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Re: Changelist for scripts.dll 4.0 [message #349435 is a reply to message #349217] Fri, 05 September 2008 09:13 Go to previous messageGo to next message
s0meSkunk is currently offline  s0meSkunk
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s0meSkunk wrote on Thu, 04 September 2008 03:20

Please make it so that curved surfaces work again.

They no longer work past scripts 2.9 I believe.
I think I've mentioned something like this before.

I know it's tough to enable them, but they really make the models look better.

Truform makes the game look much better.

You need Catalyst 5.8, and an ATi x850xt-pe or older to enable them...but still.

They're the way to make the game look the best, and if these new scripts are going to be required, then they shouldn't be breaking anything.

I use truform, truform is awesome.
Don't take it away.



"Sexy Kick!!!"
Re: Changelist for scripts.dll 4.0 [message #349441 is a reply to message #349435] Fri, 05 September 2008 10:21 Go to previous messageGo to next message
saberhawk
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s0meSkunk wrote on Fri, 05 September 2008 11:13

s0meSkunk wrote on Thu, 04 September 2008 03:20

Please make it so that curved surfaces work again.

They no longer work past scripts 2.9 I believe.
I think I've mentioned something like this before.

I know it's tough to enable them, but they really make the models look better.

Truform makes the game look much better.

You need Catalyst 5.8, and an ATi x850xt-pe or older to enable them...but still.

They're the way to make the game look the best, and if these new scripts are going to be required, then they shouldn't be breaking anything.

I use truform, truform is awesome.
Don't take it away.




Nothing in the code suggests that they are broken, and we don't have any hardware that can actually do TruForm
Re: Changelist for scripts.dll 4.0 [message #349445 is a reply to message #349441] Fri, 05 September 2008 10:46 Go to previous messageGo to next message
s0meSkunk is currently offline  s0meSkunk
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I'll test again with latest scripts and double check/make sure.

http://cgi.ebay.com/ATI-Radeon-X850-PRO-256mb-PCIe-DVI-VGA-video-card_W0QQitemZ2 90258544501QQihZ019QQcategoryZ3762QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

There's a card that supports truform.

And here's a really really cheap card
http://cgi.ebay.com/ASUS-ATI-Radeon-9200-SE-8X-64MB-AGP-Video-Card-New_W0QQitemZ 250288991261QQihZ015QQcategoryZ3762QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

Really, any Radeon X850 or older supports truform with driver 5.8

If driver 5.8 worked with newer ATi cards, then all ATi card would support Truform, because it's just software emulated.

Only the Radeon 8500 had hardware ran Truform, and it sucked cause that card was slow, but truform had very little affect on FPS.
Still does through software.
And it makes the models look much much better.

And ATi cards can enable Anisotropic filtering for Renegade, something nVidia's cards can't do apparently.


nVidia's card are better for just about everything else IMHO, but ATi really had Renegade down.


"Sexy Kick!!!"

[Updated on: Fri, 05 September 2008 10:49]

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Re: Changelist for scripts.dll 4.0 [message #349450 is a reply to message #349445] Fri, 05 September 2008 11:32 Go to previous messageGo to next message
saberhawk
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s0meSkunk wrote on Fri, 05 September 2008 12:46

I'll test again with latest scripts and double check/make sure.

http://cgi.ebay.com/ATI-Radeon-X850-PRO-256mb-PCIe-DVI-VGA-video-card_W0QQitemZ2 90258544501QQihZ019QQcategoryZ3762QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

There's a card that supports truform.

And here's a really really cheap card
http://cgi.ebay.com/ASUS-ATI-Radeon-9200-SE-8X-64MB-AGP-Video-Card-New_W0QQitemZ 250288991261QQihZ015QQcategoryZ3762QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

Really, any Radeon X850 or older supports truform with driver 5.8

If driver 5.8 worked with newer ATi cards, then all ATi card would support Truform, because it's just software emulated.

Only the Radeon 8500 had hardware ran Truform, and it sucked cause that card was slow, but truform had very little affect on FPS.
Still does through software.
And it makes the models look much much better.

And ATi cards can enable Anisotropic filtering for Renegade, something nVidia's cards can't do apparently.


nVidia's card are better for just about everything else IMHO, but ATi really had Renegade down.


1) No computer I have access to has an AGP port anymore (so that rules out the AGP version)
2) No computer I have access to has an operating system capable of running CATALYST 5.8 (They are all running Vista, and I am *not* going back to XP in any way)
3) Anisotropic filtering will be working just fine for nVidia cards under scripts 4 (Renegade itself does not currently because it tries to do anisotropic filtering on magnification as well as minification, which produces negligible results)
Re: Changelist for scripts.dll 4.0 [message #349508 is a reply to message #336622] Fri, 05 September 2008 20:27 Go to previous messageGo to next message
s0meSkunk is currently offline  s0meSkunk
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That's weak about XP.

I can't fathom anyone wanting to run Vista.


"Sexy Kick!!!"
Re: Changelist for scripts.dll 4.0 [message #349514 is a reply to message #349508] Fri, 05 September 2008 22:01 Go to previous messageGo to next message
saberhawk
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s0meSkunk wrote on Fri, 05 September 2008 22:27

That's weak about XP.

I can't fathom anyone wanting to run Vista.



Funny thing actually, Vista x64 runs on my hardware better than XP/Server2003 x86/x64 ever did Wink
Re: Changelist for scripts.dll 4.0 [message #349523 is a reply to message #336622] Sat, 06 September 2008 03:19 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Tessellation would be a good replacement for that. Think that was what TrueForm was anyway.

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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Changelist for scripts.dll 4.0 [message #349555 is a reply to message #349523] Sat, 06 September 2008 11:37 Go to previous messageGo to next message
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PaRaDoX wrote on Sat, 06 September 2008 05:19

Tessellation would be a good replacement for that. Think that was what TrueForm was anyway.


TruForm was exposed as "npatches" in Direct3D *shrug*
Re: Changelist for scripts.dll 4.0 [message #349591 is a reply to message #336622] Sat, 06 September 2008 14:59 Go to previous messageGo to next message
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So with TT, AA won't work (on nvidia cards)?
Re: Changelist for scripts.dll 4.0 [message #349599 is a reply to message #349591] Sat, 06 September 2008 16:01 Go to previous messageGo to next message
saberhawk
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XCorupt69 wrote on Sat, 06 September 2008 16:59

So with TT, AA won't work (on nvidia cards)?


Huh!? How'd you come up with that? AA is working perfectly fine on NVIDIA cards as I just had it running at 8x MSAA with this damn fine 9800GT In Love
Re: Changelist for scripts.dll 4.0 [message #349662 is a reply to message #349599] Sat, 06 September 2008 22:31 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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I'm running it at 16xQ AA by forcing it thru nVidia Control Panel. Is using the in-game settings better than forcing it?

nopol10=Nopol=nopol(GSA)

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Re: Changelist for scripts.dll 4.0 [message #349663 is a reply to message #349662] Sat, 06 September 2008 22:43 Go to previous messageGo to next message
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nopol10 wrote on Sun, 07 September 2008 00:31

I'm running it at 16xQ AA by forcing it thru nVidia Control Panel. Is using the in-game settings better than forcing it?


Using the ingame settings doesn't trigger AA on things that shouldn't be AA'd (ie text/UI)
Re: Changelist for scripts.dll 4.0 [message #349818 is a reply to message #349523] Sun, 07 September 2008 19:11 Go to previous messageGo to next message
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PaRaDoX wrote on Sat, 06 September 2008 06:19

Tessellation would be a good replacement for that. Think that was what TrueForm was anyway.


I think that's true.

In fact I don't think Truform is what doesn't work with the newer Scripts, I think it's the fact that the driver is just too damn old cause it's 5.8

Whatever's in the scripts that conflicts with that driver, should become optional.

Especially since the damn game was designed around ATI cards to begin with, and I only own an X850XT PE for Renegade specifically because that's what the game looks the best on.



Edit
Just tried the newest Scrips file with Catalyst 5.8 and the game simply goes to a blank screen.
I can hear the Renegade music playing.

Here are some screen shots to show how Truform makes the game look better.

Looking at them in a slide show gives the most dramatic affect.
  • Attachment: Truform.zip
    (Size: 8.74MB, Downloaded 221 times)


"Sexy Kick!!!"

[Updated on: Sun, 07 September 2008 21:46]

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Re: Changelist for scripts.dll 4.0 [message #349847 is a reply to message #349818] Mon, 08 September 2008 01:00 Go to previous messageGo to next message
saberhawk
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s0meSkunk wrote on Sun, 07 September 2008 21:11

PaRaDoX wrote on Sat, 06 September 2008 06:19

Tessellation would be a good replacement for that. Think that was what TrueForm was anyway.


I think that's true.

In fact I don't think Truform is what doesn't work with the newer Scripts, I think it's the fact that the driver is just too damn old cause it's 5.8

Whatever's in the scripts that conflicts with that driver, should become optional.

Especially since the damn game was designed around ATI cards to begin with, and I only own an X850XT PE for Renegade specifically because that's what the game looks the best on.



Edit
Just tried the newest Scrips file with Catalyst 5.8 and the game simply goes to a blank screen.
I can hear the Renegade music playing.

Here are some screen shots to show how Truform makes the game look better.

Looking at them in a slide show gives the most dramatic affect.



Right, so we need to call up AMD's developer support and find out why Catalyst 5.8 (an ancient driver) doesn't work properly with a correctly-functioning Direct3D9 application? Do you expect us to get a result also? Besides the laughter from the other sides, of course... We have other far more important things to do. The code follows all of ATi's specifications for enabling TruForm, there is nothing more we can do.

[Updated on: Mon, 08 September 2008 01:02]

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Re: Changelist for scripts.dll 4.0 [message #349849 is a reply to message #336622] Mon, 08 September 2008 01:58 Go to previous messageGo to next message
s0meSkunk is currently offline  s0meSkunk
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Right but my point wasn't about truform not working, just the driver needed to enable truform.
You get a blank screen with Truform enabled or not.

Since it's stuff you're adding on top of the game, couldn't you find out what is causing the screen to appear blank???? Huh

Maybe the driver doesn't support bloom, or something along those lines.

I know the card doesn't support SM3, but I don't think that's what you're using nor would it be enabled for a menu.


Maybe the next version of scripts could have the graphics options newer than 2.9.2 optional/separate???
So then I wouldn't be forced to leave behind the better graphics I have now?


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[Updated on: Tue, 09 September 2008 14:14]

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Re: Changelist for scripts.dll 4.0 [message #350392 is a reply to message #349849] Wed, 10 September 2008 22:37 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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s0meSkunk wrote on Mon, 08 September 2008 10:58

Right but my point wasn't about truform not working, just the driver needed to enable truform.
You get a blank screen with Truform enabled or not.

Since it's stuff you're adding on top of the game, couldn't you find out what is causing the screen to appear blank???? Huh

Maybe the driver doesn't support bloom, or something along those lines.

I know the card doesn't support SM3, but I don't think that's what you're using nor would it be enabled for a menu.


Maybe the next version of scripts could have the graphics options newer than 2.9.2 optional/separate???
So then I wouldn't be forced to leave behind the better graphics I have now?

In all honesty, it looks exactly the same as my renegade, and I have a nVidia card. Perhaps the same can be done with enabling AA and FSAA. That would make it look even better.
Or start by pointing out what is actually looking better according to you?


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Re: Changelist for scripts.dll 4.0 [message #350413 is a reply to message #350392] Wed, 10 September 2008 23:48 Go to previous messageGo to next message
s0meSkunk is currently offline  s0meSkunk
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I posted the screen shots.

Look at the models of the character in the screen shots, that's where the real comparison is.

Maybe I'll take more while I'm playing to show what things Raveshaw's face looks like with Truform or something.

All the infantry look better, and your arms in the first person view look much better.

Other than that, nVidia cards all the way. (my real card is a Geforce 8800GTS 512, and I only put in the X850XT PE when I want to play Renegade)

I wonder if it's just the DX9 stuff making 5.8 not work...it'd be cool to have a DX8 version of Scripts 4.0 that just modifies things that aren't graphics.


"Sexy Kick!!!"
Re: Changelist for scripts.dll 4.0 [message #350419 is a reply to message #350413] Thu, 11 September 2008 00:18 Go to previous messageGo to next message
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s0meSkunk wrote on Thu, 11 September 2008 02:48

I posted the screen shots.

Look at the models of the character in the screen shots, that's where the real comparison is.

Maybe I'll take more while I'm playing to show what things Raveshaw's face looks like with Truform or something.

All the infantry look better, and your arms in the first person view look much better.

Other than that, nVidia cards all the way. (my real card is a Geforce 8800GTS 512, and I only put in the X850XT PE when I want to play Renegade)

I wonder if it's just the DX9 stuff making 5.8 not work...it'd be cool to have a DX8 version of Scripts 4.0 that just modifies things that aren't graphics.



Which simply can't happen
Re: Changelist for scripts.dll 4.0 [message #350829 is a reply to message #350419] Sun, 14 September 2008 14:52 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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StealthEye wrote on Thu, 28 August 2008 05:07

xpontius wrote on Thu, 28 August 2008 04:19

It might be insignificant and possibly discussed elsewhere I didn't catch, but when about to buy something like a Medium Tank and I'm at 798 and the harv starts unloading, my credit flow halts abruptly. Its a small irritation when waiting all that time, one would assume that you should still get that flow while the Harv adds to it. In some instances it has denied me a vehicle when being rushed by the opposing team.


That's intended afaik. The ref is supposed to be too busy with unloading the harv I think.


He was talking about how sometimes when the harvester unloads you can watch your credits increase (like 10 a second or what ever it is) and other times when it unloads your credits don't go up until its done unloading, after which point your credits will be + 700 or what ever it is.


Re: Changelist for scripts.dll 4.0 [message #350912 is a reply to message #336622] Mon, 15 September 2008 08:34 Go to previous messageGo to next message
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So backwalking the Obelisk will be fixed, huh? What about glitching it by jumping? Isn't it possible to turn the Obelisk from a splash into a direct damage weapon?

lol
Re: Changelist for scripts.dll 4.0 [message #351302 is a reply to message #350912] Thu, 18 September 2008 08:35 Go to previous messageGo to next message
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Speaking of the obelisk, on the original C&C the obelisk could charge up and then if the unit it was targeting was destroyed it could sit inactive for a long amount of time, then when another unit showed up it would just fire then it would have to recharge to take another shot. I'm just saying that I think thats how renegade purposely had it set up.

Re: Changelist for scripts.dll 4.0 [message #351331 is a reply to message #336622] Thu, 18 September 2008 14:49 Go to previous messageGo to next message
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When you hide, it usually discharges, but sometimes it fires instantly... I'm pretty sure that it was not supposed to do that, because if it was, either it would always discharge, it would always stay charged or it would use some random number generator to determine whether to stay charged. It would not rely on things happening in reverse order so that in some weird way sometimes it happens and sometimes it does not...
It would not make sense anyway since the obelisk in TS (not sure about TD but I assume it worked very similar) did not do that.

Edit: Oh, I just realized you were talking about TD. If the ob did that, my guess is that it is a similar bug or it was indeed intentional. But if it were, why wouldn't the ob simply charge after every shot? Then it would always be able to fire instantly. Knowing that in TS the ob did not stay charged, I think it's very unlikely that it would be intentional, especially after seeing the code for the Renegade ob.


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[Updated on: Thu, 18 September 2008 14:52]

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Re: Changelist for scripts.dll 4.0 [message #351475 is a reply to message #351331] Sat, 20 September 2008 15:10 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Another reason why I think it makes more sense to directly discharge the ob as soon as the enemy is out of sight is that, if you know a thing or 2 about physics and such you would know that such huge targetable laser which can dispensate so much heat in so little time would use HUGE amounts of power. One could reason that the capacitors/generators in the ob would get (way) too hot to stay charged. Or that the energy stored in the capacitors would leak, specially since the laser will probably require low voltage, high current. This will generate loads and loads of heat, meaning that it would not be practical with our current knowledge on the subject.

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Re: Changelist for scripts.dll 4.0 [message #351540 is a reply to message #336622] Sun, 21 September 2008 00:52 Go to previous messageGo to next message
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Pseudo science aside, isn't it enough to know that the Obelisk charges itself once the first enemy comes in sight in every C&C game? If it could store the energy, why wouldn't it charge as soon as it's build and zap the attacker immediatly?

lol
Re: Changelist for scripts.dll 4.0 [message #353436 is a reply to message #351475] Mon, 06 October 2008 06:33 Go to previous messageGo to previous message
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EvilWhiteDragon wrote on Sat, 20 September 2008 16:10

Another reason why I think it makes more sense to directly discharge the ob as soon as the enemy is out of sight is that, if you know a thing or 2 about physics and such you would know that such huge targetable laser which can dispensate so much heat in so little time would use HUGE amounts of power. One could reason that the capacitors/generators in the ob would get (way) too hot to stay charged. Or that the energy stored in the capacitors would leak, specially since the laser will probably require low voltage, high current. This will generate loads and loads of heat, meaning that it would not be practical with our current knowledge on the subject.

Fair reasoning, of course this will make ob rushes a lot easier.


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