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Sooooo... [message #338881] Fri, 04 July 2008 14:06 Go to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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whats the eta... 3 months?

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Re: Sooooo... [message #338894 is a reply to message #338881] Fri, 04 July 2008 15:20 Go to previous messageGo to next message
TD is currently offline  TD
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Re: Sooooo... [message #338898 is a reply to message #338881] Fri, 04 July 2008 16:02 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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NuneGa wrote on Fri, 04 July 2008 23:06

whats the eta... 3 months?

Or more
































or less.....






















Who knows?


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Re: Sooooo... [message #338931 is a reply to message #338881] Fri, 04 July 2008 21:28 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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http://www.renegadeforums.com/index.php?t=msg&th=29414&start=0&rid=2 3190#msg_num_7

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Re: Sooooo... [message #339920 is a reply to message #338931] Wed, 09 July 2008 07:25 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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With this coding im guessing there isnt a set time it could take someone a day to figure out to fix a bug or acouple weeks.
Re: Sooooo... [message #339921 is a reply to message #338881] Wed, 09 July 2008 07:26 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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All they've got access to is the machine code as well, so it really is reading binary and working out what it means. It can take ages. They're good though.

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Re: Sooooo... [message #339923 is a reply to message #338881] Wed, 09 July 2008 07:31 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Actually its not binary its assembly Wink, but yeah its alot more work then just looking at the code. The fact that someone of the WW programmers where clearly mentally disturbed doesn't help much.

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Re: Sooooo... [message #339925 is a reply to message #339923] Wed, 09 July 2008 07:50 Go to previous messageGo to next message
jnz is currently offline  jnz
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Ghostshaw wrote on Wed, 09 July 2008 15:31

Actually its not binary its assembly Wink, but yeah its alot more work then just looking at the code. The fact that someone of the WW programmers where clearly mentally disturbed doesn't help much.


I bet most of the code they wrote came out of the coffee machine.
Re: Sooooo... [message #339942 is a reply to message #338881] Wed, 09 July 2008 10:15 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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TBH, WW had a good object-oriented design going for the time. The implementations are butt-ugly though, and some of the interfaces would be respecified using higher-level classes (is there anything good about char* other then the fact that it's a tiny smidgen faster then using std::string? Not really...when char*s show up, sloppy, buggy, and often exploitable code is soon to follow) had Renegade been designed in the context of 1998 Standard C++ as opposed to the pre-standard dialect they were working with at the time. On top of that, Renegade was rushed to release at about version 0.5. Sad

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Re: Sooooo... [message #340006 is a reply to message #338881] Wed, 09 July 2008 16:47 Go to previous message
StealthEye is currently offline  StealthEye
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Hofstadter's Law
It always take longer than you expect, even if you take Hofstadter's Law into account.

That's why we will not make any estimates.


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