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JFW_Carry [message #331459] Wed, 21 May 2008 23:32
Veyrdite is currently offline  Veyrdite
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Registered: August 2006
Location: Australia, Sydney
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General (1 Star)
Official scripts readme extract

JFW_Carryable_Vehicle
Only_Empty (only permit empty vehicles to be carried)
Control_ID (ID of the object with JFW_Carry_Control on it)

JFW_CarryAll
Bone_Name (bone to attach to)
Cost (cost to return if someone buys one that goes over the caryall limit)
Control_ID (ID of the object with JFW_Carry_Control on it)
To trigger this, you need to make the primary weapon with a range long enough to "shoot" the vehicle you want to pick up (make it do no damage)
Then you make the secondary weapon short enough to "shoot" the carryall itself (again with no damage) to drop off the vehicle (again, make it do no damage)

JFW_Carry_Control (controller for caryalls & vehicle carriers, put this on the map somewhere)
Max_Carryalls (maximum number of carryalls to permit, up to 20 is possible)


Fixed


EDIT: I've made it work with a Vtol but it wont allow me to detach the vehicle with the secondary fire. The image below shows the secondary fire's options
EDIT2: Attached is a video (XVID compression) of my problem. My attempts to detach the barrel by firing secondary are obvious. Note that the barrel is a vehicle.
index.php?t=getfile&id=6698&private=0



WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Thu, 22 May 2008 02:20]

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