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Using Renegade Animations [message #417212] Sun, 10 January 2010 15:32 Go to next message
Regulus is currently offline  Regulus
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Registered: January 2010
Location: PPM
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Hello,

I have searched the Mod Forum over with a fine toothed comb and I have not been able to find an answer to my question, so please don't flame me if this has been asked before. Listen

Anyway. I have been tinkering around with the models in Renegade, and I have been able to bone a character correctly. My question is:

How do I make the character use an animation inside gmax/3dsmax?

An example would be making the chem warrior use one of the idle animations. I have been able to import the animations into gmax, but I have not been able to link the two together in order to get the chem-warrior to use the animations bones. I am not particularly interested in exporting the animation with the character on it. My intent is to use them for animations for SHP's (old school cnc editing.)

Any insight?
Re: Using Renegade Animations [message #417221 is a reply to message #417212] Sun, 10 January 2010 16:31 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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you can't import animations afaik. but if you succeded then you should try the steps from boning a character but with the imported animation instead
Re: Using Renegade Animations [message #417224 is a reply to message #417212] Sun, 10 January 2010 17:05 Go to previous messageGo to next message
Regulus is currently offline  Regulus
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Well, I have been able to import the animations in and they work fine. I havn't tried to connect the mesh to the skeleton, but I assume it will work. The only problem is, you would have to attach the mesh to the skeleton in a non-base pose, which I don't know how well that would work. Huh
Re: Using Renegade Animations [message #417350 is a reply to message #417212] Mon, 11 January 2010 17:47 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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Registered: September 2006
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what exactly are you trying to do with this animation.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
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