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Re: Tiberium will KICK A$$! [message #340462 is a reply to message #340192] Sat, 12 July 2008 08:33 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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I don't see why Tiberium MP will fail, it's just a other FPS and all the FPS's out there are the same, they all share the same aspects, so it will be a hit.
Re: Tiberium will KICK A$$! [message #340491 is a reply to message #340441] Sat, 12 July 2008 11:18 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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{SB}Lone0001 wrote on Sat, 12 July 2008 09:30

To you maybe it isn't to me it is.


To sum up what you're saying, you have no originality and any opinions you think you have really came from overused internet cliches.
Re: Tiberium will KICK A$$! [message #340492 is a reply to message #340462] Sat, 12 July 2008 11:22 Go to previous messageGo to next message
a000clown
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IronWarrior wrote on Sat, 12 July 2008 11:33

I don't see why Tiberium MP will fail, it's just a other FPS and all the FPS's out there are the same, they all share the same aspects, so it will be a hit.

I don't know. I guess I'm just being biased because I'm more of an RTS gamer, Renegade is the only FPS I've actually enjoyed playing for a long duration because it gives you an RTS feel with the importance of buildings and their different functions. Pure FPS games just aren't for me, they lack the strategy you find in Renegade.

It probably will be a hit and an overall good game, just not my style of gameplay.
Renegade is unique, nothing can compare until a sequel is made.

[Updated on: Sat, 12 July 2008 11:23]

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Re: Tiberium will KICK A$$! [message #340498 is a reply to message #340491] Sat, 12 July 2008 11:36 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Aircraftkiller wrote on Sat, 12 July 2008 13:18

{SB}Lone0001 wrote on Sat, 12 July 2008 09:30

To you maybe it isn't to me it is.


To sum up what you're saying, you have no originality and any opinions you think you have really came from overused internet cliches.

Why are you over-reacting over something as simple as "epic fail"? Get over it.
Re: Tiberium will KICK A$$! [message #340501 is a reply to message #340498] Sat, 12 July 2008 11:47 Go to previous messageGo to next message
Starbuzzz
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I think Aircraftkiller (lol nice nick) is saying to not bash something without giving supporting evidence.

I am sure EA won't make mistakes with this game. They KNOW this is the second C&C FPS, they know the first did not do well sales-wise.

And we even have 1 or 2 Renegade developers on the Tiberium team. Surely, they will make something innovative. I am sure they looked at C&C mode. All I am saying is the first looks can be deceiving...and this is a WIP. I am sure more details will be released as they work on it.


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[Updated on: Sat, 12 July 2008 11:48]

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Re: Tiberium will KICK A$$! [message #340502 is a reply to message #340192] Sat, 12 July 2008 11:49 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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ack doesnt like internet memes coming from 4chan ;D
Re: Tiberium will KICK A$$! [message #340506 is a reply to message #340192] Sat, 12 July 2008 12:34 Go to previous messageGo to next message
gearbud is currently offline  gearbud
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In my opinion from first looks, this looks like nothing but an expansion for Battlefield 2142 with some C&C elements splashed around here and there. The seeming lack of the only thing that made Rene fun, C&C Mode, puts me off this game hard, and this squad mode they're pushing puts me off even harder. And just because EA is such a large company does not guarantee this game's success. The size of EA might even impede this game's longevity. With a large portion of their servers spooling up for the upcoming incredibly massive Spore, I see this game getting left out cold by both the players, and the publisher.

But I'm willing to leave off final judgments until I actually play the game, which so many people fail to do since it has an EA sticker on it. Sarcasm

[Updated on: Sat, 12 July 2008 12:37]

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Re: Tiberium will KICK A$$! [message #340515 is a reply to message #340462] Sat, 12 July 2008 14:52 Go to previous messageGo to next message
[NE]Fobby[GEN]
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IronWarrior wrote on Sat, 12 July 2008 11:33

I don't see why Tiberium MP will fail


Maybe because the whole game, including the multiplayer, revolves around you commanding bots and killing bots. I don't think people like going online only to find that they're just facing a bunch of bots and 1 human player who commands them. Multiplayer players want to be able to play with a team of real people.

Quote:

I am sure EA won't make mistakes with this game.


It's not about making mistakes with the game itself, but rather the ideas implemented into the game. The concept seems to sway more towards console gamers rather than PC gamers.

The squad system might be innovating, but to me that's not what makes a game good.

And according to all of the Tiberium featurettes, the game will be Battlefield-esque. If Battlefield's your kind of game, then you may like it, but that's a very narrow audience nowadays. Especially with a lot of Battlefield-type games already out there.


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[Updated on: Sat, 12 July 2008 14:52]

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Re: Tiberium will KICK A$$! [message #340526 is a reply to message #340515] Sat, 12 July 2008 16:52 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I don't get how people are bashing the multiplayer mode. We know next to nothing about it...

The details include up to 8 different people can join a game. And something about capturing Tiberium spikes. Thats about it. Neutral

And any thing with the over the top adjective 'epic' in front of it never gets old. And it is no longer an internet thing, I've seen and heard it used in real life plenty of times... just like 'lol' and 'brb.'
Re: Tiberium will KICK A$$! [message #340546 is a reply to message #340192] Sat, 12 July 2008 21:07 Go to previous messageGo to next message
NukeIt15 is currently offline  NukeIt15
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Having bots is one thing; that's come to be expected as much as any other common feature of shooters these days, to the point where a game that lacks bot support often suffers in reviews for the fact. Having control of bots in multiplay, though? I can see about a zillion different problems with that, all of which begin and end with the typical characteristics of bots: uncannily good aim, poor or nonexistent pathfinding, poor tactical responses (taking cover behind explosive barrels), blocking the player in corners, horrid driving/piloting skills, and so forth. Unless EA nails the AI spot-on, that alone could spell death for a game like Tiberium- and I've yet to see any game where the AI even approaches that sort of perfection. The videos we've been shown so far don't exactly inspire much confidence in EA being able to correct that deficiency, either.

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Re: Tiberium will KICK A$$! [message #340548 is a reply to message #340192] Sat, 12 July 2008 21:33 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Yes precisely what I'm saying, since this is a tactical game which revolves around commanding bots and fighting bots, then the bots will need to be spot on in perfection. Which, even after so many years of developing AI, is difficult to do and predict.

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Re: Tiberium will KICK A$$! [message #340573 is a reply to message #340546] Sun, 13 July 2008 02:55 Go to previous messageGo to next message
Starbuzzz
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[NE

Fobby[GEN] wrote on Fri, 11 July 2008 14:47]Halo wasn't released in 2001, man. It was released late 2002 on Xbox, and I believe the Computer Edition came even later.


November 15, 2001...I checked everywhere. Your are right about the computer version.

NukeIt15 wrote on Sat, 12 July 2008 23:07

uncannily good aim,


I have played some games (as early as 1999) where the AI shoots at you and "trains" on you as it fires shots gradually. So the first 1-2 shots would miss but would come very close. Then the 3 rd or 4th would hit depending on the player's defensive manueveers.

NukeIt15 wrote on Sat, 12 July 2008 23:07

poor or nonexistent pathfinding,


But that can most certaininly be improved if the work is put into it.

NukeIt15 wrote on Sat, 12 July 2008 23:07

poor tactical responses (taking cover behind explosive barrels), blocking the player in corners,


EA has already said, in regards to Tiberium, that the bot squad would find cover by hiding behind terrain, the walkers legs, and other natural obstakles.

NukeIt15 wrote on Sat, 12 July 2008 23:07

horrid driving/piloting skills, and so forth.


I don't know about that tbh. But Orca squads will be available for air support...so I fully expect EA to get that AI cleaned up.

NukeIt15 wrote on Sat, 12 July 2008 23:07

Unless EA nails the AI spot-on, that alone could spell death for a game like Tiberium- and I've yet to see any game where the AI even approaches that sort of perfection.


A squad-based shooter practically revolves around AI. EA is not going to make a failure-game on purpose...that would be ridiculous. We have had other squad-based shooters before...the only one I have and played is Breed, made by Brat Designs (don't play it WITHOUT the later patch). I am thinking it will be similar to that except, since EA is a giant, we can rest assured that the type of squad glitches that came with Breed won't come with Tiberium.

We may be in for some solid good stuff.

NukeIt15 wrote on Sat, 12 July 2008 23:07

The videos we've been shown so far don't exactly inspire much confidence in EA being able to correct that deficiency, either.


We had 1 trailer and to my knwoledge, 1 short gameplay video so far.

--

All I am saying is don't dismiss the game already (lol)...be optimistic. We are all saying stuff based on the few things we know about MP...we have not even heard what else is going to be there. EA said that they need to change tactics when it comes to making FPS games after the likes of Halo...they would want people to love this game and play it online as Halo players do...I highly doubt Tiberium will be crap.

As for claims that it is not true C&C, well that is correct. Tiberium is a whole universe of it's own. Future FPS games from EA would carry names like Tiberium: XXXXXXXXXXX XXXXXXXXX

So, Tiberium is a brand like Command & Conquer. Also, I won't be surprised if Renegade players don't like where EA is taking C&C. EA already has a huge player base with C&C3...I personally call them the "Scrin generation"...I know many oldies don't like/ not comfortable with the Scrin (me included) but there are a million C&C3 players out there that like Scrin. Tiberium will attract them and Tiberium will attract any FPS fan and fanatic.

It won't hurt to give it a try. But if EA does not included Nod, then it would injustice to the oldies...I am hoping they do that with Tiberium, atleast in an expansion. But the other FPS games that would follow Tiberium would surely have Nod.

EDIT:

As for MP, they can always have options to play with or without bots. I think it will be great with a squad based shooter. So, you actually need to think and use your squad effectively rather than just a 1v1 eye to eye, gun to gun fight...


http://img30.imageshack.us/img30/8746/buzzsigfinal.jpg

[Updated on: Sun, 13 July 2008 03:05]

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Re: Tiberium will KICK A$$! [message #340624 is a reply to message #340526] Sun, 13 July 2008 06:57 Go to previous messageGo to next message
Muad Dib15 is currently offline  Muad Dib15
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R315r4z0r wrote on Sat, 12 July 2008 18:52

I don't get how people are bashing the multiplayer mode. We know next to nothing about it...

The details include up to 8 different people can join a game. And something about capturing Tiberium spikes. Thats about it. Neutral

And any thing with the over the top adjective 'epic' in front of it never gets old. And it is no longer an internet thing, I've seen and heard it used in real life plenty of times... just like 'lol' and 'brb.'


capture the tiberium spikes: capture the outposts

Same thing as BF2


Re: Tiberium will KICK A$$! [message #340634 is a reply to message #340192] Sun, 13 July 2008 07:21 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Actually yes you're right, my apologies pawkyfox. I was probably just thinking of the PC version, which came out on September 30 2003. But yes my other points on the game still stand.

As for the multiplayer, even if there is an option to not fight with the bots, it's just going to be a maximum of 4 players per team. Huh


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Re: Tiberium will KICK A$$! [message #340636 is a reply to message #340192] Sun, 13 July 2008 07:33 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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which happens to be the best amount of persons possible for renegade <3
Re: Tiberium will KICK A$$! [message #340746 is a reply to message #340491] Sun, 13 July 2008 20:24 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Aircraftkiller wrote on Sat, 12 July 2008 14:18

{SB}Lone0001 wrote on Sat, 12 July 2008 09:30

To you maybe it isn't to me it is.


To sum up what you're saying, you have no originality and any opinions you think you have really came from overused internet cliches.


Ok I think Tiberium sucks and dislike it because there is no creativity/innovation in the game and just borrows elements from other games and looks bad in my opinion(happy?).

They will have to get the bots to use different tactics and not just the same ones all the time for each order(a difficult thing to do there) or else there simply won't be much challenge to this game, and ordering bots around for a whole game? that right there seems pretty boring.


[Updated on: Sun, 13 July 2008 20:26]

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Re: Tiberium will KICK A$$! [message #341316 is a reply to message #340573] Wed, 16 July 2008 21:38 Go to previous messageGo to next message
thrash300 is currently offline  thrash300
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pawkyfox wrote on Sun, 13 July 2008 04:55

[NE

Fobby[GEN] wrote on Fri, 11 July 2008 14:47]Halo wasn't released in 2001, man. It was released late 2002 on Xbox, and I believe the Computer Edition came even later.


November 15, 2001...I checked everywhere. Your are right about the computer version.

NukeIt15 wrote on Sat, 12 July 2008 23:07

uncannily good aim,


I have played some games (as early as 1999) where the AI shoots at you and "trains" on you as it fires shots gradually. So the first 1-2 shots would miss but would come very close. Then the 3 rd or 4th would hit depending on the player's defensive manueveers.

NukeIt15 wrote on Sat, 12 July 2008 23:07

poor or nonexistent pathfinding,


But that can most certaininly be improved if the work is put into it.

NukeIt15 wrote on Sat, 12 July 2008 23:07

poor tactical responses (taking cover behind explosive barrels), blocking the player in corners,


EA has already said, in regards to Tiberium, that the bot squad would find cover by hiding behind terrain, the walkers legs, and other natural obstakles.

NukeIt15 wrote on Sat, 12 July 2008 23:07

horrid driving/piloting skills, and so forth.


I don't know about that tbh. But Orca squads will be available for air support...so I fully expect EA to get that AI cleaned up.

NukeIt15 wrote on Sat, 12 July 2008 23:07

Unless EA nails the AI spot-on, that alone could spell death for a game like Tiberium- and I've yet to see any game where the AI even approaches that sort of perfection.


A squad-based shooter practically revolves around AI. EA is not going to make a failure-game on purpose...that would be ridiculous. We have had other squad-based shooters before...the only one I have and played is Breed, made by Brat Designs (don't play it WITHOUT the later patch). I am believing it will be similar to that except, since EA is a giant, we can rest assured that the type of squad glitches that came with Breed won't come with Tiberium.

We may be in for some solid good stuff.

NukeIt15 wrote on Sat, 12 July 2008 23:07

The videos we've been shown so far don't exactly inspire much confidence in EA being able to correct that deficiency, either.


We had 1 trailer and to my knwoledge, 1 short gameplay video so far.

--

All I am saying is don't dismiss the game already (lol)...be optimistic. We are all saying stuff based on the few things we know about MP...we have not even heard what else is going to be there. EA said that they need to change tactics when it comes to making FPS games after the likes of Halo...they would want people to love this game and play it online as Halo players do...I highly doubt Tiberium will be crap.

As for claims that it is not true C&C, well that is correct. Tiberium is a whole universe of it's own. Future FPS games from EA would carry names like Tiberium: XXXXXXXXXXX XXXXXXXXX

So, Tiberium is a brand like Command & Conquer. Also, I won't be surprised if Renegade players don't like where EA is taking C&C. EA already has a huge player base with C&C3...I personally call them the "Scrin generation"...I know many oldies don't like/ not comfortable with the Scrin (me included) but there are a million C&C3 players out there that like Scrin. Tiberium will attract them and Tiberium will attract any FPS fan and fanatic.

It won't hurt to give it a try. But if EA does not included Nod, then it would injustice to the oldies...I am hoping they do that with Tiberium, atleast in an expansion. But the other FPS games that would follow Tiberium would surely have Nod.

EDIT:

As for MP, they can always have options to play with or without bots. I believe it will be great with a squad based shooter. So, you actually need to believe and use your squad effectively rather than just a 1v1 eye to eye, gun to gun fight...


I believe That It Would Have Been Nice If The Game Command And Conquer The First Decade Would Have Been Popular Release I Believe.


Seriously people how can you fight a war on terrorism with all of your borders wide open!

The Goverment Has Failed All Of You.

Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.

[Updated on: Wed, 16 July 2008 22:23] by Moderator

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Re: Tiberium will KICK A$$! [message #341711 is a reply to message #340211] Fri, 18 July 2008 23:54 Go to previous message
thrash300 is currently offline  thrash300
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HeavyX101 wrote on Thu, 10 July 2008 22:37

Lol, my brother, aydynbek, says that when he will grow up, he will take westwood back and start it again. He also wants to finish the canceled games. ^^ lol
Edit: Tiberium-Maps.net = 1337 work!


Wait Was He Serious I Believe?.


Seriously people how can you fight a war on terrorism with all of your borders wide open!

The Goverment Has Failed All Of You.

Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.

[Updated on: Sat, 19 July 2008 01:00] by Moderator

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