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need help with renx. [message #317119] Thu, 14 February 2008 14:37 Go to next message
Di3HardNL is currently offline  Di3HardNL
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I am editing the file tunnels_lm.w3d in renx. it is the tunnel for C&C_Islands.mix. If you tried something like that before you would know you have to create all the tiles again by making planes and adding some textures to it. (thats my way)
Everything goes fine, the path is done however the texture for it is still crap but it has no bugs.

So now my problem is, when i made my glasswall, it looks good enough in my eyes. But when i walk on the path next to my new glasswalls the color of everything keeps changing.
Look to my screenshots they show what i mean, i hope someone knows why this is Sad ty ->
http://i236.photobucket.com/albums/ff5/Di3HardNL/ss1-2.png
http://i236.photobucket.com/albums/ff5/Di3HardNL/ss2-2.png
http://i236.photobucket.com/albums/ff5/Di3HardNL/ss3-1.png


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

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Re: need help with renx. [message #317193 is a reply to message #317119] Thu, 14 February 2008 23:05 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Have you tried checking occlusion of lights?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: need help with renx. [message #317198 is a reply to message #317193] Fri, 15 February 2008 00:07 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Is that an w3d option? can you show where to check occlusion of lights? thanks

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

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Re: need help with renx. [message #317205 is a reply to message #317198] Fri, 15 February 2008 03:41 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Di3HardNL wrote on Fri, 15 February 2008 01:07

Is that an w3d option? can you show where to check occlusion of lights? thanks

nice work Thumbs Up


Re: need help with renx. [message #317208 is a reply to message #317198] Fri, 15 February 2008 04:41 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
lol @ your screens, MS paint is for n00bs.

*looks at own sig*

Doh!


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: need help with renx. [message #317222 is a reply to message #317208] Fri, 15 February 2008 07:12 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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crazfulla wrote on Fri, 15 February 2008 05:41

lol @ your screens, MS paint is for n00bs.

*looks at own sig*

Doh!


proud to be n00b Big Ups


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

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Re: need help with renx. [message #317224 is a reply to message #317208] Fri, 15 February 2008 07:21 Go to previous messageGo to next message
Dealman is currently offline  Dealman
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Recruit
crazfulla wrote on Fri, 15 February 2008 12:41

lol @ your screens, MS paint is for n00bs.

*looks at own sig*

Doh!


That was pretty off-topic and unnecessary.

I don't see Di3HardNL as an "n00b".

Anyway, I don't think what can be causing that, I'd say what Dthealer said. Obviously there's some lights in that area, cause that effect shows normally in the map when you walk up there, like the water would be reflecting to the ground. So it's pretty obvious.
Re: need help with renx. [message #317243 is a reply to message #317119] Fri, 15 February 2008 09:27 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I would agree with you if i didn't try something like this before for the nod refinery interrior, look my screenshots exactly the same problem as with the islands tunnels

I know normally the interrior is also a little green, but i deleted the original wall files so I dont know why this reflection happen' But sometimes it looks allright, while in the original renegade it is green all the time (if im not mistaking)

By the way I didnt finish the texturing/modeling so dont comment on how ugly it looks, because i know that already

Bad->
http://i236.photobucket.com/albums/ff5/Di3HardNL/ScreenShot141.png
http://i236.photobucket.com/albums/ff5/Di3HardNL/ScreenShot145.png
How it should be all the time ->
http://i236.photobucket.com/albums/ff5/Di3HardNL/ScreenShot144.png
http://i236.photobucket.com/albums/ff5/Di3HardNL/ScreenShot142.png


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL

[Updated on: Fri, 15 February 2008 09:34]

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Re: need help with renx. [message #317246 is a reply to message #317243] Fri, 15 February 2008 09:43 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
lol, that is very nice
would think that is the orginal ref anymore


Moding can be real Fun...
Re: need help with renx. [message #317516 is a reply to message #317119] Sun, 17 February 2008 05:00 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I still don't have the solution on this problem, I am for sure some of you know what is wrong Rocked Over

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: need help with renx. [message #317539 is a reply to message #317119] Sun, 17 February 2008 09:37 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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thats the most awesome hillbilly skin i have seen Razz

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: need help with renx. [message #317582 is a reply to message #317119] Sun, 17 February 2008 13:07 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
There are two easy ways to add light.

Either you edit the interiors of the ref

model
terrain\building interior tiles_multiplay\mp - nod refinery\mnref_int_lm001.w3d

lightmap
terrain\building interior tiles_multiplay\mp - nod refinery\mnref_int_lm001.wlt

So you would have to edit the wlt file (this is the interior light file)
(this file should be included in buildings.zip as gmax file)

If you dont have buildings.zip goto ftp.westwood.com and download it there it is in renegade folder.

After finished making it name the lightmap exactly so you wont have to edit the lightmap preset.

---My way of doing it---

Well I supose you want it on all the maps the same only I dont know really how to edit ligtmaps in renx but I will describe another methode.

All you need is Leveleditor.

http://i56.photobucket.com/albums/g161/BrianOcho/lightlepaint.jpg

What you do is you make a light->lightscape imported.

Dubbel click it in leveleditor and change the colors.

After that goto the top bars in leveleditor -> lighting -> compute vertex solve. (always set check occlusion on!)

All I can do for you now probably the original lightmap texture are bugging you. All try to find out something for you. (This LE way of doing lights is extensif)
Re: need help with renx. [message #317584 is a reply to message #317119] Sun, 17 February 2008 13:15 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Thanks alot for the explanation landgenoot Wink I am gonna try this out for sure Wink

Only 1 question,: When I edited the settings in LevelEdit and export it to my data folder, does it only work if you host a game by yourself? Or does it work client side to?

thanks


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: need help with renx. [message #317610 is a reply to message #317119] Sun, 17 February 2008 15:35 Go to previous message
Reaver11 is currently offline  Reaver11
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Colonel
I have never really tried if lightscapes are server-side.

The skin editing should be but that would only allow you to edit the wtl file of the ref interior.

lighting->compute vertex solve edits the .lsd file of a map and most is not serverside what you do in the lsd file.

Anyways here is an interior I made (mp5 by urimas)

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot414.png?t=1203287546

Mayby we could add each other on msn later we could learn a lot from each other I think. (I'll pm mine)
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