Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » sound issue
sound issue [message #409802] Sun, 08 November 2009 00:43 Go to next message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
Has the maximum # of simultaneous sounds been increased?
Re: sound issue [message #409922 is a reply to message #409802] Mon, 09 November 2009 02:29 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

I'm not sure, but most likely not, as we can't do much with the sound API (miles). But one of the coders could give you a more accurate answer.

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: sound issue [message #409950 is a reply to message #409802] Mon, 09 November 2009 08:07 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
Messages: 291
Registered: January 2009
Location: United Kingdom
Karma: 0
Recruit

that can be more of a problem opening it up, as allowing more sound spam. Its bad enough as it is.

FT-Owners - Sladewill,Snazy2007,Willdy
http://FT-Gaming.com for more info...
Re: sound issue [message #409961 is a reply to message #409950] Mon, 09 November 2009 10:27 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Sladewill wrote on Mon, 09 November 2009 08:07

that can be more of a problem opening it up, as allowing more sound spam. Its bad enough as it is.

Well usually a sound plays and that kills the continuous sound of the rain or something like that, which is pretty annoying if you ask me.


Re: sound issue [message #409966 is a reply to message #409950] Mon, 09 November 2009 10:54 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Sladewill wrote on Mon, 09 November 2009 09:07

that can be more of a problem opening it up, as allowing more sound spam. Its bad enough as it is.

If you're referring to radio sound spam, that's different. Those are limited anyways.

There's not much you can do to intentionally sound spam outside of highly modded servers, so yeah...


Toggle Spoiler
Re: sound issue [message #410017 is a reply to message #409802] Mon, 09 November 2009 15:31 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

Give me an easy way to reproduce and test this, and I'll have a look. I can't promise anything though; audio is one of the parts we know little about and have hardly touched so far.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: sound issue [message #410098 is a reply to message #409802] Tue, 10 November 2009 06:51 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
It would probably be pretty hard to reproduce without some sort of script/something, which plays a lot of sounds as you normally need quite a few players ingame for the sounds to go missing..

Re: sound issue [message #410101 is a reply to message #409802] Tue, 10 November 2009 07:01 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
Messages: 291
Registered: January 2009
Location: United Kingdom
Karma: 0
Recruit

i actually ment spam intentially by servers.

FT-Owners - Sladewill,Snazy2007,Willdy
http://FT-Gaming.com for more info...
Re: sound issue [message #410111 is a reply to message #410098] Tue, 10 November 2009 07:54 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
RTsa wrote on Tue, 10 November 2009 06:51

It would probably be pretty hard to reproduce without some sort of script/something, which plays a lot of sounds as you normally need quite a few players ingame for the sounds to go missing..

Make a shot gun preset with a priority of 0.7 and then make it really loud, that will override the rain sound on every shot I do believe.
If it doesn't just give it a priority of 1.0, that kills rain sound for sure, and the sound of the rain falling will never start back up.


Re: sound issue [message #412450 is a reply to message #410111] Fri, 27 November 2009 23:43 Go to previous messageGo to next message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
Karma: 0
Recruit
Jerad2142 wrote on Tue, 10 November 2009 08:54
RTsa wrote on Tue, 10 November 2009 06:51
It would probably be pretty hard to reproduce without some sort of script/something, which plays a lot of sounds as you normally need quite a few players ingame for the sounds to go missing..
Make a shot gun preset with a priority of 0.7 and then make it really loud, that will override the rain sound on every shot I do believe.
If it doesn't just give it a priority of 1.0, that kills rain sound for sure, and the sound of the rain falling will never start back up.
Jerad2142 is right on the $, that's exactly the problem which needs to be fixed. Seriously Ren has a sound limit of 8 (I'm not kidding)

[Updated on: Sat, 20 January 2024 13:50] by Moderator

Report message to a moderator

Re: sound issue [message #412506 is a reply to message #409802] Sat, 28 November 2009 08:43 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

It's 16, and it's upgraded to 256 in TT.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: sound issue [message #412563 is a reply to message #409802] Sat, 28 November 2009 19:22 Go to previous message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
Very nice job Thumbs Up

http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Previous Topic: Request of my TT colleagues
Next Topic: Question about spawns - mainly directed to jonwil
Goto Forum:
  


Current Time: Wed May 15 04:37:35 MST 2024

Total time taken to generate the page: 0.00873 seconds