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NE vs SoQ Results [message #413924] Sun, 13 December 2009 15:06 Go to next message
[NE]Fobby[GEN]  
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From: *dsl.bell.ca
NE wins.

Field
SoQ wins both games by points.
NE destroys Hand of Nod in second game.

Therefore: NE wins by more building points.

NE advances to 3rd.

Thanks a lot SoQ, this is our second game with you this tournament and we had a lot of fun both times!


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Re: NE vs SoQ Results [message #413925] Sun, 13 December 2009 15:08 Go to previous messageGo to next message
TD  is currently offline TD  
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From: *chello.nl
NE wins 3rd place, SoQ is in 4th place.

Nice job getting the game done guys. Thanks for participating in the tournament.


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Re: NE vs SoQ Results [message #413926] Sun, 13 December 2009 15:13 Go to previous messageGo to next message
[NE]Fobby[GEN]  
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From: *dsl.bell.ca
And big thanks to the RGCT for organizing this! Definitely one of the best tournaments in a long time.


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Re: NE vs SoQ Results [message #413927] Sun, 13 December 2009 15:13 Go to previous messageGo to next message
Herr Surth  is currently offline Herr Surth  
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From: *versanet.de
i blame td
Re: NE vs SoQ Results [message #413928] Sun, 13 December 2009 15:19 Go to previous messageGo to next message
RadioactiveHell  is currently offline RadioactiveHell  
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Uh...not to be a bad sport, but we had a commanding point lead both games, not to mention NE was playing with 2 ppl not on their roster, and one guy (renebad) signed up for cw.cc.

http://img171.imageshack.us/img171/4706/soqvne.jpg

Dont have ss second game as nod, but here are IRC logs.

+RGCTBot2: Map: Field GDI: 6/24 players 11789 points Nod: 6/24 players 15098 points Time: 16:00:00 FPS: 60
+RGCTBot2: Host: No cheating, no ob walking/glitching, no B2B, no tunnel beacons, no flaming vehicles/infantry, no one man wallhopping, no vehicle wallhopping, buddy hopping and harv walking are allowed.
+RGCTBot2: [Map] Field has ended, map was won by Nod with a score of 15100 to 11791 by High score when time limit expired


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Re: NE vs SoQ Results [message #413929] Sun, 13 December 2009 15:21 Go to previous messageGo to next message
Herr Surth  is currently offline Herr Surth  
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From: *versanet.de
radio, look up the rules, points do not matter Wink


ggs!
Re: NE vs SoQ Results [message #413930] Sun, 13 December 2009 15:22 Go to previous messageGo to next message
F1r3st0rm  is currently offline F1r3st0rm  
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From: *dsl.bell.ca
rofl @ predictions
Re: NE vs SoQ Results [message #413931] Sun, 13 December 2009 15:23 Go to previous messageGo to next message
-SoQ-Warlock  is currently offline -SoQ-Warlock  
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From: 80.101.103*
Congratz Fobby,

first time NE managed to get to our base, and HON killed...omg

Hereby the ss

http://i17.photobucket.com/albums/b89/-SoQ-Warlock/game22009-12-1322-25-58-23.jpg

http://i17.photobucket.com/albums/b89/-SoQ-Warlock/game22009-12-1322-56-13-03.jpg


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Re: NE vs SoQ Results [message #413932] Sun, 13 December 2009 15:25 Go to previous messageGo to next message
RadioactiveHell  is currently offline RadioactiveHell  
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I am aware of the points system. Only thing is this:

GoTWhisKeY wrote on Sun, 22 November 2009 02:47

thanks blitz for the post, I confirm, cw.cc roster is
1. Whiskey
2. IAMRAKTON
3. Blitzkey
4. TehUK
5. IsItInY0u
6. Renebad
7. Spoony
8. BLuel4bel
9. Rem1X
10. H2halo
11. Hitman47
12. Bosnian


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Re: NE vs SoQ Results [message #413933] Sun, 13 December 2009 15:30 Go to previous messageGo to next message
Vasatron1  is currently offline Vasatron1  
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From: *sotn.cable.ntl.com
Great games SoQ, and a big thank you to RGCT for organising.


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Re: NE vs SoQ Results [message #413934] Sun, 13 December 2009 15:31 Go to previous messageGo to next message
Trojan  is currently offline Trojan  
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From: *cpe.persona.ca
He never played for them. And GG's everyone

[Updated on: Sun, 13 December 2009 15:31]

Re: NE vs SoQ Results [message #413935] Sun, 13 December 2009 15:35 Go to previous messageGo to next message
Herr Surth  is currently offline Herr Surth  
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From: *versanet.de
SoQRadio wrote on Sun, 13 December 2009 22:25

I am aware of the points system. Only thing is this:

GoTWhisKeY wrote on Sun, 22 November 2009 02:47

thanks blitz for the post, I confirm, cw.cc roster is
1. Whiskey
2. IAMRAKTON
3. Blitzkey
4. TehUK
5. IsItInY0u
6. Renebad
7. Spoony
8. BLuel4bel
9. Rem1X
10. H2halo
11. Hitman47
12. Bosnian



oh stop being such a bad sports will you ;>
Re: NE vs SoQ Results [message #413938] Sun, 13 December 2009 15:50 Go to previous messageGo to next message
RadioactiveHell  is currently offline RadioactiveHell  
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Aite well ggs, I had a lot of fun playing. Also thanks to TD and MrMom for putting on a great tourney, I think it was great for the ren community. Looking forward to another in the future


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Re: NE vs SoQ Results [message #413942] Sun, 13 December 2009 16:08 Go to previous messageGo to next message
TD  is currently offline TD  
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From: *chello.nl
Discussed this with the two captains and we all came to an agreement.

NE finished 3rd
SoQ finished 4th


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Re: NE vs SoQ Results [message #413950] Sun, 13 December 2009 18:11 Go to previous messageGo to next message
blitzkey  is currently offline blitzkey  
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From: *dsl.hstntx.swbell.net
i find the building points stupid, the fact that they won both games but still lose because of 1 building dying i find dumb.
Re: NE vs SoQ Results [message #413953] Sun, 13 December 2009 18:19 Go to previous messageGo to next message
TD  is currently offline TD  
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From: *chello.nl
blitzkey wrote on Mon, 14 December 2009 02:11

i find the building points stupid, the fact that they won both games but still lose because of 1 building dying i find dumb.

It's a style of gameplay we wanted to try out, and basically C&C is about destroying the enemy and their base.


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Re: NE vs SoQ Results [message #413963] Sun, 13 December 2009 19:23 Go to previous messageGo to next message
[NE]Fobby[GEN]  
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From: *dsl.bell.ca
blitzkey wrote on Sun, 13 December 2009 20:11

i find the building points stupid, the fact that they won both games but still lose because of 1 building dying i find dumb.


^We would have played differently if the rules said otherwise. Though after killing the Hand of Nod and getting the building point, we thought it'd be better to camp in base and ensure it stays intact rather than staying by their base and risking a nuke run, stank rush or a wall hop.

[Updated on: Sun, 13 December 2009 19:24]


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Re: NE vs SoQ Results [message #413969] Sun, 13 December 2009 22:03 Go to previous messageGo to next message
blitzkey  is currently offline blitzkey  
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From: *dsl.hstntx.swbell.net
TD wrote on Sun, 13 December 2009 19:19

blitzkey wrote on Mon, 14 December 2009 02:11

i find the building points stupid, the fact that they won both games but still lose because of 1 building dying i find dumb.

It's a style of gameplay we wanted to try out, and basically C&C is about destroying the enemy and their base.

Yeah but Renegade itself doesnt count building kills, games like these should be won by either basekill by time or points.

They killed one building and decide to camp and LOSE so they can win?

They killed a building, congrats, they got a point lead and should be able to hold on to it to show that they are the better team. They killed the hand, so Nod is low on techs and should slowly kill them all and their base if they were good enough or win by points.

Were they GDI first map? killed the hand, then all fell back to base and camped, then next map they camped again with atleast 1 tech in each building? Fun games!

[Updated on: Sun, 13 December 2009 22:05]

Re: NE vs SoQ Results [message #413970] Sun, 13 December 2009 22:07 Go to previous messageGo to next message
blitzkey  is currently offline blitzkey  
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From: *dsl.hstntx.swbell.net
im not discrediting you or going against you, you played smart and correctly, i just dont agree with the rules
Re: NE vs SoQ Results [message #413973] Sun, 13 December 2009 22:43 Go to previous messageGo to next message
karmai  is currently offline karmai  
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From: *austin.res.rr.com
So SOQ wins both sides but doesn't advance because they lost the hand?

That's so dumb it's unreal. Cmon TD, wtf?
Re: NE vs SoQ Results [message #413977] Sun, 13 December 2009 23:40 Go to previous messageGo to next message
[NE]Fobby[GEN]  
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From: *dsl.bell.ca
A bit late to be complaining about tournament rules isn't it? I agree that buildings points may not be the best method, I probably would've organized it differently, but these game rules were made back in July and all of the teams agreed on them when they joined Big Ups


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Re: NE vs SoQ Results [message #413981] Mon, 14 December 2009 00:08 Go to previous messageGo to next message
RadioactiveHell  is currently offline RadioactiveHell  
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The rules make some sense on rush maps, but the whole system falls apart on maps like Field, where an entire team can camp after getting a building. Basically, as Blitzkey pointed out, NE sacrificed winning the game in order to "win." As evidenced by this, the rules of the tourney completely change the goal of the game.

SoQ had a control of the field 100% of the time as GDI and 95% of the time as Nod, and imo, deserved to win the game. The one time NE was able to push up, they managed to destroy our hand, but at that point in the game the hand didnt even matter as we had such a massive points lead.

So yeah, not to dispute the loss according to the rules or be a bad sport, but imo the rules are clearly flawed and counter to the way the game was designed.

[Updated on: Mon, 14 December 2009 00:12]


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Re: NE vs SoQ Results [message #413983] Mon, 14 December 2009 00:21 Go to previous messageGo to next message
[NE]Fobby[GEN]  
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From: *dsl.bell.ca
Quote:


SoQ had a control of the field 100% of the time as GDI and 95% of the time as Nod, and imo, deserved to win the game. The one time NE was able to push up, they managed to destroy our hand, but at that point in the game the hand didnt even matter as we had such a massive points lead.


Actually there were a few periods in both games where the field was controlled by neither team, and in most of the second game the points were at the same range (SoQ points jumped near the end with those last few rushes on our AGT and WF) but I agree with you radio, that the playstyle is not great for Field.

Field's a map where controlling the field is key, but with the tournament rules it's not the case. Although the rules are compatible in a map like Walls or Islands imo, Field's different. I'll admit that our tanks only got out of the base entrance twice in the first game as SoQ was playing really well (hence their double point lead), so we had decided right from the beginning of the 2nd game to quickly take out a building and camp at the base. That's why we had rushed the refinery a couple times and eventually made that push to your base and got the Hand. The best thing for a team to do after that is stay and camp rather than risking a nuke run, which takes the purpose out of Field.

Oh well. GGs, SoQ still won against NE the first time. I'm glad we were able to get in a second game.


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Re: NE vs SoQ Results [message #413984] Mon, 14 December 2009 00:22 Go to previous messageGo to next message
-SoQ-Warlock  is currently offline -SoQ-Warlock  
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From: 80.101.103*
[NE

Fobby[GEN] wrote on Mon, 14 December 2009 07:40]A bit late to be complaining about tournament rules isn't it? I agree that buildings points may not be the best method, I probably would've organized it differently, but these game rules were made back in July and all of the teams agreed on them when they joined Big Ups

1. NE posted their roster too late
2. NE wasnt there at the arranged time
3. SoQ gave NE half an hour to show up. NE was later with getting a team together
4. NE played with 4 on their posted roster, 2 where not on the roster
5. As NE played with only 4 on their roster, it would have been sportmanship, to forfeit, because min of players was set to 5

plz, dont talk about agree to the rules. NE failed them in this round in all terms, as in former rounds.

With posts like this, I come in the mood to dont agree with the decision of TD. But we both know what community is better, and thats enough for me.

I consider -SoQ- winner on sportmanship Big Grin



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Re: NE vs SoQ Results [message #413996] Mon, 14 December 2009 04:39 Go to previous messageGo to previous message
Goztow  is currently offline Goztow  
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From: *169-246-81.adsl-dyn.isp.belgacom.be
Heh we also lost against NE because of the building kill, on Under that time. We would have won that game easily on points at that point but decided to all rush through the tunnels because of the rules. Can't blame NE: it's just the rules that were like this.

Still want a rematch against you guys, NE Wink.


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