Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Detecting SBH
Detecting SBH [message #357308] Wed, 05 November 2008 06:45 Go to next message
Prulez is currently offline  Prulez
Messages: 439
Registered: August 2005
Location: The Netherlands
Karma: 0
Commander
I don't think this has been asked before, searched for SBH in this forum and didn't come up with this bug. If it has been asked about, my bad, my apologies.

For the ones not knowing this bug, here's a video demonstrating it: Click here



Basically, when you're gdi and have a targetbox in your screen, and you then (accidentally) go with your recticle over an SBH, the targetbox disappears. This allows you to spot SBH's pretty easy if you know how.



Could/Should this bug be fixed? Dont Get It


http://i32.tinypic.com/2j1rey8.png

nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
Re: Detecting SBH [message #357310 is a reply to message #357308] Wed, 05 November 2008 07:01 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
never saw it before, or didn't know it Very Happy
Re: Detecting SBH [message #357313 is a reply to message #357308] Wed, 05 November 2008 07:16 Go to previous messageGo to next message
candy is currently offline  candy
Messages: 62
Registered: March 2007
Karma: 0
Recruit
fairly easy to do on under or field (maps with a big field and a harvy in the middle of it) if u try to spot stank rushes
Re: Detecting SBH [message #357330 is a reply to message #357308] Wed, 05 November 2008 09:31 Go to previous messageGo to next message
Hitman is currently offline  Hitman
Messages: 878
Registered: November 2005
Location: Belgium
Karma: 0
Colonel
nice one posting this out in public... i thought my sbh was found to quickly anyways with all those cheats around, nice now people that dont even cheat can pull a nerd on me to

makes me want to play ren
Re: Detecting SBH [message #357332 is a reply to message #357308] Wed, 05 November 2008 09:49 Go to previous messageGo to next message
gkl21
Messages: 238
Registered: May 2006
Karma: 0
Recruit
I thought I seen this issue in the 'fix list'/changelog... Been around for a long time Wink
Re: Detecting SBH [message #357336 is a reply to message #357308] Wed, 05 November 2008 10:02 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
I've known about this for a while. We had an issue with a guy over on St0rm's Server where he claimed to use this method of finding SBH's. We proved it to be true, and thus we have to be extra careful about banning for sbh reveal lol. Sad
Re: Detecting SBH [message #357341 is a reply to message #357308] Wed, 05 November 2008 10:40 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Clearly, Westwood intended this.

Toggle Spoiler
Re: Detecting SBH [message #357353 is a reply to message #357308] Wed, 05 November 2008 11:47 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
Messages: 709
Registered: September 2006
Karma: 0
Colonel
It wasn't intended, but then again it sort of was and this means its hard to fix. Currently it just looks for physical obstacles between you and the thing hilighted regardless of wether they are visible or not. We would have to make some sort of workaround to get it too work (cause you don't really want lockon through the glass on Islands for example).

I don't think we should consider this a high priority fix(as its still not very pratical). Sort of something someone might look into after hes out of things to do.


BlackIntel Administrator

[Updated on: Wed, 05 November 2008 11:48]

Report message to a moderator

Re: Detecting SBH [message #357357 is a reply to message #357353] Wed, 05 November 2008 12:05 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Ghostshaw wrote on Wed, 05 November 2008 11:47

It wasn't intended, but then again it sort of was and this means its hard to fix. Currently it just looks for physical obstacles between you and the thing hilighted regardless of wether they are visible or not. We would have to make some sort of workaround to get it too work (cause you don't really want lockon through the glass on Islands for example).

I don't think we should consider this a high priority fix(as its still not very pratical). Sort of something someone might look into after hes out of things to do.

Just shorten the time units stay selected, it would make this "issue" harder to come across, it would also reduce how long you could watch where people were moving on the other side of a wall.


Re: Detecting SBH [message #357360 is a reply to message #357308] Wed, 05 November 2008 12:10 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
I agree with GhostShaw. It's not very practical to use. :\

It takes time to perform right...So, it's not a high priority bug to fix as only a few know how to use it...effectively
Re: Detecting SBH [message #357377 is a reply to message #357308] Wed, 05 November 2008 12:50 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
I was kidding, but, yeah, I'd figure it'd require some time to be reworked. Still, it'd be nice if it would eventually be fixed.

Toggle Spoiler
Re: Detecting SBH [message #357381 is a reply to message #357357] Wed, 05 November 2008 13:21 Go to previous messageGo to next message
Caveman is currently offline  Caveman
Messages: 2476
Registered: July 2005
Location: Wales, UK
Karma: 0
General (2 Stars)

Jerad Gray wrote on Wed, 05 November 2008 19:05

Ghostshaw wrote on Wed, 05 November 2008 11:47

It wasn't intended, but then again it sort of was and this means its hard to fix. Currently it just looks for physical obstacles between you and the thing hilighted regardless of wether they are visible or not. We would have to make some sort of workaround to get it too work (cause you don't really want lockon through the glass on Islands for example).

I don't think we should consider this a high priority fix(as its still not very pratical). Sort of something someone might look into after hes out of things to do.

Just shorten the time units stay selected, it would make this "issue" harder to come across, it would also reduce how long you could watch where people were moving on the other side of a wall.


Yeah lets not do that... Why should everyone suffer?


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Detecting SBH [message #357492 is a reply to message #357308] Thu, 06 November 2008 02:36 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
I think "It's one more thing that balances the game" even if it's a bug sbh are already a pain in the ass and gdi has nothing to counter them..
Re: Detecting SBH [message #357539 is a reply to message #357381] Thu, 06 November 2008 08:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Caveman wrote on Wed, 05 November 2008 13:21

Jerad Gray wrote on Wed, 05 November 2008 19:05

Ghostshaw wrote on Wed, 05 November 2008 11:47

It wasn't intended, but then again it sort of was and this means its hard to fix. Currently it just looks for physical obstacles between you and the thing hilighted regardless of wether they are visible or not. We would have to make some sort of workaround to get it too work (cause you don't really want lockon through the glass on Islands for example).

I don't think we should consider this a high priority fix(as its still not very pratical). Sort of something someone might look into after hes out of things to do.

Just shorten the time units stay selected, it would make this "issue" harder to come across, it would also reduce how long you could watch where people were moving on the other side of a wall.


Yeah lets not do that... Why should everyone suffer?

I don't see how making it so you can't follow where people are moving on the other side of the wall makes everyone suffer, if anything it just reduces the chances of that one person hopping out from behind the wall and n00bjetting you.


Re: Detecting SBH [message #357549 is a reply to message #357539] Thu, 06 November 2008 10:00 Go to previous messageGo to next message
Caveman is currently offline  Caveman
Messages: 2476
Registered: July 2005
Location: Wales, UK
Karma: 0
General (2 Stars)

Yeah and it also help with tanking.. When they're retreating back to base to repair you can work out when to fire as they come out of the base. Why should I not have that ability just because it can be abused with SBHs.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Detecting SBH [message #357556 is a reply to message #357308] Thu, 06 November 2008 11:10 Go to previous messageGo to next message
nope.avi is currently offline  nope.avi
Messages: 601
Registered: December 2007
Location: Canada
Karma: 0
Colonel
Also target boxes are usually the only thing to fire at with tanks when you can't see through the explosions.

http://i.imgur.com/APEYl.gif
Re: Detecting SBH [message #357569 is a reply to message #357308] Thu, 06 November 2008 13:24 Go to previous messageGo to next message
DrasticDR is currently offline  DrasticDR
Messages: 439
Registered: February 2003
Location: UK, England
Karma: 0
Commander
removing the target box will screw up the game for me. i find it a lot harder to hit someone who is standing infront of a building or tank because the target box keeps switching.

im hoping the target box will be included in renegade x otherwise i probably wont play it.

[Updated on: Thu, 06 November 2008 13:25]

Report message to a moderator

Re: Detecting SBH [message #357597 is a reply to message #357308] Thu, 06 November 2008 17:25 Go to previous messageGo to next message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
Prulez wrote on Wed, 05 November 2008 08:45

I don't think this has been asked before, searched for SBH in this forum and didn't come up with this bug. If it has been asked about, my bad, my apologies.

For the ones not knowing this bug, here's a video demonstrating it: Click here



Basically, when you're gdi and have a targetbox in your screen, and you then (accidentally) go with your recticle over an SBH, the targetbox disappears. This allows you to spot SBH's pretty easy if you know how.



Could/Should this bug be fixed? Dont Get It


That's how I use to spot SBH back when LTROUSH CTF was up. Now I'm exposed ;x


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: Detecting SBH [message #357664 is a reply to message #357597] Fri, 07 November 2008 09:40 Go to previous messageGo to next message
Starbuzzz
Messages: 1637
Registered: June 2008
Karma: 0
General (1 Star)
Don't mess with the target boxes.

http://img30.imageshack.us/img30/8746/buzzsigfinal.jpg
Re: Detecting SBH [message #357670 is a reply to message #357308] Fri, 07 November 2008 10:41 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
Messages: 954
Registered: June 2007
Karma: 0
Colonel
this bug rarely affects gameplay. and is also very rarely exploited. Unless the stank is staying still which it should never do it will have moved by the time a tank shot reaches it.

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: Detecting SBH [message #357677 is a reply to message #357664] Fri, 07 November 2008 11:44 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
pawkyfox wrote on Fri, 07 November 2008 18:40

Don't mess with the target boxes.

"We don't rebalance and change the game" altho agt uses the target box to shoot you nad expose ur possition threw wall Sneaky
Re: Detecting SBH [message #357701 is a reply to message #357308] Fri, 07 November 2008 17:07 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

We won't touch the target box. If anything we'll make it ignore stealth vehicles, but as said that's probably not easy and it will not be a high priority bug to fix.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Detecting SBH [message #357719 is a reply to message #357308] Sat, 08 November 2008 01:50 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
Karma: 0
General (3 Stars)

Actually, we DO intend to change the target box. We intend to fix some issues where the target text scales but the target box does not properly scale. And possibly also some issues with the reticle not scaling properly in widescreen resolutions. (i.e. being stretched horizontally)

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Detecting SBH [message #357720 is a reply to message #357719] Sat, 08 November 2008 01:53 Go to previous message
Starbuzzz
Messages: 1637
Registered: June 2008
Karma: 0
General (1 Star)
jonwil wrote on Sat, 08 November 2008 02:50

Actually, we DO intend to change the target box. We intend to fix some issues where the target text scales but the target box does not properly scale. And possibly also some issues with the reticle not scaling properly in widescreen resolutions. (i.e. being stretched horizontally)


I think I am OK with that just so as long as the target box time limit is not altered. Thanks for clarifying it for us.


http://img30.imageshack.us/img30/8746/buzzsigfinal.jpg
Previous Topic: XWIS player listing screen
Next Topic: Auto Aim Feature
Goto Forum:
  


Current Time: Tue May 21 15:06:01 MST 2024

Total time taken to generate the page: 0.01111 seconds