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Re: Renegade X - September '09 Update! [message #404237 is a reply to message #404201] Mon, 28 September 2009 07:04 Go to previous messageGo to next message
[NE]Fobby[GEN]
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luv2pb wrote on Mon, 28 September 2009 02:12

NEFobbyGEN

and were able to pump something out in less than two years.

A quick search gives us the initial Renegade Revived in Aug 2004, then onto Renegade2007 Update in June 2007 and finally now RenegadeX now.


Renegade Revived was a Reneagde 2 mod I was doing for W3D with Sloth, it's completely unrelated to Renegade X. As for Renegade 2007, yes that was announced before UT3 came out, but all we were able to do at that point was build our team and get a head start on some models. Real development for the mod started when UT3 came out at the end of November 2007.

So that's a year and 9 months with the engine, and some time before that for building the team and some basic assets. Believe me, what we were able to produce in this amount of time is very fast by any mod's standards, and even somewhat by retail game standards. And plus, UE3 is waaaaay more complicated than W3D, so development takes a lot more time with the engine, and despite that we are still putting out a release before many other prominent W3D projects.

Quote:

As much as I hope you fail


That's very nice of you. We're a free project, not making any profits off of this, building up something really cool from scratch and giving it to you all for free. "I hope you fail!" No one is even forcing you to play this mod - if you don't like it, then don't play it, it's as simple as that. There's no reason why you should hope that our mod fails, if you don't care about it, then your feelings should be indifferent.

Quote:

Your game may be another nail in the Renegade coffin and it is very incomplete but you still get props for getting this far


Another nail in the Renegade coffin? Like we helped kill Renegade or something? Our mod has 0 to do with the C&C Renegade community growing or dying. It's not like we're out pulling out prominent players, crashing servers and slashing people. We're an Unreal Tournament 3 mod. The dying Renegade communities and clans in the game in the past two years have nothing to do with our mod, and things would be exactly the same if our mod didn't exist

It's absurd to think our mod will somehow split the community either. It's like people think half the Renegade community will just disappear overnight. I do PR, and I've never seen anyone who said they'll somehow be exclusively playing Renegade X and leaving the original game. Even I'm going to be playing both. Visit our forums and you'll see that most of our fans are either people who quit Renegade a long time ago, or people who don't know too much about the game.

And yes although our mod is incomplete, we're firing out more patches and content releases this year. The whole point of the beta release was so the eager fans don't have to wait another year for us to finish all of the planned Renegade X content and game modes. Instead, you could try the mod from now (we've still got all the ground vehicles, all free infantry, more than half the characters, and all the buildings except for the powerplant) give input and ideas, and we could add content and fixes on top of that as time passes by. It worked for APB for example, it could definitely work for Renegade X.


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Re: Renegade X - September '09 Update! [message #404238 is a reply to message #404019] Mon, 28 September 2009 07:10 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Quote:

It's absurd to think our mod will somehow split the community either. It's like people think half the Renegade community will just disappear overnight. I do PR, and I've never seen anyone who said they'll somehow be exclusively playing Renegade X and leaving the original game. Even I'm going to be playing both. Visit our forums and you'll see that most of our fans are either people who quit Renegade a long time ago, or people who don't know too much about the game.

I think it's realistic to say everyone has limited gaming time, so if people play a 2nd game they'll play less of the first game.

I also think that it's fair to say that people who play UT3 only and discover the mod will not start playing Renegade because they'll probably find it "looking very old".

But hey, who knows. I wish you the best of luck anyway. I hope you get the gameplay right eventually...


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Renegade X - September '09 Update! [message #404240 is a reply to message #404165] Mon, 28 September 2009 07:22 Go to previous messageGo to next message
LeeumDee is currently offline  LeeumDee
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LeeumDee wrote on Sun, 27 September 2009 20:15


Quick question to the beta testers. I see a screenshot of the map field there, are obelisk walks possible? As in the 'legal' ones; using rocks for cover etc.


My question is getting out shadowed Blush


Re: Renegade X - September '09 Update! [message #404246 is a reply to message #404238] Mon, 28 September 2009 08:44 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Goztow wrote on Mon, 28 September 2009 10:10


I think it's realistic to say everyone has limited gaming time, so if people play a 2nd game they'll play less of the first game.


People are able to play more than one game. It's not like Renegade is the only game anyone ever plays. How often do you play Renegade? How often do you play other games? Do you have some sort of schedule for playing Renegade and other games? Who's to say that Renegade X wont take time away from playing a different game?

And you know.. come to think of it, what is so bad about "splitting" the community anyway? Everyone would still come to this forum, just maybe less people would play Renegade (there are plenty that play now.) I don't think something like that would happen, but if it did, the effects would be minuscule.

LeeumDee wrote on Sun, 27 September 2009 20:15


Quick question to the beta testers. I see a screenshot of the map field there, are obelisk walks possible? As in the 'legal' ones; using rocks for cover etc.

The buggy one where you walk a certain way and the obelisk misses you, no. But running from cover to cover works fine. It's much easier too as it's a lot less guess and run like Renegade is.

In Renegade, the Obelisk charged up, but when you got into cover, you wouldn't know if the charge was still active. You would run into the open to get to the next cover but the ob would beam you instantly.

In RenegadeX, it's a little more convenient. When the Obelisk charges up, the crystal on top starts to glow a bright neon red. Whenever the crystal is bright red, that means the Obelisk is fully charged and if it sees you in the open, even for an instant, you're going to get shot. The charge will dissipate over time, thus allowing you to plan your movements.

[Updated on: Mon, 28 September 2009 08:49]

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Re: Renegade X - September '09 Update! [message #404248 is a reply to message #404238] Mon, 28 September 2009 08:46 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Goztow wrote on Mon, 28 September 2009 09:10

I also think that it's fair to say that people who play UT3 only and discover the mod will not start playing Renegade because they'll probably find it "looking very old".


Mostly yeah, which kind of saddens me; I'm one of those people who like revisiting old games. Example: I played Tiberian Dawn more than usual after getting introduced to Renegade. I beat FF7 and am now playing the original NES game. Many times when I play a sequel of something, I'll investigate the prequel.

Perhaps there are others like me. And perhaps for those who state they are interested in the mod but can't run UT3, then the RenegadeX team can point to Renegade as an alternative.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Renegade X - September '09 Update! [message #404252 is a reply to message #404248] Mon, 28 September 2009 08:51 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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For me, I refuse to play sequels without playing the original. Unfortunately, that's why I never end up playing most good games like FF and MGS.

Renegade X, however, isn't a sequel, it's a revision. It IS Renegade, just better.
Re: Renegade X - September '09 Update! [message #404254 is a reply to message #404238] Mon, 28 September 2009 09:07 Go to previous messageGo to next message
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Goztow wrote on Mon, 28 September 2009 09:10

Quote:

It's absurd to think our mod will somehow split the community either. It's like people think half the Renegade community will just disappear overnight. I do PR, and I've never seen anyone who said they'll somehow be exclusively playing Renegade X and leaving the original game. Even I'm going to be playing both. Visit our forums and you'll see that most of our fans are either people who quit Renegade a long time ago, or people who don't know too much about the game.

I think it's realistic to say everyone has limited gaming time, so if people play a 2nd game they'll play less of the first game.

I also think that it's fair to say that people who play UT3 only and discover the mod will not start playing Renegade because they'll probably find it "looking very old".

But hey, who knows. I wish you the best of luck anyway. I hope you get the gameplay right eventually...


The remaining Renegade community is already fragmented thanks to all of the moronic server side mods and the death of competitive gaming due to cheats...I see that trend continuing with Renegade X as it's developed by public server players for public server players who never figured out the fine nuances of vanilla Renegade gameplay to begin with. No disrespect to NE, but that was just a bunch of guys sitting in the gamespy lobby and joining publics servers together...but who knows, in a few days we'll see if the foundation of Ren X is solid or not.


lol
Re: Renegade X - September '09 Update! [message #404256 is a reply to message #404248] Mon, 28 September 2009 09:15 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Altzan wrote on Mon, 28 September 2009 10:46

Goztow wrote on Mon, 28 September 2009 09:10

I also think that it's fair to say that people who play UT3 only and discover the mod will not start playing Renegade because they'll probably find it "looking very old".


Mostly yeah, which kind of saddens me; I'm one of those people who like revisiting old games. Example: I played Tiberian Dawn more than usual after getting introduced to Renegade. I beat FF7 and am now playing the original NES game. Many times when I play a sequel of something, I'll investigate the prequel.

Perhaps there are others like me. And perhaps for those who state they are interested in the mod but can't run UT3, then the RenegadeX team can point to Renegade as an alternative.


You won't find those people in the UT3 community...its small enough as it is and you'll be lucky to find a handful of people from there that will give this mod a shot.


lol
Re: Renegade X - September '09 Update! [message #404257 is a reply to message #404019] Mon, 28 September 2009 09:16 Go to previous messageGo to next message
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How will the drivable harvesters work btw Smile

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Re: Renegade X - September '09 Update! [message #404265 is a reply to message #404252] Mon, 28 September 2009 10:19 Go to previous messageGo to next message
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R315r4z0r wrote on Mon, 28 September 2009 11:51

For me, I refuse to play sequels without playing the original. Unfortunately, that's why I never end up playing most good games like FF and MGS.
Besides a few spin-offs and one actual exception, the various main numbered series of Final Fantasy games aren't sequels to one another. You can, for example, play Final Fantasy VI not having played the previous five, and not miss anything as far as the story goes. It's always a different story and characters. Not sure, there are staples of the series, like recurring monsters, musical themes, or throwbacks to previous games, but they're not anywhere near vital or important (more like bonuses, secretes, treats, etc.). They're not sequels to one another in that sense.


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Re: Renegade X - September '09 Update! [message #404285 is a reply to message #404138] Mon, 28 September 2009 13:51 Go to previous messageGo to next message
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luv2pb wrote on Sun, 27 September 2009 23:18


I've kept my mouth shut till now but are you kidding me? So really what you guys did was make a few maps look pretty, copy a few of the basic infantry and some tanks and make a pretty HUD? At least I don't have to worry about you guys splitting the Ren community after hearing about this.

Let me rush out and buy my copy of UT3!!!

Atleast Renegade X actually releases something and has kept updating the community, something I can't say of projects like.. TT!


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nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
Re: Renegade X - September '09 Update! [message #404295 is a reply to message #404285] Mon, 28 September 2009 16:00 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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2 days left

Renegade X has kept the community up on update. I am surprised how much the team has accomplished with the little time they had and making the mod for fun.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Mon, 28 September 2009 16:02]

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Re: Renegade X - September '09 Update! [message #404296 is a reply to message #404201] Mon, 28 September 2009 16:12 Go to previous messageGo to next message
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luv2pb wrote on Mon, 28 September 2009 00:12


I apologise if I turned this thread negative. I was just rather stunned when presented with that information today. I will shut up and let you guys get back to beating off over this.



im not usually one for flaming people or posting negative shit. However after reading all your posts in this topic i say; Great you will not be buying UT3 cause to be honest i for one hope to not see you there!

and like you yourself love to say it, if you dont care about this then why read this thread or post in it.

if you got nothing nice to say dont say anything at all.
Re: Renegade X - September '09 Update! [message #404297 is a reply to message #404295] Mon, 28 September 2009 16:20 Go to previous messageGo to next message
Blue_Leader is currently offline  Blue_Leader
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I'm excited about this even though my computer won't be able to run it, I hope the best for Ren-X's success, but hopefully there will still be some players left for Westwood's ren Tell Me
Re: Renegade X - September '09 Update! [message #404298 is a reply to message #404019] Mon, 28 September 2009 16:46 Go to previous messageGo to next message
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Updates to the community don't get the job done faster or better, so what's the difference? PR is just a way to try and give you an e-boner to play with until the actual project is done. The actual released product is what matters.

I'm the bawss.

[Updated on: Mon, 28 September 2009 16:46]

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Re: Renegade X - September '09 Update! [message #404303 is a reply to message #404019] Mon, 28 September 2009 17:23 Go to previous messageGo to next message
Homey is currently offline  Homey
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You'll never see a movie or game suddenly appear in theaters or shelves without any previous advertising, previews or whatever.

Obviously none of this is for money, but regardless progress keeps people interested. If people aren't interested, they don't care.


Homey
Re: Renegade X - September '09 Update! [message #404320 is a reply to message #404019] Mon, 28 September 2009 19:09 Go to previous messageGo to next message
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Crimson's right: The TT project is almost entirely code related I think, so there's really not too much that could be said. An update or podcast every now and then would be helpful, but for the most part, not much more than that can be done.

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Re: Renegade X - September '09 Update! [message #404335 is a reply to message #404019] Mon, 28 September 2009 21:00 Go to previous messageGo to next message
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Though I'm not suprised, I find it sad that there are still people who wont bother to spend any time with something nor have any interest in it, but still find the time to bash it for the most pointless of reasons.

To everyone whom have been patiance, we thank you all for your support. It has been a long road for us all to get to this point, and all of the support recieved from everyone has helped us to get to this point. But we're not done yet, so dont get the impression that this is how we want the mod to be.

Remember that this is an open beta where you guys can help us to fine tweak the mod to the point where it feels just right. Also keep in mind that this version of the mod is guranteed to have bugs and glitches, so please keep an open mind about the mod as we will be patching it as fast as we possibly can.

So once again, thank you all for supporting us this far, and we hope you all will enjoy the mod.


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Re: Renegade X - September '09 Update! [message #404453 is a reply to message #404019] Tue, 29 September 2009 14:44 Go to previous messageGo to next message
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Today!

But at what time? Smile


Re: Renegade X - September '09 Update! [message #404461 is a reply to message #404019] Tue, 29 September 2009 17:00 Go to previous messageGo to next message
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it's still the 29th here for 4 more hours, and don't expect the links till about mid-day EST.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Renegade X - September '09 Update! [message #404478 is a reply to message #404248] Tue, 29 September 2009 19:55 Go to previous messageGo to next message
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Quote:

Goztow wrote on Mon, 28 September 2009 09:10

I also think that it's fair to say that people who play UT3 only and discover the mod will not start playing Renegade because they'll probably find it "looking very old".


Mostly yeah, which kind of saddens me; I'm one of those people who like revisiting old games. Example: I played Tiberian Dawn more than usual after getting introduced to Renegade. I beat FF7 and am now playing the original NES game. Many times when I play a sequel of something, I'll investigate the prequel.

Perhaps there are others like me. And perhaps for those who state they are interested in the mod but can't run UT3, then the RenegadeX team can point to Renegade as an alternative.




I am one of these people. I like the completely story, if i get into a game, i will definitely check out the older and newer prequels/sequels. I dont care if the game is more than 10 years old. Smile

[Updated on: Tue, 29 September 2009 19:57]

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Re: Renegade X - September '09 Update! [message #404492 is a reply to message #404461] Wed, 30 September 2009 01:01 Go to previous messageGo to next message
reborn is currently offline  reborn
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JeepRubi wrote on Tue, 29 September 2009 20:00

it's still the 29th here for 4 more hours, and don't expect the links till about mid-day EST.


http://wwp.eastern-standard-time.com/

Apparantly EST is GMT-5 most of the time, however due to daylight savings, it's currently GMT-4.

At the time of this post it should be about 04:00 where you are. Meaning there's about Eight hours till we see the links.

This is great news, as I will be getting home at pretty much that exact same time! Nice Smile



Re: Renegade X - September '09 Update! [message #404497 is a reply to message #404246] Wed, 30 September 2009 03:02 Go to previous messageGo to next message
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R315r4z0r wrote on Mon, 28 September 2009 17:44

Goztow wrote on Mon, 28 September 2009 10:10


I think it's realistic to say everyone has limited gaming time, so if people play a 2nd game they'll play less of the first game.


People are able to play more than one game. It's not like Renegade is the only game anyone ever plays. How often do you play Renegade? How often do you play other games? Do you have some sort of schedule for playing Renegade and other games? Who's to say that Renegade X wont take time away from playing a different game?

And you know.. come to think of it, what is so bad about "splitting" the community anyway? Everyone would still come to this forum, just maybe less people would play Renegade (there are plenty that play now.) I don't think something like that would happen, but if it did, the effects would be minuscule.

LeeumDee wrote on Sun, 27 September 2009 20:15


Quick question to the beta testers. I see a screenshot of the map field there, are obelisk walks possible? As in the 'legal' ones; using rocks for cover etc.

The buggy one where you walk a certain way and the obelisk misses you, no. But running from cover to cover works fine. It's much easier too as it's a lot less guess and run like Renegade is.

In Renegade, the Obelisk charged up, but when you got into cover, you wouldn't know if the charge was still active. You would run into the open to get to the next cover but the ob would beam you instantly.

In RenegadeX, it's a little more convenient. When the Obelisk charges up, the crystal on top starts to glow a bright neon red. Whenever the crystal is bright red, that means the Obelisk is fully charged and if it sees you in the open, even for an instant, you're going to get shot. The charge will dissipate over time, thus allowing you to plan your movements.



The obelisk charge bug is fixed on the BlackIntel servers and should be fixed in TT as well so Wink


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Re: Renegade X - September '09 Update! [message #404519 is a reply to message #404019] Wed, 30 September 2009 07:17 Go to previous messageGo to next message
Kuzco is currently offline  Kuzco
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This looks amazing. 'tis tempting to set-up my laptop again and get UT3 xD

Nice work guys Very Happy


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Re: Renegade X - September '09 Update! [message #404527 is a reply to message #404497] Wed, 30 September 2009 08:59 Go to previous messageGo to previous message
R315r4z0r is currently offline  R315r4z0r
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EvilWhiteDragon wrote on Wed, 30 September 2009 06:02

The obelisk charge bug is fixed on the BlackIntel servers and should be fixed in TT as well so Wink

What exactly do you mean by "bug?" Do you mean the Obelisk no longer holds a charge? Or is the charge now visible to all players?

The Obelisk is supposed to hold charges, I wouldn't consider that a bug.
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