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Re: Falling damage [message #374796 is a reply to message #374541] Wed, 04 March 2009 10:50 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Canadacdn wrote on Mon, 02 March 2009 22:50

Wrong. The intiate's walk speed is slightly faster because his running speed also is. The rest of the infantry units have the same running speed, and therefore the same walk speed.

This is correct, but he phrased his original question wrong, he was the ability to specify the specific walk speed multiplier for each infantry.


Re: Falling damage [message #375236 is a reply to message #370054] Fri, 06 March 2009 23:00 Go to previous messageGo to next message
msgtpain is currently offline  msgtpain
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why worry about falling damage when you can just <lalalala> and receive no damage at all? It's a great side effect of <lalalala>

Edit by Goz: sorry, this can indeed be considered a cheat.

[Updated on: Sat, 07 March 2009 09:43] by Moderator

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Re: Falling damage [message #375254 is a reply to message #375236] Sat, 07 March 2009 02:12 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
msgtpain wrote on Sat, 07 March 2009 07:00

<lalalala>

This is SSGM "feature".


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord

[Updated on: Sat, 07 March 2009 09:43]

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Re: Falling damage [message #375279 is a reply to message #375254] Sat, 07 March 2009 09:37 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Goztow wrote on Sat, 07 March 2009 10:12


This is SSGM "feature".

Since when do you allow cheats to be posted Goz? I expected better from you...


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[Updated on: Sat, 07 March 2009 09:42] by Moderator

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Re: Falling damage [message #375281 is a reply to message #370054] Sat, 07 March 2009 09:42 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
It was posted before, when people asked for TT to solve it. But I'll censor it a bit now.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Falling damage [message #375313 is a reply to message #370054] Sat, 07 March 2009 14:09 Go to previous messageGo to next message
msgtpain is currently offline  msgtpain
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So, if this is a "cheat" why isn't there a scripts update that "undoes" the "cheat" that was added by the same people working on all the wonderful changes now... and what exactly does that say?

I was simply pointing out yet another reason why the community shouldn't be anxiously awaiting with open arms a forced modification to the game created by reverse engineering the code...

^^ shit like this will always pop up..

I guess the nod tanks that just magically "appear" under the bridge in city when they're being purchased should be considered a "cheat" too... and what cool feature was it that caused that to happen again?
Re: Falling damage [message #375318 is a reply to message #370054] Sat, 07 March 2009 14:27 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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That's lag.


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Re: Falling damage [message #375394 is a reply to message #370054] Sun, 08 March 2009 03:13 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Any server owner can just remove the said cheat himself.

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Re: Falling damage [message #375406 is a reply to message #375313] Sun, 08 March 2009 04:58 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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msgtpain wrote on Sat, 07 March 2009 22:09

So, if this is a "cheat" why isn't there a scripts update that "undoes" the "cheat" that was added by the same people working on all the wonderful changes now... and what exactly does that say?

I was simply pointing out yet another reason why the community shouldn't be anxiously awaiting with open arms a forced modification to the game created by reverse engineering the code...

^^ shit like this will always pop up..

I guess the nod tanks that just magically "appear" under the bridge in city when they're being purchased should be considered a "cheat" too... and what cool feature was it that caused that to happen again?

No server owner is forced to install SSGM. And they can disable said "feature" which is absolutely useless anyway.

Your second point is a Renegade lag related bug, nothing to do with any scripts.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Falling damage [message #375424 is a reply to message #370054] Sun, 08 March 2009 06:58 Go to previous message
ErroR is currently offline  ErroR
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why bump this topic so many times with different stuff o.0
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