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The Mod To End All Mods [message #31653] Wed, 16 July 2003 14:12 Go to next message
Im_An_Ion_Cannon  is currently offline Im_An_Ion_Cannon  
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Registered: July 2003
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Hey if there is anyone out there interested in helping a few of us witha new mod contact me on my msn messenger.

this is one of teh biggest mods u will ever come accross, we havea storyline backgorund to it and a list of all teh new items we intend to make and tehre is a lot approximatly

20 buildings 10 per side
26 Characters 13 per side
26 Vehicles Air Sea and Land
26 Weapons 13 per side

and 10 new MP maps to play this game on

more infro will be found out by contacting, serious intrest only as its so big and we need a good team to make it happen

thanks guys and by the way if this works as planned it should bring every renegade owner back to this game and play it online alot Razz
adios

http://www.multec.com/renegade/images/mech-1.jpg - Not Finished yet
http://www.multec.com/renegade/images/mech-2.jpg

[Updated on: Tue, 29 July 2003 17:24]


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The Mod To End All Mods [message #31656] Wed, 16 July 2003 14:23 Go to previous messageGo to next message
Havocman  is currently offline Havocman  
Messages: 410
Registered: February 2003
Location: Fuck you
Commander

How about. Hell No? Evil or Very Mad


FUCK YOU ALL. Im Leaveing.
The Mod To End All Mods [message #31660] Wed, 16 July 2003 14:42 Go to previous messageGo to next message
Wild1  is currently offline Wild1  
Messages: 319
Registered: May 2003
Location: Southern California
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Good luck.

The Mech looks cool.

Ren Alert hasn't implemented ships yet, so how do you plan to do that?

[Updated on: Wed, 16 July 2003 14:54]


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The Mod To End All Mods [message #31666] Wed, 16 July 2003 14:48 Go to previous messageGo to next message
Captkurt  
Messages: 488
Registered: February 2003
Commander
Havocman

How about. Hell No? Evil or Very Mad

Why are you so friendly? Damn. Its his first post. I agree it's a bit in the twilight zone, but still, its his first time here, and youre really making him feel welcomed. Is this how you greet people at your front door? This forum is really going down the tubes with this kind of behavior, and Im sure because of my post here about my feelings of this kind of greetings, Ill be flamed. And that proves my point. The main forum for Renegade modders is here, and is so damn unfriendly to its new or old. Just plain unfriendly.
The Mod To End All Mods [message #31669] Wed, 16 July 2003 14:55 Go to previous messageGo to next message
Im_An_Ion_Cannon  is currently offline Im_An_Ion_Cannon  
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Registered: July 2003
Location: England
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Hey thanks for backing us up man thats why i left these forums b4 when they were unsder westwood eveyone flaming all the time not new to ren by any means though Wink and im not a bad modder Razz see those images attached i was going to wait till skinned but im working on that at the mo and thought id let yall havea sneed peek:P

chears


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The Mod To End All Mods [message #31672] Wed, 16 July 2003 15:01 Go to previous messageGo to next message
snipefrag  is currently offline snipefrag  
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Whats the pologon count for that mech its lots PReettyyy High to me....

I always try to aim for 800-1000.

-Snipefrag


Snipefrag - Br20 Cr5 - TR Emerald
Planetside Chapter Commander - Archangels

http://www.archangelsclan.net
The Mod To End All Mods [message #31676] Wed, 16 July 2003 15:06 Go to previous messageGo to next message
Im_An_Ion_Cannon  is currently offline Im_An_Ion_Cannon  
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Registered: July 2003
Location: England
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Hey well i have to admit that ones prety high Razz as its gonan be used for cinematics

but i then drop edited that model down to a game version of 2k polys and we nearly havea walking system working for inside renegade havea few little probs but we might bea ble to sort it out maybe not be nice if we can
but the game version is uing more texturing like those rockets are 3d ive faked those witha texture etc so was just amatter of cutting down the polys form 12k to 2k was easy
thanx


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The Mod To End All Mods [message #31677] Wed, 16 July 2003 15:13 Go to previous messageGo to next message
[REHT]Spirit  is currently offline [REHT]Spirit  
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Registered: April 2003
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I wish you luck, even though I'm some-what (but with little success, don't ask.....) trying to compete for the same thing......

For navy.......simple: Set the water to have vehicle collision. Make a barrier around the water that blocks vehicles. Set another hidden plane under the watter and give it physical collision (for soldiers, somewhat gives the apperance of swimming, assuming you want that). Then just place the naval base or boats on the water, tanks wont be able to go into the water and looking funny, while boats will work just as a tank.
The Mod To End All Mods [message #31687] Wed, 16 July 2003 15:51 Go to previous messageGo to next message
Havocman  is currently offline Havocman  
Messages: 410
Registered: February 2003
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Commander

Totally Imposable. thats why. 10 Buildings? God. it's hard enough to smash one.. But 10?


FUCK YOU ALL. Im Leaveing.
The Mod To End All Mods [message #31689] Wed, 16 July 2003 15:54 Go to previous messageGo to next message
Im_An_Ion_Cannon  is currently offline Im_An_Ion_Cannon  
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dude can it they all wont be in the same map u fool theres 7 used per game on nod

obelisk
2 turrets
power
refianry
hand
and air

and will mean we can chooose which to implment per map
and thers 6 standard buildings we mihgt use
and then havea choice of base deffences and other things u dont know about and like hell im telling u when u dont just sit back lol
so just drop it man


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The Mod To End All Mods [message #31698] Wed, 16 July 2003 16:36 Go to previous messageGo to next message
Imdgr8one  is currently offline Imdgr8one  
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Registered: February 2003
Location: Nebraska
Colonel

Sounds like one hell of a gr8 idea. Just good luck with it and I'll see you in 2007 Smile

But really GL


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The Mod To End All Mods [message #31713] Wed, 16 July 2003 18:58 Go to previous messageGo to next message
Vitaminous  is currently offline Vitaminous  
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General (1 Star)

Havocman

Totally Imposable. thats why. 10 Buildings? God. it's hard enough to smash one.. But 10?


With New gameplay comes...New strategies.

It's harder to deffend 10 structures too...


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
The Mod To End All Mods [message #31725] Wed, 16 July 2003 19:37 Go to previous messageGo to next message
xSeth2k2x  is currently offline xSeth2k2x  
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my point exactly


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
The Mod To End All Mods [message #31758] Wed, 16 July 2003 21:06 Go to previous messageGo to next message
forsaken  is currently offline forsaken  
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now this map by sgtmay has atleast 10 or more buildings lol http://modx.renevo.com/showthread.php?s=&threadid=417 it is a .mix map too Cool


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私はアルファおよびオメガである
~pain is weakness leaving the body~
Visit http://www.cncammo.net for all necessary components for Renegade!
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The Mod To End All Mods [message #31759] Wed, 16 July 2003 21:09 Go to previous messageGo to next message
Dante  
Messages: 1039
Registered: February 2003
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Im_An_Ion_Cannon

Hey well i have to admit that ones prety high Razz as its gonan be used for cinematics

but i then drop edited that model down to a game version of 2k polys and we nearly havea walking system working for inside renegade havea few little probs but we might bea ble to sort it out maybe not be nice if we can
but the game version is uing more texturing like those rockets are 3d ive faked those witha texture etc so was just amatter of cutting down the polys form 12k to 2k was easy
thanx


2k per vehicle, 16 vehicles, plus harvesters...

*does calculations...


thats 36k poly's just for vehicles, which is almost exactly 3.5 the amount of recommended poly's for a map. (although that CAN be bumped, but not if you are making 36k worth of vehicles :/)

remember the engine is awesome, but don't waste all your poly's on moving objects, keep them for eyecandy rather than for vehicles, you can cut that model down to 900 polys and retain its detail through the skin.


RenEvo
The Mod To End All Mods [message #31763] Wed, 16 July 2003 22:10 Go to previous messageGo to next message
Titan1x77  is currently offline Titan1x77  
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Forget about poly's....you wont be able to mine the base....Unless you can mod that??

I was thiniking about SGT.mays buildings and mining the base....Just cant be done if you use all of them. Crying or Very Sad


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

The Mod To End All Mods [message #31803] Thu, 17 July 2003 05:28 Go to previous messageGo to next message
Im_An_Ion_Cannon  is currently offline Im_An_Ion_Cannon  
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Registered: July 2003
Location: England
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hey guys dante thanx for the tip in this post i would like either tips, support, ideas, anything of use, tutorial on something you might think is relevevant thanx guys

btw thats teh only model so far thats 2k:) got another at just over 1 and a sweet looking ship so far at 140 polys Razz

post more pls Very Happy


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The Mod To End All Mods [message #31809] Thu, 17 July 2003 05:59 Go to previous messageGo to next message
Ferhago  is currently offline Ferhago  
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Registered: March 2003
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And when do you expect to finish this? 2008? Do you have ANY idea how much work it would take to do what you want to do?
The Mod To End All Mods [message #31816] Thu, 17 July 2003 06:13 Go to previous messageGo to next message
Im_An_Ion_Cannon  is currently offline Im_An_Ion_Cannon  
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hey course i know how long it takes lol ive just doena journey for my art course at that took me about 9 months solid 3d modeling and animating and months of rendering trust me i know how long it will take but we not doing bad:)

u dont ound that keen on the idea u dont have to play it when its done if you dont want to:) im not forcing you i just want a new revamped game to play on
so please usefull coments as we have already seen that good luck and be ready by 2007:)


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The Mod To End All Mods [message #31856] Thu, 17 July 2003 09:37 Go to previous messageGo to next message
Sir Phoenixx  is currently offline Sir Phoenixx  
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Ferhago

And when do you expect to finish this? 2008? Do you have ANY idea how much work it would take to do what you want to do?


Not that much more work than it would be to make any other TC, provided you only recruit experienced and skilled people for the team.


.:Red Alert: A Path Beyond Modeler:.
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ships [message #31866] Thu, 17 July 2003 10:09 Go to previous messageGo to next message
warstompy  is currently offline warstompy  
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Registered: June 2003
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ships can be emplented inm game very easy i did it
The Mod To End All Mods [message #31872] Thu, 17 July 2003 10:22 Go to previous messageGo to next message
Wild1  is currently offline Wild1  
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If you did it can I see the mod?


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The Mod To End All Mods [message #31874] Thu, 17 July 2003 10:24 Go to previous messageGo to next message
Im_An_Ion_Cannon  is currently offline Im_An_Ion_Cannon  
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Registered: July 2003
Location: England
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well put pheonix humm if i spent most days on it i thikn i could model the majority of all that in erm not beeing to ambitious 2-4 weeks on my own its the skinning which is a large part that is the hard bit making it look believeable and then implementation

anyone offereing support would be welcome
or as i said ideas


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Storyline [message #33367] Wed, 23 July 2003 09:15 Go to previous messageGo to next message
Im_An_Ion_Cannon  is currently offline Im_An_Ion_Cannon  
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Registered: July 2003
Location: England
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Renegade – The Return Of The
Brotherhood


5 Years Later…….

Since the destruction of Kane’s Nod Temple by GDI's most distinguished commando General Nick Parker, (Codename – Havoc) there has since been a decrease in Nod Activity apart from minor rebellious groups of loyal Kane supporters that still believe he’s alive. These minor outbreaks consisting of unorganised raids on civilian settlements and malicious attacks on mutants (a result from Tiberian experimentation) have increased GDI’s concern due to the exponential increase in mutants from possible research programs. All these years have now passed and GDI still holds its goal for world peace and the endless battle of the Tiberian threat to human life, but there has been an unforeseen development. Nod resistance has launched a massive counter strike and attack was devastating to GDI developments in technology. The attack was far beyond the capabilities that GDI commanders thought Nod could muster.

The Commando that nearly single handily took out the entire empire of Kane (Nod) has since retired, but is increasingly frustrated with the laid back lifestyle out of the “Old Action” he was used to. Bored and spending most of his long uneventful days target practising and keeping his old Wit’s about him he gets a unexpected call from an old friend - Gunner

Gunner has since increased his ranking and works in the intelligence division at High Command but still urges for the thrill of being out of “The Field“ with his old Team “The Dead 6” After catching up together gunner comes out with the main reason he’s contacted Havoc. He fills him in on the intelligence and frequent attacks that have been increasing and explains there is concern about the return of Nod.

GDI commanders mutually decided on a Counter attack to Nod that partly destroyed and then managed to capture a Critical Research Outpost. High security research was taking place under there under the command of Chief Tiberian Research - Dr Sydney. She has since acquired command of research at the outpost after her father Dr Mobius passed away a few years earlier.

As Nod is suspected to be the culprit for the abduction the high command on the Philadelphia Space station decide that there is only 1 man truly capable of infiltrating Nod outposts and bases and retrieving GDI’s leading Tiberian researcher.

Following Havoc’s briefing by Gunner, he can’t wait to get back to kicking “Nod Ass”, helping with Sydney’s rescue (He would never admit to it but has a soft spot for) and working with expensive Equipment again. This is what “General Nick Parker“ Lives and is best at doing, no questions asked.


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The Mod To End All Mods [message #33372] Wed, 23 July 2003 09:21 Go to previous messageGo to previous message
ohmybad  is currently offline ohmybad  
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Registered: March 2003
Location: Fort Myers Florida
Colonel

Nice, I like the idea. :bigups:


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