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CTF Mode [message #398631] Thu, 20 August 2009 02:40 Go to next message
Catalyst is currently offline  Catalyst
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Hey all,

was just wondering if Scripts 4.0 will have support for CTF mode in Red Alert: A Path Beyond.

i have been unable to get it to work with the current SSGM + Scripts Combination ( I also heard SSGM is getting a revamp at the same time / after Scripts 4.0 )
Re: CTF Mode [message #398864 is a reply to message #398631] Fri, 21 August 2009 15:30 Go to previous messageGo to next message
infusi0n
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What about for normal renegade? will you guys revert to the proper SSCTF format instead of the broken one in ssgm?
Re: CTF Mode [message #398949 is a reply to message #398631] Sat, 22 August 2009 06:01 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I don't think we have really considered CTF atm. It will probably be done later; it's not a priority atm.

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Re: CTF Mode [message #398987 is a reply to message #398631] Sat, 22 August 2009 09:51 Go to previous messageGo to next message
infusi0n
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Who is assigned to be working on the new SSGM? And will it still be called SSGM (if so, which version)?
Re: CTF Mode [message #399235 is a reply to message #398631] Sun, 23 August 2009 11:26 Go to previous messageGo to next message
jnz is currently offline  jnz
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Catalyst wrote on Thu, 20 August 2009 10:40

( I also heard SSGM is getting a revamp at the same time / after Scripts 4.0 )


infusi0n wrote on Sat, 22 August 2009 17:51

Who is assigned to be working on the new SSGM? And will it still be called SSGM (if so, which version)?


I'm developing it, at the moment. It's being written from scratch and now just called Game Manager. I will be including as many game modes as I can, as well as plugins, weather, and other goodies. Smile
Re: CTF Mode [message #399571 is a reply to message #398631] Mon, 24 August 2009 17:53 Go to previous messageGo to next message
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[Updated on: Mon, 24 August 2009 17:56]

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Re: CTF Mode [message #399573 is a reply to message #398631] Mon, 24 August 2009 17:55 Go to previous messageGo to next message
infusi0n
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In that case, please take a look at the layout of the SSCTF config files. Because of SSGM's new format, all the pre-ssgm servers are stuck with still using SSCTF on scripts 2.9.2. If you could adopt the same style of format for flag locations, map info, etc people with custom maps can then turn them into CTF hopefully with scripts 4.0.
Re: CTF Mode [message #399843 is a reply to message #398631] Wed, 26 August 2009 06:04 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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btw, 4.0 is not going to be compatible with the old APB, it will need a new APB (known as Gamma) which is currently being developed and tested.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
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Re: CTF Mode [message #399850 is a reply to message #398631] Wed, 26 August 2009 06:29 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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does TT include 4.0 or it's separate?
Re: CTF Mode [message #399851 is a reply to message #398631] Wed, 26 August 2009 06:33 Go to previous message
Ghostshaw is currently offline  Ghostshaw
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APB gamma will include 4.0, just like the next reborn release.

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