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Adding colored lights in RenX to a building [message #326290] Tue, 15 April 2008 12:49 Go to next message
Di3HardNL is currently offline  Di3HardNL
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Hey, I am redoing original building interriors from C%C Maps, with different textures and adding some stuff to it in RenX.
But when i add some lights to it in RenX it won't come back in renegade.
I know how to do it in LevelEdit, but then its not possible to use it client side in a internet game anymore so that is not an option.

So I need to know how I can add lights in RenX which actually come back in game play


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Re: Adding colored lights in RenX to a building [message #326308 is a reply to message #326290] Tue, 15 April 2008 15:23 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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what you mean comce back ?

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Adding colored lights in RenX to a building [message #326385 is a reply to message #326290] Wed, 16 April 2008 04:53 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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well for example if i add a dark light in renx, so the walls look darker.

But in renegade you wont see the darker walls


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Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
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Re: Adding colored lights in RenX to a building [message #326398 is a reply to message #326290] Wed, 16 April 2008 07:13 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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You did put the models in your data folder, right?
(We'll start in the obvious places)


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Re: Adding colored lights in RenX to a building [message #326421 is a reply to message #326290] Wed, 16 April 2008 10:43 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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lol, like someone that models in renx doesn't know that he has to put w3d in his data to make it work Razz

Check my screenshots. 1 in RenX how i want it to look. and then after i save it the second SS is the effect. You can see the different lights aren't there. I made Target Spot lights (Create-> lights -> target spotlight)

I also tried to import lights from the original REF interrior, but if i change that lights nothing happends either.


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
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Re: Adding colored lights in RenX to a building [message #326425 is a reply to message #326290] Wed, 16 April 2008 11:29 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Lights in Gmax do not get imported into Level Edit.

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Re: Adding colored lights in RenX to a building [message #326427 is a reply to message #326290] Wed, 16 April 2008 12:01 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I dont want to import them in leveledit.

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
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Re: Adding colored lights in RenX to a building [message #326443 is a reply to message #326290] Wed, 16 April 2008 13:09 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Well thats what your trying to do, those lights cast shadows in RenX but that same light data does not get saved in a w3d.

Meaning when you put the model in LE, there are no lights from RenX in the model and the only lighting data applied to the model is whats already in LE.


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Re: Adding colored lights in RenX to a building [message #326463 is a reply to message #326443] Wed, 16 April 2008 14:50 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Renegade only does lighting per vertex, so the more vertexes your object has the more realistic you can make the lighting be, and the more laggy the game can play Thumbs Up

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