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Setting death animations [message #325439] Sun, 06 April 2008 18:58 Go to next message
R315r4z0r is currently offline  R315r4z0r
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I made a death animation for a bridge. I exported it as an animation, temped an explosion in the explosion preset folder and made it into my explosion. I took the object that I wanted to use the explosion for and set its kill explosion to the explosion I temped.

When I get in game I hear the sound of it exploding as well as the screen shake intensity I set, but the animation doesn't play, it just disappears.

The animation does work, I can watch it in the W3D viewer.

What did I do wrong?

Re: Setting death animations [message #325524 is a reply to message #325439] Mon, 07 April 2008 15:36 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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I don't know if you can have a bridge destruction animation set as an "explosion" preset. You probably have to make it as a building aggregate with a building controller in order for the destroyed animation to play.

That's how I did it.


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Re: Setting death animations [message #325526 is a reply to message #325439] Mon, 07 April 2008 15:41 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Maybe you could write a Script, edit JFW_Death_Destroy_Object,
Just change Destroy Object to Play a Animation, maybe this would
work. And then add the Script to the Bridge in Level Editor.

[Updated on: Mon, 07 April 2008 15:41]

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Re: Setting death animations [message #325553 is a reply to message #325526] Mon, 07 April 2008 20:08 Go to previous message
R315r4z0r is currently offline  R315r4z0r
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Nvm, I figured it out. For some reason the W3D wasn't exporting with the map.

So I had to make the animation into a physical map object and hide it off the map. That told the game that I needed that W3D, and since it took it, the animation works.
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