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AK47 WIP [message #30904] Sun, 13 July 2003 18:30 Go to next message
xSeth2k2x is currently offline  xSeth2k2x
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Not much but im a bit rusty

i used to could model a tank in 5 flat

http://www.multec.com/seth/mod/ak47_wip.jpg Wink
http://www.multec.com/seth/mod/ak47_wip2.jpg Wink
any suggestions


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg

[Updated on: Sun, 13 July 2003 19:59]

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AK47 WIP [message #30906] Sun, 13 July 2003 18:35 Go to previous messageGo to next message
Dishman is currently offline  Dishman
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it's alright, did you make it the 'outline and extrude' way?

"God isn't on our side either, cuz he hates idiots also."
AK47 WIP [message #30907] Sun, 13 July 2003 18:37 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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most but i ran into a few probs and had to model a few parts

Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
AK47 WIP [message #30908] Sun, 13 July 2003 18:39 Go to previous messageGo to next message
mike9292 is currently offline  mike9292
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it looks nice
AK47 WIP [message #30909] Sun, 13 July 2003 18:42 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

At least it kind of resembles an ak-47.

Suggestions... ALOT MORE DETAIL. And if the part on the ak is round, make it out of a cylinder...


http://www.sovietarmy.com/small_arms/ak-47_icon.jpg


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
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AK47 WIP [message #30911] Sun, 13 July 2003 18:45 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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thanks for the photo my other one wasnt that clear Cool

but the after i finish the textures will add most of the detail


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
AK47 WIP [message #30930] Sun, 13 July 2003 19:44 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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btw whats a good poly limit right now im almsot at 700

Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
AK47 WIP [message #31010] Mon, 14 July 2003 09:32 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

For the 1st person model, around 1000 or less is a good number.

For the 3rd person model, around 200 or less.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
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AK47 WIP [message #31012] Mon, 14 July 2003 09:33 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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i was just planning to rotate and fit it to both.



hmmmm

would it be ok if i jsut removed some sides for the one that 3rd person?


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
AK47 WIP [message #31078] Mon, 14 July 2003 10:09 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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A bit blocky but I think a good skin will fix it. Confused

http://www.n00bstories.com/image.view.php?id=1157983911
AK47 WIP [message #31090] Mon, 14 July 2003 10:26 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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ive done a lot to it since thoose pics

ill upload it soon


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
AK47 WIP [message #31095] Mon, 14 July 2003 10:40 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

1. Make the fore grip more curved. (Give it a "U" shape.)
2. Instead of making all of the gun out of many different shapes, try to use extrude when and where ever possible.
3. The top of the gun (the main part, the black area) should be rounded.
4. Make the pistol grip more curved.
5. The trigger gaurd should be rectangular, not flat.
6. You're missing the iron sights.
7. On the barrel, where it goes from narrow, to wider, and back to narrow at the end: That wider part should be alot shorter.
8. The butt stock needs to be more curved.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
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MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
AK47 WIP [message #31406] Tue, 15 July 2003 18:42 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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the textures gonna be the detail

btw updated pics


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
AK47 WIP [message #31413] Tue, 15 July 2003 18:57 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

lol... I don't see any improvement over the previous one. Actually, you did "#7" backwards.

Those suggestions in the below quote which aren't marked with a "*" weren't done and should be.

Sir Phoenixx

1. Make the fore grip more curved. (Give it a "U" shape.)
2. Instead of making all of the gun out of many different shapes, try to use extrude when and where ever possible.
3. The top of the gun (the main part, the black area) should be rounded.
4. Make the pistol grip more curved.
5. The trigger gaurd should be rectangular, not flat.
6. You're missing the iron sights.
7. On the barrel, where it goes from narrow, to wider, and back to narrow at the end: That wider part should be alot shorter.
8. The butt stock needs to be more curved.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
AK47 WIP [message #31415] Tue, 15 July 2003 18:59 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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curves = high polys<

Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
AK47 WIP [message #31429] Tue, 15 July 2003 19:12 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

Actually, adding a little curves would in no way add enough polygons to a model for it to be considered high polygon (That is if you do it right)...

Doing this would probably add no more than around 20 polygons per object.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
AK47 WIP [message #31434] Tue, 15 July 2003 19:19 Go to previous messageGo to next message
Wild1 is currently offline  Wild1
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You might want to try modeling the AK-74. Its the newer model.

WOL: wild10ne
PADI Open Water Diver
http://www.n00bstories.com/image.fetch.php?id=1055662786
AK47 WIP [message #31443] Tue, 15 July 2003 19:57 Go to previous messageGo to next message
xSeth2k2x is currently offline  xSeth2k2x
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Where might i find a pic?

Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
AK47 WIP [message #31446] Tue, 15 July 2003 20:12 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

http://www.sovietarmy.com/small_arms/ak-74.html

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
AK47 WIP [message #31607] Wed, 16 July 2003 12:02 Go to previous message
xSeth2k2x is currently offline  xSeth2k2x
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my source pic was an ak74 though
i cant see a signiffecant differnce though

http://www.alexanderjason.com/snipercase3.htm


Farewell.
http://www.multec.com/case9studios/sigs/case9_seth_signature.jpg
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