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Material Coordinates after import of w3d [message #328538] Thu, 01 May 2008 06:56 Go to next message
rrutk is currently offline  rrutk
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Material Coordinates after import of w3d

Why the material coordinates after importing a w3d file into renx are saved only sometimes?

Today i imported the mutant_lab from c&c_riverraidTs - this worked without big problems. The textures are, where they should be.

But importing the beta advanced gdi comcenter doesnt work fine - many of the UVW mapping data (the places, where the textures should be) seems to be lost, the building needs retexturing Sad

why it works only sometimes?

Is:
index.php?t=getfile&id=6585&private=0

Should be:
index.php?t=getfile&id=6586&private=0

  • Attachment: Mat.jpg
    (Size: 73.13KB, Downloaded 125 times)
  • Attachment: Mat2.jpg
    (Size: 137.50KB, Downloaded 118 times)

[Updated on: Thu, 01 May 2008 09:37]

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Re: Material Coordinates after import of w3d [message #328554 is a reply to message #328538] Thu, 01 May 2008 10:52 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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That happenes because some meshes have multiple textures on them. You will have to start from scratch and do them again :V

Cabal8616 wrote on Sun, 27 April 2008 15:50

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Re: Material Coordinates after import of w3d [message #328597 is a reply to message #328554] Thu, 01 May 2008 13:08 Go to previous message
rrutk is currently offline  rrutk
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The mutant_lab also has multiple textures on its meshes, but this worked fine.
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