELiT3FLyR wrote on Fri, 25 December 2009 10:54

yes guys, good idea, lets make this next tournament as complicated as possible!

Better that then the mess the first one was. Also, there is a difference between being complex and being structured.


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Re: Tournament Feedback [message #415873 is a reply to message #414552] Mon, 28 December 2009 10:03 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Not to mention I was going to look into automating the scoring, so it would less effort (All you would have to do is login and play the game, the bot would sort out who scored what, which allows for complex systems)...

Renguard is a wonderful initiative
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Re: Tournament Feedback [message #416204 is a reply to message #414552] Wed, 30 December 2009 14:04 Go to previous messageGo to next message
ELiT3FLyR is currently offline  ELiT3FLyR
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Quote:

Thus the tourney/league standings:
(Rank, Name, Match Count, Total Score, Buildings Killed)
1: SoQ. Matches: 2. Points: 28,600. Buildings killed: 9. // Both by base destruction, therefore highest standing.
2: CW.cc. Matches: 2. Points: 25,900. Buildings killed: 1. // Note that Points is used to sort out who is winning when buildings killed is =.
3: [NE]. Matches: 1. Points: 16,300. Buildings killed: 1.
4: TK2. Matches: 1. Points: 17,300. Buildings killed: 0.
5: Jelly. Matches: 0. Points: 0. Builings killed: 0. // Jelly need to play! lol
6: Etc Etc.
please tell me how this is better/simpler/easier to do than simply playing a 5 game series and counting the map win/loses?

[Updated on: Wed, 30 December 2009 17:55]

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Re: Tournament Feedback [message #416283 is a reply to message #416204] Thu, 31 December 2009 03:27 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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ELiT3FLyR wrote on Wed, 30 December 2009 21:04

Quote:

Thus the tourney/league standings:
(Rank, Name, Match Count, Total Score, Buildings Killed)
1: SoQ. Matches: 2. Points: 28,600. Buildings killed: 9. // Both by base destruction, therefore highest standing.
2: CW.cc. Matches: 2. Points: 25,900. Buildings killed: 1. // Note that Points is used to sort out who is winning when buildings killed is =.
3: [NE]. Matches: 1. Points: 16,300. Buildings killed: 1.
4: TK2. Matches: 1. Points: 17,300. Buildings killed: 0.
5: Jelly. Matches: 0. Points: 0. Builings killed: 0. // Jelly need to play! lol
6: Etc Etc.
please tell me how this is better/simpler/easier to do than simply playing a 5 game series and counting the map win/loses?




me


I was going to ask Hex about automating the scoring...



me, AGAIN


I was going to look into automating the scoring...



Still don't get it?


Renguard is a wonderful initiative
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[Updated on: Thu, 31 December 2009 03:28]

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Re: Tournament Feedback [message #416294 is a reply to message #414552] Thu, 31 December 2009 06:10 Go to previous messageGo to next message
ELiT3FLyR is currently offline  ELiT3FLyR
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whatever idc, but take some advice, the more complicated a tourney gets the less likely it is to work and the less fun it is for everybody else. if u want to count building kills rather than actuall wins as ur scoring system then be my guest, somehwere along the line someones going to be like wtf, we won 4 and lost one by basekill, and yet these guys have won 2 and lost 3 and are still higher than us?
Re: Tournament Feedback [message #420213 is a reply to message #416294] Thu, 18 February 2010 11:26 Go to previous messageGo to next message
T0RN is currently offline  T0RN
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^^ I agree.
Make it like a comm war and best out of 5 wins.
If a tie occurs,just have a playoff.
Re: Tournament Feedback [message #420608 is a reply to message #414552] Mon, 22 February 2010 19:23 Go to previous messageGo to next message
RadioactiveHell is currently offline  RadioactiveHell
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T0RN with the month and a half long bump!

http://img40.imageshack.us/img40/2740/radioactivehellsignatur.gif

[Updated on: Mon, 22 February 2010 19:24]

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Re: Tournament Feedback [message #420648 is a reply to message #414552] Tue, 23 February 2010 08:32 Go to previous messageGo to next message
Tiesto is currently offline  Tiesto
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CarrierII, do you have an forum account on exodus?

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For a commwar against Exodus, pm me.
Re: Tournament Feedback [message #421163 is a reply to message #414552] Sun, 28 February 2010 22:37 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
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It was good for a first try...

Second (if there is one) hopefully will be more organized and planned better


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Re: Tournament Feedback [message #427266 is a reply to message #421163] Fri, 30 April 2010 21:27 Go to previous messageGo to next message
Majid123 is currently offline  Majid123
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Good-One-Driver wrote on Sun, 28 February 2010 23:37

It was good for a first try...

Second (if there is one) hopefully will be more organized and planned better



kinda late, u need an update!
Re: Tournament Feedback [message #427272 is a reply to message #414552] Fri, 30 April 2010 23:03 Go to previous message
FlaminGunz is currently offline  FlaminGunz
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i think good-one knows thers a number 2

and im hoping everyone with access to this section does know the new one is about to commence (2-3 days from this post)

cya guys there
http://www.exoduscommunity.com/forum/65-rgct2/
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