Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » "Building repaired"-Sound (JFW_2D_Sound_Damage_Range)
"Building repaired"-Sound [message #324559] Mon, 31 March 2008 13:14
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
Karma: 0
Colonel
This script command

"JFW_2D_Sound_Damage_Range (when the health goes within the range, it will
play a sound, when the health goes back outside it will reset so that it
plays the sound again)
Sound (sound to play)
MinHealth (minumum health to look for)
MaxHealth (maximum health to look for)"

has a bug, I guess....? It seems, that it does NOT reset, when health goes outside the
range....

it works only 1 time....

or do I have made a mistake?

I want to have the "Object repaired"-Sound.

"Object under attack" and "Object killed" works great with "JFW_2D_Sound_Damage..."



[Updated on: Tue, 01 April 2008 01:11]

Report message to a moderator

Previous Topic: Request For A Friend
Next Topic: ssgm Sniper
Goto Forum:
  


Current Time: Wed Apr 24 21:21:16 MST 2024

Total time taken to generate the page: 0.00522 seconds