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CLOSED well not closed butdont need no more help on this [message #304380] Wed, 19 December 2007 21:31 Go to next message
cpjok is currently offline  cpjok
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ok i am tryoing to make a map but i carnt get tunnels and bridges


how do i make tunnels : DONT Say RENHELP as each time i read that about tunnels he tunnels dissapears and dont work

How do i make bridges theres no help on renhelp.net fopr this

[Updated on: Fri, 25 January 2008 09:44]

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Re: Need Help On 2 Thing's To Do With RenX [message #304389 is a reply to message #304380] Wed, 19 December 2007 22:25 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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For the bridge I would just start out with a rectangular prism and just start extruding things everywhere, moving some vertices, etc. (Does RenX have extrude?)

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Re: Need Help On 2 Thing's To Do With RenX [message #304403 is a reply to message #304389] Thu, 20 December 2007 00:22 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Sn1per74* wrote on Wed, 19 December 2007 23:25

For the bridge I would just start out with a rectangular prism and just start extruding things everywhere, moving some vertices, etc. (Does RenX have extrude?)


yes renx has extrude lmao


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Need Help On 2 Thing's To Do With RenX [message #304422 is a reply to message #304380] Thu, 20 December 2007 05:07 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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RenX Has Extrude But I Still Dont Know How To Do That For Bridge lol
Re: Need Help On 2 Thing's To Do With RenX [message #304424 is a reply to message #304422] Thu, 20 December 2007 05:30 Go to previous message
Dealman is currently offline  Dealman
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It's very simple.

Just make a bridge of Boxes and such and then create an box 1x1x2 to display the size of the ingame player. So you can size the bridge to desired size. Then you fix the W3D Settings for it. Wich will be same for normal maps, then in LevelEdit you add the model as an Decoration Physical.

For tunnels you use Boolean, wich is easiest to use in 3DS Max there's an great tutorial on Renhelp so start looking there before you start whining "There's no tutorial on renhelp for this". Look a bit better and you'll find it.
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