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Tiberium pit 3 is completed [message #42476] Mon, 25 August 2003 02:54 Go to next message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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General (1 Star)
Tiberium Pit 3,---final release

SPECIAL THANKS TO:NeoSaber(Exploding Silo's) Dante (scripts,defense fort),Halo38(teleporter models),Orcapilot26(tiberium crystals)Aircraftkiller(strings.tdb)

Map Name: C&C_Tiberium_pit_3
Creator: Titan1X77

Email: titan1x77@hotmail.com

Setting: Tiberium infected planet..years after Tiberian dawn
Description: Teleporters take you out to old running silo's still storing tiberium from years ago...bases have been revamped and and GDI has countered nod's recons with one of their own...although it's not as fast ,it has more armor then it's counterpart.Silo's give an extra credit per second and is important to have those extra credits,due to raised prices in aircraft(increase in health/armor)

Hope you guys enjoy it...Put alot of hard work into this map,and it is by far one of the nicest maps Ive put together....onto some recon racing maps now Very Happy

http://renegade.the-pitts.net/uploads/post-16-1061804395.jpg
http://renegade.the-pitts.net/uploads/post-16-1061804472.jpg
http://renegade.the-pitts.net/uploads/post-16-1061804528.jpg
http://renegade.the-pitts.net/uploads/post-16-1061804623.jpg


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Mon, 25 August 2003 23:19]

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Tiberium pit 3 is completed [message #42477] Mon, 25 August 2003 03:19 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
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General (1 Star)
Looks great. The heightfield version was fun to play but it was very laggy and the framerate on it was bad in some areas. This one looks better and it should be fun to play. I take it you spend ages generating the VIS so that should speed the game up a bit this time. I'll take a look - shame about the server that I was thinking of playing it on though.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Tiberium pit 3 is completed [message #42485] Mon, 25 August 2003 04:15 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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Updated the link to d-load....nod's extra vehilces came out as GDI's...OB killed it upon spawning...Prob is fixed and new d-load is up...dont worry about version conflicting,I renamed it to C&C_Tiberium_Pit3.mix instead of C&C_Tiberium_Pit_3.mix

Havoc..I'll take care of your server issues Very Happy ..just give me a couple days.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Tiberium pit 3 is completed [message #42512] Mon, 25 August 2003 08:01 Go to previous messageGo to next message
Skier222 is currently offline  Skier222
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Registered: March 2003
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looks good, it would prolly look better if used vertex paint on the mountain walls.

D-ling now...... Very Happy Very Happy


Modern Warfare site: http://modernwarfare.tk
Tiberium pit 3 is completed [message #42534] Mon, 25 August 2003 08:58 Go to previous messageGo to next message
spreegem is currently offline  spreegem
Messages: 1755
Registered: March 2003
Location: Ellington, CT
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General (1 Star)

Sw337 Shocked Could I put it on my web site? My stupid computer that's gonna be the web host still isn't working, I gotta find out what's wrong . . .

Tiberium pit 3 is completed [message #42585] Mon, 25 August 2003 12:47 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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Location: London
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i downloaded it earlier today will try it out when i feel like playing on renegade.. damn cheats Razz
Tiberium pit 3 is completed [message #42597] Mon, 25 August 2003 13:23 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Hey, wait a second. I wasn't given credit for the silos.

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
Tiberium pit 3 is completed [message #42626] Mon, 25 August 2003 14:11 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Damn....sorry...i got so use to using them I forogt Crying or Very Sad

Im very sorry..I'll edit the readme and reupload the .zip ASAP


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Tiberium pit 3 is completed [message #42740] Mon, 25 August 2003 23:20 Go to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
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General (1 Star)
I fixed the recons(dont flip so easy now)...and fixed the PP physical barrier and fixed the sticky fence...

Re-download the new version titled C&C_Tib_Pit_3.mix

Just use the link on my 1st post


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

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