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Some RUINED Sound files.... [message #400566] Sat, 29 August 2009 06:07 Go to next message
Zhakami is currently offline  Zhakami
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What will happen to them?
Are they useless?

In always.dat i see a lot of building and vehicle soundfiles which were not being used =/

As in the Mammoth Rotating turret sound
As in the Tank moving tracks sound [well i dont clearly remember if there were...]

The Harvester engine sound =/
The Refinery door open sound =\

The Power plant Power up and power down sound =/

The Tank bounce sound

And the rest?

Is it possible?

=|


"You ask? I may answer, I may not. Until the wings of Death spreads, your answer shall be there...."
Re: Some RUINED Sound files.... [message #400614 is a reply to message #400566] Sat, 29 August 2009 10:44 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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The harvester engine start and stop sound is used when he docks at the refinery and goes away from it, also the Nod Truck uses the same start stop sounds AFAIK
Re: Some RUINED Sound files.... [message #400715 is a reply to message #400566] Sat, 29 August 2009 18:49 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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they are almost all used in single player

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Some RUINED Sound files.... [message #401011 is a reply to message #400715] Mon, 31 August 2009 15:13 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Gen_Blacky wrote on Sat, 29 August 2009 20:49

they are almost all used in single player

Wrong, there's plenty of unused sound files. Some were outright meant for multiplayer (Classes saying stuff based on events... IE, spotting an enemy, being hit, etc). They weren't used in single player.

Some of these sounds could very well be used in Renegade in its current state without changing up gameplay alot. I'd like to see this done.


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Re: Some RUINED Sound files.... [message #401100 is a reply to message #400566] Tue, 01 September 2009 03:14 Go to previous messageGo to next message
Zhakami is currently offline  Zhakami
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Wrong. There's a REAL Harvester engine sound. Truck engine and Harvester engine sounds are different =/

And there's a refinery and harvester dock sound.

In Single player there's a lot of Dialog sounds which are useless.
Not the Cinematic sounds. =/

Mission 6 AKA M05.mix Should have MRLS. In the sounds told me =/

Supposed to be CTF mode has some Conversation sounds........

And hell more.

Dear me, there are still more than sounds.

INTRO?

Hmmmmmm I think there is an Intro other than the intro movies =/


"You ask? I may answer, I may not. Until the wings of Death spreads, your answer shall be there...."
Re: Some RUINED Sound files.... [message #401105 is a reply to message #400566] Tue, 01 September 2009 03:29 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Yes there is a harvester engine sound it is used by the ssm launcher but well I doesnt sound like a heavy truck engine. As with all of the skipped stuff there is a reason for it.

If you really want to hear about old stuff you should listen all the tutorialsounds. It states the agt was playercontrolled and there was info about a constructionyard. They even explain that the current buildings in the tutorialmaps are dummy buildings and the real ones in the field are bigger. (The dummy buildings are the current mp buildings without elevators)

I believe these are the tutorialsounds (Use Xcc mixer) ->
mtudsgn_dsgn etc.

[Updated on: Tue, 01 September 2009 03:30]

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Re: Some RUINED Sound files.... [message #401107 is a reply to message #401105] Tue, 01 September 2009 03:42 Go to previous messageGo to next message
Zhakami is currently offline  Zhakami
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Not only Conyard but Com center too. And Sydney was supposed to be in the Com center not in the AGT.
In Mobius Escape mission [Forgot what M0X.mix is that]

Mobius didn't explained that blue tiberium first. There were more before the Tiberium is going to. =/


"You ask? I may answer, I may not. Until the wings of Death spreads, your answer shall be there...."
Re: Some RUINED Sound files.... [message #401254 is a reply to message #400566] Tue, 01 September 2009 22:41 Go to previous message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Well, TT can't much bring in a conyard and com center in Renegade as it is now, but they can certainly use the unused dialogue sounds (as in, the ones used for getting hit, getting a kill, etc).

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