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shaders.dll crash [message #331604] Thu, 22 May 2008 22:30 Go to next message
Moggy is currently offline  Moggy
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No one looks at the first topic, huh? I can't figure out what's the problem but my compiled shaders.dll crashes the game before it gets to the menu. I followed those express 2005 directions and didn't change any source, no problems during the compile, but it ends up 1 kb smaller and doesn't work. Sorry if no one had/has any ideas and this is a waste of space then it can get deleted I guess. I might try installing it all again, but it has to download so much >_>
Re: shaders.dll crash [message #331629 is a reply to message #331604] Fri, 23 May 2008 05:37 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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i have no idea sorry
Re: shaders.dll crash [message #331673 is a reply to message #331604] Fri, 23 May 2008 12:23 Go to previous messageGo to next message
Moggy is currently offline  Moggy
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Here's the files if someone can find out what they mean I'd appreciate it. I don't know how to find a problem from them <_<
  • Attachment: build.txt
    (Size: 22.35KB, Downloaded 163 times)
  • Attachment: crashdump1.txt
    (Size: 88.64KB, Downloaded 192 times)
Re: shaders.dll crash [message #331691 is a reply to message #331604] Fri, 23 May 2008 14:49 Go to previous messageGo to next message
saberhawk
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Set the game to run in windowed mode in a very small resolution. And then start it with the debugger and post where it crashes. I have an idea where it might be, but no point in giving you a fix for something that's not broken Big Ups
Re: shaders.dll crash [message #331705 is a reply to message #331604] Fri, 23 May 2008 15:49 Go to previous messageGo to next message
Moggy is currently offline  Moggy
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http://img100.imageshack.us/img100/8154/debugxp1.jpg

[Updated on: Fri, 23 May 2008 15:53]

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Re: shaders.dll crash [message #331720 is a reply to message #331604] Fri, 23 May 2008 18:50 Go to previous messageGo to next message
saberhawk
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Replace 4 lines starting at the one that has the arrow with:

	memcpy(polygon_array,mmc->Poly->Get_Array(),mmc->PolyCount*sizeof(Vector3i));
	if (mmc->GapFiller)
	{
		memcpy(polygon_array+mmc->PolyCount,mmc->GapFiller->PolygonArray,mmc->GapFiller->PolygonCount*sizeof(Vector3i));
	}


Thank you and have a nice day Smile

[Updated on: Fri, 23 May 2008 18:53]

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Re: shaders.dll crash [message #331813 is a reply to message #331720] Sat, 24 May 2008 13:27 Go to previous messageGo to next message
Moggy is currently offline  Moggy
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Awesome that works, have no clue what the deal is there I never learned pointers yet, is it something with the video drivers?
Re: shaders.dll crash [message #331818 is a reply to message #331604] Sat, 24 May 2008 15:13 Go to previous messageGo to next message
saberhawk
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Nope, just bad code that the version of of VC used to compile the release DLLs incorrectly compiled, but you have a newer version of the compiler than it which compiled it right. But since it was bad code, it crashed Satisfied
Re: shaders.dll crash [message #364616 is a reply to message #331604] Tue, 23 December 2008 20:36 Go to previous message
Craziac is currently offline  Craziac
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Bump for people having the shaders crash from new HUDs. Wink

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