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C&C Seaside Canyon Released [message #35032] Wed, 30 July 2003 14:30 Go to next message
NeoSaber is currently offline  NeoSaber
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You can get it over at CnC Source.

http://www.cnc-source.com/files/pafiledb.php?action=file&id=262

The map uses the exploding building models I've made, as well as a bunch of alternate character and vehicle models I've put together.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #35034] Wed, 30 July 2003 14:35 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
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you didn`t need to put it in the general and mod forum....

http://www.n00bstories.com/image.fetch.php?id=1014344989
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C&C Seaside Canyon Released [message #35035] Wed, 30 July 2003 14:42 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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Oh sounds very goood...

Downloading now...


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http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
C&C Seaside Canyon Released [message #35037] Wed, 30 July 2003 14:50 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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kawolsky

you didn`t need to put it in the general and mod forum....


Just making sure people see it.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #35047] Wed, 30 July 2003 16:32 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Very nice, the animations are awesome. Even the animation for when you shoot the mines sign. Razz
C&C Seaside Canyon Released [message #35067] Wed, 30 July 2003 19:15 Go to previous messageGo to next message
Wild1 is currently offline  Wild1
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That's a really well done map.

WOL: wild10ne
PADI Open Water Diver
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C&C Seaside Canyon Released [message #35073] Wed, 30 July 2003 20:41 Go to previous messageGo to next message
brent3000 is currently offline  brent3000
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Yeah it is a cool map
C&C Seaside Canyon Released [message #35085] Wed, 30 July 2003 22:57 Go to previous messageGo to next message
Kholdstare
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Dude, the map r0x0r. Great work :mrgreen:


-Kholdstare
C&C Seaside Canyon Released [message #35087] Wed, 30 July 2003 23:33 Go to previous messageGo to next message
brent3000 is currently offline  brent3000
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Kholdstare

Dude, the map r0x0r. Great work :mrgreen:


-Kholdstare

I am with you on that
C&C Seaside Canyon Released [message #35088] Wed, 30 July 2003 23:41 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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I just tried this map out, and I must say its pretty darn nice. In fact the only only map error I found at all was in the AGT, once destroyed, there is a smoking damage aggregate that floats in the air inside in the middle.

The building destruction animations are very sweet. I would even be willing to sacrifice a momentary fps drop to have even more frames (some of the animations, pieces of the building explode into the air, but then they just disappear instead of coming down). I can't decide which building destruction animation is the coolest. The Weapons Factory is pretty dramatic, as is the GDI refinery, the craters in the airstrip are a nice touch...I was surprised I could actually jump down into them!

I tried all of the alternate vehicles models and infantry models...cool stuff, especially that med tank (thanks Ack!).

Couple of things I noticed:

1. C4 does little to no damage to tiberium silos. I blew 2 timed and 2 remote on one, and didnt even take it down one block. This means that only tanks can destroy them?

2. The GDI barracks, has a plain grey plaque where the GDI logo usually is. Is that intended?

3. The GDI barracks does not appear to have a destruction animation (all the other buildings do), and when its dead you really can't even tell. Would be cool if the roof partially ripped open or collapsed in or something Smile

4. Was it my imagination or does the Nod Mobile Artillery have a bit more pep? I wouldn't swear it had a higher top speed than before, but it sure turns faster, which is nice Smile

5. Nod cargo plane drops vehicles from extreme height. I'm guessing this was the authors discretion...its not a problem, just something I noticed that wasn't "normal".

6. Building destructions meld with vehicles. I flamed the GDI ref, and purposefully let the tower fall on my flame tank. Yep it got stuck in it Smile I know there is nothing you can do about that, and I did test that once a tower falls, vehicles don't get stuck on it...in fact you can walk up it like a ramp (hmmm nice sniper spots!).

7. Cannot hear auditory warning of Silos under attack. I believe you can fix this by using Aircraftkillers strings file.

I didn't try out all the vehicle explosion animations, but I'm sure they are cool. I would like to see more mods that make use of the engines ability to activate a vehicle damage aggregate, so we can have vehicles that become dented or smoke when they are say 75% damaged.

All in all, great map NeoSaber! I hope you don't mind my few nitpicks, it was meant to be constructive.

:bigups: :bigups:


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C&C Seaside Canyon Released [message #35089] Thu, 31 July 2003 00:03 Go to previous messageGo to next message
brent3000 is currently offline  brent3000
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how long did you have to play to find all that out
C&C Seaside Canyon Released [message #35090] Thu, 31 July 2003 00:14 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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brent3000

how long did you have to play to find all that out


Twice, once on each team Smile
C&C Seaside Canyon Released [message #35091] Thu, 31 July 2003 00:25 Go to previous messageGo to next message
brent3000 is currently offline  brent3000
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did you forget to add anythink
C&C Seaside Canyon Released [message #35094] Thu, 31 July 2003 01:13 Go to previous messageGo to next message
warranto is currently offline  warranto
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Quote:

C4 does little to no damage to tiberium silos. I blew 2 timed and 2 remote on one, and didnt even take it down one block. This means that only tanks can destroy them?


The silos are deemed structure, so I'm assuming that mean it has structure damage qualities. I'm just speculating here, I don't know if this is the same with ACK's maps.

Quote:

The GDI barracks, has a plain grey plaque where the GDI logo usually is. Is that intended? The GDI barracks does not appear to have a destruction animation


Not an answer, but just something to add on. If your talking about the logo on the rear of the barracks, it does show after that area has taken damage. And the barracks does have damage, just not a lot, The front logo above the enterance flys off. I agree though, having the roof collapse or something would be cool.

As for the map, I love it. The tunnel system is simple but well designed. And the base defences have maximum effectiveness with the main enterance not being enclosed or otherwise disrupted. Though I will admit the map has a slight "under" feel to it with the way the battlefield is designed and the placement of the rock structure. As for the rear enterance, nicely done, I forgot about the mines until it was too late Surprised Very Happy
C&C Seaside Canyon Released [message #35095] Thu, 31 July 2003 01:21 Go to previous messageGo to next message
brent3000 is currently offline  brent3000
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Quote:

And the barracks does have damage, just not a lot, The front logo above the enterance flys off. I agree though, having the roof collapse or something would be cool.


Having the roof come in will be cool if you want to snipe but if not it will just get in the way when you are moving around in the barracks.
C&C Seaside Canyon Released [message #35100] Thu, 31 July 2003 02:16 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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Blazer

brent3000

how long did you have to play to find all that out


Twice, once on each team Smile


That's alll it takes Very Happy.

Still I haven't played it yet...

Will play it after I finished up posting here Very Happy.


WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
C&C Seaside Canyon Released [message #35111] Thu, 31 July 2003 02:47 Go to previous messageGo to next message
brent3000 is currently offline  brent3000
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i have had a quick go on it and what i have played so far it is pretty cool so Sk8rRIMuk the posting can wait go and play it then tell me what you think
C&C Seaside Canyon Released [message #35193] Thu, 31 July 2003 10:16 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Blazer

Couple of things I noticed:

1. C4 does little to no damage to tiberium silos. I blew 2 timed and 2 remote on one, and didnt even take it down one block. This means that only tanks can destroy them?

2. The GDI barracks, has a plain grey plaque where the GDI logo usually is. Is that intended?

3. The GDI barracks does not appear to have a destruction animation (all the other buildings do), and when its dead you really can't even tell. Would be cool if the roof partially ripped open or collapsed in or something Smile

4. Was it my imagination or does the Nod Mobile Artillery have a bit more pep? I wouldn't swear it had a higher top speed than before, but it sure turns faster, which is nice Smile

5. Nod cargo plane drops vehicles from extreme height. I'm guessing this was the authors discretion...its not a problem, just something I noticed that wasn't "normal".

6. Building destructions meld with vehicles. I flamed the GDI ref, and purposefully let the tower fall on my flame tank. Yep it got stuck in it Smile I know there is nothing you can do about that, and I did test that once a tower falls, vehicles don't get stuck on it...in fact you can walk up it like a ramp (hmmm nice sniper spots!).

7. Cannot hear auditory warning of Silos under attack. I believe you can fix this by using Aircraftkillers strings file.


Lots of stuff to respond to. Very Happy

1. I was trying to find a new health\armor setting for the silos as opposed to Mineshaft, where they were damaged like an MCT. I guess I didn't get it quite right for the C4.

2/3. The grey plaque is the destruction. The symbol is blown off. I know its kind of a lame animation, but for 'version 1' of the destruction animations I didn't want to even touch the interriors of the buildings (it took months to come this far, how much longer would interriors take). That left almost nothing to do on a rampless barracks. With the ramps there is a little more, one of the ramps will collapse.

4. Its your imagination I think. I don't recall changing anything on the mobile artillery other than setting up its destruction animation.

5. Yeah I set it that way, otherwise the plane would go right through the base of the mountain on its way out. Laughing

6. The animations do still have flaws I'm trying to solve. For now, try not to be under falling debris. Odds are you will get trapped.

7. I originally was going to do that, however the amount of work that may be involved made me decide not to do it for this release. I think I would have to rewrite my entire settings file to get the warnings. The building explosion animations + vehicle explosions + alternate characters/vehicles = a hell of a lot to rewrite.

About the vehicle destructions, just remember most aren't mine. Only the recon bike's animation was made by me. Westwood made the others. I did correct the flaws in the MRLS and Mammoth's animations too, but that was just fixing their position. I didn't change the animation of them.

I don't mind constructive nitpicks, I nitpick my own maps to death already. Very Happy


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #35278] Thu, 31 July 2003 18:51 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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This is a fantastic map--I think battles will be farely intense or quick, even with defenses.

And the floating thing in the AGT after it's destroyed is a bug that's seen on all WW maps, Very Happy

Also, the new Med Tank model needs some tweaking with it's track animation--either the U Scale needs to be changed to the V Scale, or vice versa.

I look forward to further works from you. :thumbsup:


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
C&C Seaside Canyon Released [message #35292] Thu, 31 July 2003 20:02 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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YSLMuffins

Also, the new Med Tank model needs some tweaking with it's track animation--either the U Scale needs to be changed to the V Scale, or vice versa.


I saw that too, originally I thought it needed to be fixed in Gmax, so I spent a few hours importing it and fixing it up. It didn't work so I just moved on to other things and forgot about it.

Just now I was poking around in Level Edit and I found the settings to fix it. Two numbers needed to be changed, it took all of 5 seconds to fix. Several hours of failed attempts in Gmax and all it took was swaping around a few numbers in Level Edit.

I'm going to go bang my head against a wall...


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #35316] Thu, 31 July 2003 22:43 Go to previous messageGo to next message
brent3000 is currently offline  brent3000
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NeoSaber

YSLMuffins

Also, the new Med Tank model needs some tweaking with it's track animation--either the U Scale needs to be changed to the V Scale, or vice versa.


I saw that too, originally I thought it needed to be fixed in Gmax, so I spent a few hours importing it and fixing it up. It didn't work so I just moved on to other things and forgot about it.

Just now I was poking around in Level Edit and I found the settings to fix it. Two numbers needed to be changed, it took all of 5 seconds to fix. Several hours of failed attempts in Gmax and all it took was swaping around a few numbers in Level Edit.

I'm going to go bang my head against a wall...

what did you fix in it
C&C Seaside Canyon Released [message #35329] Fri, 01 August 2003 02:32 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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In level edit--select the Tank preset and hit Mod. Adjust the track U scale factor or track V scale factor accordingly.

You could tweak by using the 'edit_vehicle' command in game, however, until you could fire up Level edit.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
C&C Seaside Canyon Released [message #35330] Fri, 01 August 2003 02:54 Go to previous messageGo to next message
brent3000 is currently offline  brent3000
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i find it funny that it drops the units way up in the sky
C&C Seaside Canyon Released [message #35333] Fri, 01 August 2003 03:45 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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[quote="NeoSaber"]
Blazer


5. Yeah I set it that way, otherwise the plane would go right through the base of the mountain on its way out. Laughing


It still goes through the mountain...

As I recall this was a problem with the Conquest Winter map aswell, in the end it had to eb aised reallly.. really high.

Dude the mine field rules... It took me 3 attempts to figure out how to get through w/o getting blown to pieces.

I love this map... kinda hard 2 get into the GDI base w/o using some heavy armour or risking the mine field Confused.


WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
C&C Seaside Canyon Released [message #35343] Fri, 01 August 2003 04:24 Go to previous messageGo to previous message
brent3000 is currently offline  brent3000
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[quote="Sk8rRIMuk"]
NeoSaber

Blazer


5. Yeah I set it that way, otherwise the plane would go right through the base of the mountain on its way out. Laughing


It still goes through the mountain...

As I recall this was a problem with the Conquest Winter map aswell, in the end it had to eb aised reallly.. really high.

Dude the mine field rules... It took me 3 attempts to figure out how to get through w/o getting blown to pieces.

I love this map... kinda hard 2 get into the GDI base w/o using some heavy armour or risking the mine field Confused.

thats what makes it a good map so much danger Shocked
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