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Death in vehicle [message #376699] Wed, 18 March 2009 18:16 Go to next message
Poskov
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How do you use the JFW_Driver_Death script, so when your vehicle explodes, you die?
Re: Death in vehicle [message #376751 is a reply to message #376699] Thu, 19 March 2009 08:28 Go to previous messageGo to next message
Genesis2001
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There's a readme included in the scripts.dll download. In fact, there's like 23950873029 readmes (exaggerating the number of course).
Re: Death in vehicle [message #376829 is a reply to message #376699] Thu, 19 March 2009 19:07 Go to previous messageGo to next message
Poskov
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you mean bhs.txt right?
Re: Death in vehicle [message #376847 is a reply to message #376751] Fri, 20 March 2009 06:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Zack wrote on Thu, 19 March 2009 09:28

There's a readme included in the scripts.dll download. In fact, there's like 23950873029 readmes (exaggerating the number of course).

Its not listed in any of the readme's, I just checked Thumbs Up

Poskov wrote on Wed, 18 March 2009 19:16

How do you use the JFW_Driver_Death script, so when your vehicle explodes, you die?

Are you sure thats what its called, I'm not finding it in the source code either (although I've seen this script before, under 2.9ish I believe)?


[Updated on: Fri, 20 March 2009 06:37]

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Re: Death in vehicle [message #376914 is a reply to message #376847] Fri, 20 March 2009 20:57 Go to previous messageGo to next message
Poskov
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I'm using scripts 3.4.4.
I am SO sure its there, last time I checked with LE. Though, that may not be its exact name, probably isn't.
Regardless, there's a script in apb which does the samething.
(RA_Driver_Death)

[Updated on: Fri, 20 March 2009 20:58]

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Re: Death in vehicle [message #376951 is a reply to message #376847] Sat, 21 March 2009 06:28 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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use this:


JFW_Damage_Occupants_Death (when the vehicle with this script on it is killed, all occupants are damaged)
Damage (how much damage to do)
Warhead (the warhead to use)

Set damage to 1000 or something like that.

Attach the script to the vehicle.

I guess, the RA-script has to be attached to the soldier.
So this is easier.

[Updated on: Sat, 21 March 2009 11:02]

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Re: Death in vehicle [message #376973 is a reply to message #376914] Sat, 21 March 2009 09:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Poskov wrote on Fri, 20 March 2009 21:57

I'm using scripts 3.4.4.
I am SO sure its there, last time I checked with LE. Though, that may not be its exact name, probably isn't.
Regardless, there's a script in apb which does the samething.
(RA_Driver_Death)



That script doesn't work for that anymore, the original version did but that was when it was still under the name of Renalert, now that script has been revised and won't suit your purposes.


Re: Death in vehicle [message #377158 is a reply to message #376973] Sun, 22 March 2009 09:37 Go to previous messageGo to next message
F1AScroll is currently offline  F1AScroll
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What's it do now?

Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
Re: Death in vehicle [message #377773 is a reply to message #376951] Sat, 28 March 2009 09:24 Go to previous message
Jerad2142 is currently offline  Jerad2142
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rrutk wrote on Sat, 21 March 2009 07:28

use this:


JFW_Damage_Occupants_Death (when the vehicle with this script on it is killed, all occupants are damaged)
Damage (how much damage to do)
Warhead (the warhead to use)

Set damage to 1000 or something like that.

Attach the script to the vehicle.

I guess, the RA-script has to be attached to the soldier.
So this is easier.

Use that one, I forgot about it, just give it a blamokiller warhead, and a damage of 9999.


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