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HAM crashes ingame [message #317721] Mon, 18 February 2008 04:47 Go to next message
r34ch is currently offline  r34ch
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Registered: November 2007
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Hi,

I've been making a destroyable object but every time i put it in a map the game crashes at load.

It works fine in renX when i play it.
It plays ok in W3D viewer (except i cant see its texture there)
It loads Ok in LE from what i gather too (i can see it at least)

I've made a building controller for it as well, but haven't bothered sticking it in as it seems that the animated model crashes with or without it anyway

I removed the damage aggregates because i thought they caused it, but no joy.

What is the best method of importing Animated models into LE and then into maps? I think i may be naming the parts wrong in renX or setting it up wrong in LE but i don't know what the naming conventions are.

Does anyone have any ideas or guidance? Its just a simple destroyable model, not a building or anything

Any help much appreciated, r34ch
Re: HAM crashes ingame [message #317731 is a reply to message #317721] Mon, 18 February 2008 07:18 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
make sure you gave the object a Explosion
Re: HAM crashes ingame [message #317945 is a reply to message #317721] Tue, 19 February 2008 09:15 Go to previous messageGo to next message
r34ch is currently offline  r34ch
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uhh ok, i didn't realise the object had to have an emitter to work at all never mind specifically an explosion one...
Re: HAM crashes ingame [message #317955 is a reply to message #317721] Tue, 19 February 2008 09:55 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I can't help too much here but try getting XCC mixer/RenegadeEx to open up always.dat, and try to find what various objects like yours are called. There may be a special way of naming them, as I know vehicles use v_<name>.w3d, etc.

You may also be exporting it wrong. I know that you have to export animated models like that a specific way... While I don't know how to do it exactly, you could try looking up various tutoriols on renhelp.net. Even ones not related to what you're doing exactly may help, as I'm pretty sure there's a few tutorials related to animated objects and the like.

http://renhelp.net/index.php?mod=Tutorials&action=view&id=5

You don't have to file that tutorial step by step of course because you're not exactly making a door I don't think, but yeah.


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Re: HAM crashes ingame [message #317958 is a reply to message #317721] Tue, 19 February 2008 10:04 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
add in LE a explosion to the preset "with the new model, animation) an try it
Re: HAM crashes ingame [message #317974 is a reply to message #317721] Tue, 19 February 2008 11:25 Go to previous message
cnc95fan is currently offline  cnc95fan
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None of our working vehicles use V_(namehere), just simply "Harvester" "Assaultnk" etc..

Cabal8616 wrote on Sun, 27 April 2008 15:50

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