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Ladder [message #347612] Wed, 20 August 2008 11:50 Go to next message
jnz is currently offline  jnz
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How is the global ladder going to be moderated? With, let's say "!giveme1000points", people would get to the top of it in no time. How are you going to test each server to see if it has any mods? Where is the line drawn to say which mods are allowed? Who is the person who dictates that?

[Updated on: Wed, 20 August 2008 11:50]

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Re: Ladder [message #347706 is a reply to message #347612] Thu, 21 August 2008 01:40 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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A while ago there had been elected/formed a ladder commisions thingy of sorts, I supose that should be revived and they should regulate it.

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Re: Ladder [message #347727 is a reply to message #347612] Thu, 21 August 2008 04:35 Go to previous messageGo to next message
jnz is currently offline  jnz
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So server owners would have to "apply" to be on the ladder?
Re: Ladder [message #347728 is a reply to message #347612] Thu, 21 August 2008 04:52 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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A command to set your score is useless even with the current system. Try it. You'll see that everyone always gets the same amount of ladder points if the player count is the same, even if you multiply all points by 99999.

The current way is working something like this:
- players who have been ingame < 2 min get 0 points.
- for the winning team, give 1 point to the player who has the lowest amount of points. 3 to the next, 5 after, etc. (Don't remember the exact formula, but it's similar to this)
- for the losing team, do the opposite. -1 for the best, -3 for the next best, etc.
- Players that have left the game are still laddered, they just do not show up in the listings. This is why there are "gaps" in the awarded ladder points.

It's clearly flawed, giving a lot of points to big servers/servers where a lot of people join, play for >2min, leave and others join. These are marathon (long games, more players leaving/joining), coop (only a winning team, long games, more players leaving/joining since the game doesn't end if it's empty as well).

The ladder team was trying to get a better formula anyway though, so until it's done it's unsure whether moderation of this kind is really needed.


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Re: Ladder [message #347730 is a reply to message #347612] Thu, 21 August 2008 05:04 Go to previous messageGo to next message
jnz is currently offline  jnz
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I see, but even then, the ladder points are manipuable through code. Unless you're replacing the whole ladder system?
Re: Ladder [message #347737 is a reply to message #347728] Thu, 21 August 2008 07:23 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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StealthEye wrote on Thu, 21 August 2008 06:52


- for the losing team, do the opposite. -1 for the best, -3 for the next best, etc.


Doesn't the person with the most amount of points on the losing team just get 0? Or has this been changed?


Re: Ladder [message #347744 is a reply to message #347612] Thu, 21 August 2008 07:32 Go to previous messageGo to next message
karmai is currently offline  karmai
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meh, public server ladders are generally useless.

even when the WOL ladder worked, all you had to do to get to first place was play lots and seriously sit there whoring a building all game to make sure you got the most ladder points.. absolutly retarded

IMO just leave it to where each server has its own ladder, and clanwars.cc is working perfectly fine as a clan ladder
Re: Ladder [message #347821 is a reply to message #347744] Thu, 21 August 2008 15:19 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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karmai wrote on Thu, 21 August 2008 16:32

meh, public server ladders are generally useless.

even when the WOL ladder worked, all you had to do to get to first place was play lots and seriously sit there whoring a building all game to make sure you got the most ladder points.. absolutly retarded

IMO just leave it to where each server has its own ladder, and clanwars.cc is working perfectly fine as a clan ladder

Better way was to get a APC and shoot tanks all day on a non pointfixed server....


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
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Re: Ladder [message #347825 is a reply to message #347612] Thu, 21 August 2008 17:05 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Like I said I did not remember the exact formula. At least Stewie remembered me it was i*(i+1)/2 = 0, 1, 3, 6, 10, 15, 21, 28, etc. I think it indeed starts at 0 as well.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Ladder [message #347830 is a reply to message #347612] Thu, 21 August 2008 18:39 Go to previous messageGo to next message
gkl21
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Westwood Ladder


5.0. Westwood Online Ladder Scoring System

Renegade features a "ladder" system which is used to rank all Quick Match games, and all other laddered games played on Westwood Online. The ladder system utilizes a team based scoring algorithm (since C&C mode is a team game) and it rewards players who play as a team, and who mix a variety of tactics into their play styles.
Here's an overview of the scoring system:
1. Nobody on the winning team will ever lose points in game (the minimum they can get is 0 points).
2. Nobody on the losing team will ever gain points in a game (the max they can get is 0 points).
3. On the winning team, the players are sorted in order of the number of points they achieved in the game, then the lowest scoring player is awarded 0 points, the second lowest player 1 point, then 3, 6, 10, 15 points and so on.
4. On the losing team, the players are sorted in order of the number of points they achieved in the game, then the best player is awarded 0 points, the next best -1 points, then -3, -6, -10, -15 and so on.
5. Once these ladder deltas have been calculated, they are scaled by the amount of time you played in the game, so for a 20 minute game where you played for 10 minutes, you get POINTS x 10/20.
6. The resultant number is then added onto your ladder points to determine your new ladder rank.


Re: Ladder [message #347840 is a reply to message #347821] Thu, 21 August 2008 22:04 Go to previous messageGo to next message
karmai is currently offline  karmai
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EvilWhiteDragon wrote on Thu, 21 August 2008 18:19

karmai wrote on Thu, 21 August 2008 16:32

meh, public server ladders are generally useless.

even when the WOL ladder worked, all you had to do to get to first place was play lots and seriously sit there whoring a building all game to make sure you got the most ladder points.. absolutly retarded

IMO just leave it to where each server has its own ladder, and clanwars.cc is working perfectly fine as a clan ladder

Better way was to get a APC and shoot tanks all day on a non pointfixed server....

theres tons of cheap tricks you can abuse to get an mvp (like shooting tanks with a ramjet all game)

tbh if you have good aim with an art/med ( on non flying maps atleast) or have a good apachee/orca on flying maps, you're going to rack up way more points using a tank/flyer... everytime

[Updated on: Thu, 21 August 2008 22:05]

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Re: Ladder [message #347841 is a reply to message #347840] Thu, 21 August 2008 22:19 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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karmai wrote on Thu, 21 August 2008 22:04

EvilWhiteDragon wrote on Thu, 21 August 2008 18:19

karmai wrote on Thu, 21 August 2008 16:32

meh, public server ladders are generally useless.

even when the WOL ladder worked, all you had to do to get to first place was play lots and seriously sit there whoring a building all game to make sure you got the most ladder points.. absolutly retarded

IMO just leave it to where each server has its own ladder, and clanwars.cc is working perfectly fine as a clan ladder

Better way was to get a APC and shoot tanks all day on a non pointfixed server....

theres tons of cheap tricks you can abuse to get an mvp (like shooting tanks with a ramjet all game)

tbh if you have good aim with an art/med ( on non flying maps atleast) or have a good apachee/orca on flying maps, you're going to rack up way more points using a tank/flyer... everytime

which is why there fixing it


Hows the point fixing going towrds repairing?

[Updated on: Thu, 21 August 2008 22:26]

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Re: Ladder [message #347842 is a reply to message #347612] Thu, 21 August 2008 23:16 Go to previous message
Goztow is currently offline  Goztow
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Repairing is not influenced by point fix. That is: not directly ofcourse. As other things will give you less points, repairing will be rewarded more in comparison to the rest.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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