Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Hud Help
Hud Help [message #417902] Sun, 17 January 2010 14:10 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
okay this is what I want to do. I want to be able to apply different textures depending on the players team. So for example if I had it reading from hud.ini to get GDITextureName=medtank.dds it would show a med tank and if the player was nod the image would change according to the string its getting from the hud.ini, NODTextureName=nodtank.dds. Do I have to add a seprate texture count for each one or can I add them to the current texture count? It kept crashing when I added it to the current texture count. I would appreciate any help on this. Then people could apply different hud textures for each player side.

  • Attachment: texture.jpg
    (Size: 232.66KB, Downloaded 132 times)


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sun, 17 January 2010 14:10]

Report message to a moderator

Re: Hud Help [message #417904 is a reply to message #417902] Sun, 17 January 2010 15:33 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Clear advantage right there.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Hud Help [message #417905 is a reply to message #417904] Sun, 17 January 2010 15:42 Go to previous messageGo to next message
Sean is currently offline  Sean
Messages: 822
Registered: February 2009
Karma: 0
Colonel
Wow that is one sexi hud. Thumbs Up

Head admin at TmX (The Matrix Sniper server)

irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
Re: Hud Help [message #417908 is a reply to message #417904] Sun, 17 January 2010 16:06 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Sir Kane wrote on Sun, 17 January 2010 16:33

Clear advantage right there.


whats the advantage you see the team vehicle count?


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Hud Help [message #417952 is a reply to message #417904] Mon, 18 January 2010 09:17 Go to previous messageGo to next message
IAmFenix is currently offline  IAmFenix
Messages: 447
Registered: October 2007
Karma: 0
Commander
Sir Kane wrote on Mon, 18 January 2010 00:33

Clear advantage right there.

What advantage? I thought radar map and proxies + radar map + building bars were OBVIOUSLY not advantages.


http://internetometer.com/image/13843.png
Re: Hud Help [message #417955 is a reply to message #417952] Mon, 18 January 2010 10:16 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
IAmFenix wrote on Mon, 18 January 2010 18:17

Sir Kane wrote on Mon, 18 January 2010 00:33

Clear advantage right there.

What advantage? I thought radar map and proxies + radar map + building bars were OBVIOUSLY not advantages.

you're taking that comment way to serious, he's just bitchin.
Re: Hud Help [message #417957 is a reply to message #417908] Mon, 18 January 2010 10:35 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Gen_Blacky wrote on Sun, 17 January 2010 17:06

Sir Kane wrote on Sun, 17 January 2010 16:33

Clear advantage right there.


whats the advantage you see the team vehicle count?


Well, if you can't build one, but your team's current count is below limit, you know how many the enemy has!


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Hud Help [message #417960 is a reply to message #417957] Mon, 18 January 2010 10:43 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
Sir Kane wrote on Mon, 18 January 2010 18:35

Gen_Blacky wrote on Sun, 17 January 2010 17:06

Sir Kane wrote on Sun, 17 January 2010 16:33

Clear advantage right there.


whats the advantage you see the team vehicle count?


Well, if you can't build one, but your team's current count is below limit, you know how many the enemy has!

Question Question Question Question


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Hud Help [message #417962 is a reply to message #417957] Mon, 18 January 2010 11:03 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Sir Kane wrote on Mon, 18 January 2010 18:35

Gen_Blacky wrote on Sun, 17 January 2010 17:06

Sir Kane wrote on Sun, 17 January 2010 16:33

Clear advantage right there.


whats the advantage you see the team vehicle count?


Well, if you can't build one, but your team's current count is below limit, you know how many the enemy has!


wouldn't the limit still be 8 even if the other team had your vehicles. If so then you wouldn't really know if the enemy team had any of your vehicles.

Edit
I tested it out and even if nod has the vehicle it still counts on the vehicle counter. It might work different on modified servers since this is just a lan game. The counter doesn't currently get the current vehicles when the player is in a vehicle that could be another reason.

index.php?t=getfile&id=12365&private=0
  • Attachment: ok.jpg
    (Size: 128.90KB, Downloaded 380 times)


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Mon, 18 January 2010 11:36]

Report message to a moderator

Re: Hud Help [message #417964 is a reply to message #417902] Mon, 18 January 2010 11:28 Go to previous messageGo to next message
Raptor RSF is currently offline  Raptor RSF
Messages: 210
Registered: July 2007
Location: Netherlands
Karma: 0
Recruit
Already had that texture change on team feature on my planlist.
I will be making it this month probebly. Well, i dont expect that it will be hard to code.

First i have to finish my exam week -.-


Rencom server Fan - Marathon#1

http://bfbc2.statsverse.com/sig/clean1/pc/Raptor_RSF.png

[Updated on: Mon, 18 January 2010 11:30]

Report message to a moderator

Re: Hud Help [message #417965 is a reply to message #417964] Mon, 18 January 2010 11:33 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Raptor RSF wrote on Mon, 18 January 2010 19:28

Already had that texture change on team feature on my planlist.
I will be making it this month probebly. Well, i dont expect that it will be hard to code.

First i have to finish my exam week -.-



I tried implementing it a couple times but always have problems when i call for the new texture.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Hud Help [message #417968 is a reply to message #417965] Mon, 18 January 2010 12:11 Go to previous message
Raptor RSF is currently offline  Raptor RSF
Messages: 210
Registered: July 2007
Location: Netherlands
Karma: 0
Recruit
I know it can be done somehow. And if the classic techniqe fails, I will try to find a solution.

Rencom server Fan - Marathon#1

http://bfbc2.statsverse.com/sig/clean1/pc/Raptor_RSF.png
Previous Topic: Problem with leveledit
Next Topic: Run function after X miliseconds
Goto Forum:
  


Current Time: Sat May 18 20:16:47 MST 2024

Total time taken to generate the page: 0.00862 seconds