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Re: C&C Tiberium - FPS Game [message #303269 is a reply to message #303261] Sat, 15 December 2007 09:12 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Ryu wrote on Sat, 15 December 2007 09:16

Sniper rifle.. ? you're saying that it's short ranged? heh.

I thought simple logic would follow with such a weapon.

load up RA2, find a top player, let him be Iraq, you take Great Britain, then come back and tell me how well your snipers did.


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Re: C&C Tiberium - FPS Game [message #303309 is a reply to message #303231] Sat, 15 December 2007 12:35 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Quote:

rofl.. what game are you playing? Desolators are one of the most overpowered units ever seen in an RTS.


Did you even read my post? Even 10 desolators can't kill a group of the low-armoured Allied Grizzly tanks. They were definitely good against infantry, but they barely did any damage to vehicles and absolutely no damage to buildings. If you wanted to buy a unit that can't kill vehicles, ships, aerial fighters, or buildings, they'd have to be able to do mad damage against infantry. That's balance.

And yes, British Snipers had a really good range; much longer than that of the desolator, so a sniper always made quick work out of a desolator (unless it was at a really close range). To say the sniper didn't have a good range would make me think if you've ever played the game.

Unlike Colonel Burtan here, who can make quick work out of buildings & infantry and does a decent damage against even highly armoured vehicles.



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Re: C&C Tiberium - FPS Game [message #303310 is a reply to message #302553] Sat, 15 December 2007 12:37 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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yeah, colonel burton certainly is the most important asset of USA, LOL.
Re: C&C Tiberium - FPS Game [message #303311 is a reply to message #303309] Sat, 15 December 2007 12:46 Go to previous messageGo to next message
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Fobby[GEN] wrote on Sat, 15 December 2007 20:35]
Quote:

rofl.. what game are you playing? Desolators are one of the most overpowered units ever seen in an RTS.


Did you even read my post? Even 10 desolators can't kill a group of the low-armoured Allied Grizzly tanks. They were definitely good against infantry, but they barely did any damage to vehicles and absolutely no damage to buildings. If you wanted to buy a unit that can't kill vehicles, ships, aerial fighters, or buildings, they'd have to be able to do mad damage against infantry. That's balance.

And yes, British Snipers had a really good range; much longer than that of the desolator, so a sniper always made quick work out of a desolator (unless it was at a really close range). To say the sniper didn't have a good range would make me think if you've ever played the game.

Unlike Colonel Burtan here, who can make quick work out of buildings & infantry and does a decent damage against even highly armoured vehicles.



I hink u played with a different version of YR then I did cause in my YR, the deolator killed prism and mirage tanks like there was no tomorrow. And I think the grizzly took a lot of damage against it as well...


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Re: C&C Tiberium - FPS Game [message #303312 is a reply to message #303309] Sat, 15 December 2007 12:51 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Fobby wrote on Sat, 15 December 2007 13:35

Quote:

rofl.. what game are you playing? Desolators are one of the most overpowered units ever seen in an RTS.


Did you even read my post? Even 10 desolators can't kill a group of the low-armoured Allied Grizzly tanks. They were definitely good against infantry, but they barely did any damage to vehicles and absolutely no damage to buildings. If you wanted to buy a unit that can't kill vehicles, ships, aerial fighters, or buildings, they'd have to be able to do mad damage against infantry. That's balance.

And yes, British Snipers had a really good range; much longer than that of the desolator, so a sniper always made quick work out of a desolator (unless it was at a really close range). To say the sniper didn't have a good range would make me think if you've ever played the game.

I'll just say what I said to Ryu:
Spoony wrote

load up RA2, find a top player, let him be Iraq, you take Great Britain, then come back and tell me how well your snipers did.

^^

Fobby wrote on Sat, 15 December 2007 13:35

Unlike Colonel Burtan here, who can make quick work out of buildings & infantry and does a decent damage against even highly armoured vehicles.

Colonel Burton was nowhere near as unbalanced as the desolator. The fact he can mow down infantry and is OK against tanks doesn't make him overpowered... he's high tier, limited to one unit, and vulnerable to stuff like gats, quads, MiGs... desolators on the other hand, are stupidly overpowered and if you don't realise that, you've never played against a good Soviet opponent.


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[Updated on: Sat, 15 December 2007 12:52]

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Re: C&C Tiberium - FPS Game [message #303333 is a reply to message #303311] Sat, 15 December 2007 14:00 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Goztow wrote on Sat, 15 December 2007 13:46

[NE

Fobby[GEN] wrote on Sat, 15 December 2007 20:35]
Quote:

rofl.. what game are you playing? Desolators are one of the most overpowered units ever seen in an RTS.


Did you even read my post? Even 10 desolators can't kill a group of the low-armoured Allied Grizzly tanks. They were definitely good against infantry, but they barely did any damage to vehicles and absolutely no damage to buildings. If you wanted to buy a unit that can't kill vehicles, ships, aerial fighters, or buildings, they'd have to be able to do mad damage against infantry. That's balance.

And yes, British Snipers had a really good range; much longer than that of the desolator, so a sniper always made quick work out of a desolator (unless it was at a really close range). To say the sniper didn't have a good range would make me think if you've ever played the game.

Unlike Colonel Burtan here, who can make quick work out of buildings & infantry and does a decent damage against even highly armoured vehicles.



I hink u played with a different version of YR then I did cause in my YR, the deolator killed prism and mirage tanks like there was no tomorrow. And I think the grizzly took a lot of damage against it as well...



Of course the prism tanks and mirage tanks would take damage they don't have much armor and the grizzly tanks did not take much damage from them as far as I can remember.


[Updated on: Sat, 15 December 2007 14:01]

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Re: C&C Tiberium - FPS Game [message #303425 is a reply to message #303269] Sat, 15 December 2007 21:02 Go to previous messageGo to next message
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Spoony wrote on Sat, 15 December 2007 16:12

Ryu wrote on Sat, 15 December 2007 09:16

Sniper rifle.. ? you're saying that it's short ranged? heh.

I thought simple logic would follow with such a weapon.

load up RA2, find a top player, let him be Iraq, you take Great Britain, then come back and tell me how well your snipers did.


Yeah, no.

We're talking about an "Unbalanced" unit, the desolator.

The Sniper is a unit that can kick it's ass.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: C&C Tiberium - FPS Game [message #303460 is a reply to message #303425] Sun, 16 December 2007 01:21 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Ryu wrote on Sat, 15 December 2007 23:02

We're talking about an "Unbalanced" unit, the desolator.

The Sniper is a unit that can kick it's ass.

Spoony wrote

load up RA2, find a top player, let him be Iraq, you take Great Britain, then come back and tell me how well your snipers did.

Spoony wrote

load up RA2, find a top player, let him be Iraq, you take Great Britain, then come back and tell me how well your snipers did.

Spoony wrote

load up RA2, find a top player, let him be Iraq, you take Great Britain, then come back and tell me how well your snipers did.

If you actually did the above and tried using snipers against a real, skilled opponent you'd realise how utterly, utterly wrong you are.


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Re: C&C Tiberium - FPS Game [message #303477 is a reply to message #303460] Sun, 16 December 2007 04:29 Go to previous messageGo to next message
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Spoony wrote on Sun, 16 December 2007 08:21

Ryu wrote on Sat, 15 December 2007 23:02

We're talking about an "Unbalanced" unit, the desolator.

The Sniper is a unit that can kick it's ass.

Spoony wrote

load up RA2, find a top player, let him be Iraq, you take Great Britain, then come back and tell me how well your snipers did.

Spoony wrote

load up RA2, find a top player, let him be Iraq, you take Great Britain, then come back and tell me how well your snipers did.

Spoony wrote

load up RA2, find a top player, let him be Iraq, you take Great Britain, then come back and tell me how well your snipers did.

If you actually did the above and tried using snipers against a real, skilled opponent you'd realise how utterly, utterly wrong you are.


I just realized something, a jet pack troop could kill the desolator, too.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: C&C Tiberium - FPS Game [message #303480 is a reply to message #303477] Sun, 16 December 2007 04:44 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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I just realised something too: you've never played against anyone who knew what they were doing.

actually, that's an exaggeration; I realised that when you said snipers will protect you from desolators


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Re: C&C Tiberium - FPS Game [message #303498 is a reply to message #303480] Sun, 16 December 2007 08:30 Go to previous messageGo to next message
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I think I will agree 50% with Spoony here. I have played many games in which the Desolators simply are a pain in the ass.

What happens is that a good opponent makes these units and puts them in tight places and around his base. 2-4 Desolators SPREAD OUT slightly and deployed (with radiation) is a MAJOR pain in the ass.

Your tanks and other vehicles stand no chance. Tanks can't run over the Desolators and when a tank enters the green radiation zone around a Desolator, it immediately starts to lose health. And by the time it starts shooting at the Desolator, you know what happens to the tank.

But Ryu is right in a way too. While a newly created sniper is pretty much useless, an ELITE sniper can take out the Desolators. But the thing is, in a multiplayer game, it will take kinda long if not impossible to manage a team of snipers or just one sniper till he gets promoted to Elite. You have to deal with other challenges.

I found this frustrating in RA2 when playing as the Soviets. against an Iraq opponent, it was pretty much tough. As Allies I had no problem because I always make a standard group of Rocketeers to take out these Desolators and soften up incoming rushes.

In YR, the Soviets got balanced in this regard with the addition of the Siege Chopper. So many people underestimate the lethality of these helicopters. They are a bit costly but 2 groups of them can help you out a lot.

EDIT:

As for Yuri, I am not sure why people keep bitching about it. Yuri was a weak faggot and I had little if no problems in dealing with a Yuri opponent.


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[Updated on: Sun, 16 December 2007 08:39]

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Re: C&C Tiberium - FPS Game [message #303507 is a reply to message #302553] Sun, 16 December 2007 08:59 Go to previous messageGo to next message
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One reason people complain about Yuri is Gattling Cannons/Tanks + Psychic Radar. Almost all air units are worthless against him (especially Allied) and Spies won't work. If you do manage to sabotage his power, he can still bunker Gattling Tanks and have defenses. Even a Brutal AI opponent's base can be hard to penetrate.

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Re: C&C Tiberium - FPS Game [message #303510 is a reply to message #302553] Sun, 16 December 2007 09:09 Go to previous messageGo to next message
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As you guys are on the subject of RA2.

Would anyone have an .iso of the game?

I have a legal copy, but it crashs on install, formatting XP and re-installing will fix this (this has happend twice before) but not in the mood for that.
Re: C&C Tiberium - FPS Game [message #303545 is a reply to message #302949] Sun, 16 December 2007 11:27 Go to previous messageGo to next message
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bigejoe14 wrote on Thu, 13 December 2007 18:14

cmatt42 wrote on Thu, 13 December 2007 16:04

My analogy is fine. I want a good, true, C&C FPS (the chicken). I'm given what looks like one (looks and tastes kind of like chicken), but is clearly something else that I don't want upon further inspection (fish dressed up as chicken).

It's a horrible analogy because resteraunts do not serve chicken flavored fish. You're just trying hard to make an analogy that fits, but then you just resort to mashing several things together at once that don't make sense.

Quote:

Knowing "nothing" about the game is completely wrong. I know that the current title is simply "Tiberium", and you have to "capture" Tiberium to get new units. Since this is basically a Battlefield/other game mechanic, one can assume the rest of the game will have similar aspects to that of those games, i.e. delayed respawn times (it's a game, I just want to fucking play), being killed in a few shots after traveling for a while (only to get the stupid spawn delay again).

We have ONE clear-cut game mechanic explained to us, and this somehow magically enables you to look into the future and see exactly how this game is going to function in and out? Try again.

Quote:

"Blind anti-EA Rage" is also wrong, which I've proved to you on many occasions, and I should have no need to reiterate myself here.

Blind anti-EA rage is the foundation that the current C&C community is built upon. Does "fuck ea long live westwood!!!!!!!!!!!!!!!!!!!omgwoot" sound familiar to you at all? Because I still hear quite a bit of that tossed around here every now and then.

You're reusing the arguments that you lost with. Insert another coin.


Re: C&C Tiberium - FPS Game [message #303546 is a reply to message #302553] Sun, 16 December 2007 11:32 Go to previous messageGo to next message
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I can't say I am surprised at the "tenuous" response here by many, its exactly the same response we received when we announced Command & Conquer 3, and I think in the end we proved a lot of people wrong and put a lot of happy C&C smiles on your faces (save for a few tiberium trees and a couple canon issues here and there)...

The overall C&C community (Renegade included of course) is extremely passionate and tough to please, i've been your Community Manager for nearly 3 years now, believe me, I know as well as anyone what makes you guys tick, and what makes you guys happy. Yes, this will be my first time truly engaging with the Renegade community which in my opinion is the most remarkable gaming community period, simply for surviving all these years on nearly modding alone.

Naturally, we have an uphill battle once again. The proof will come in time, in naturally the same way it did for C&C 3.

More to come soon. Have faith, I think we've learned our lessons over the years. Not sure why we have to keep proving over and over again without a little trust, but I know what lies ahead and I am very excited at what is to come for you guys.

Thanks,
APOC


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Re: C&C Tiberium - FPS Game [message #303548 is a reply to message #302553] Sun, 16 December 2007 11:35 Go to previous messageGo to next message
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Honestly Apoc, I hope you once again prove me wrong.

Re: C&C Tiberium - FPS Game [message #303549 is a reply to message #303546] Sun, 16 December 2007 11:39 Go to previous messageGo to next message
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EA Apoc wrote on Sun, 16 December 2007 12:32

I can't say I am surprised at the "tenuous" response here by many, its exactly the same response we received when we announced Command & Conquer 3, and I think in the end we proved a lot of people wrong and put a lot of happy C&C smiles on your faces (save for a few tiberium trees and a couple canon issues here and there)...

The overall C&C community (Renegade included of course) is extremely passionate and tough to please, i've been your Community Manager for nearly 3 years now, believe me, I know as well as anyone what makes you guys tick, and what makes you guys happy. Yes, this will be my first time truly engaging with the Renegade community which in my opinion is the most remarkable gaming community period, simply for surviving all these years on nearly modding alone.

Naturally, we have an uphill battle once again. The proof will come in time, in naturally the same way it did for C&C 3.

More to come soon. Have faith, I think we've learned our lessons over the years. Not sure why we have to keep proving over and over again without a little trust, but I know what lies ahead and I am very excited at what is to come for you guys.

Thanks,
APOC


Let me be the first to welcome you to our forums Apoc, I'd hope you be posting here more often and take a bigger part in our community here.

Renegade is still very strong and as you are our Community Manager, it be fitting if you could take a bigger part in our world and many have time to answer some of our questions that concern us. Smile

We promise to be gentle. In Love


[Updated on: Sun, 16 December 2007 11:41]

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Re: C&C Tiberium - FPS Game [message #303552 is a reply to message #303549] Sun, 16 December 2007 12:07 Go to previous messageGo to next message
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IronWarrior wrote on Sun, 16 December 2007 18:39

EA Apoc wrote on Sun, 16 December 2007 12:32

I can't say I am surprised at the "tenuous" response here by many, its exactly the same response we received when we announced Command & Conquer 3, and I think in the end we proved a lot of people wrong and put a lot of happy C&C smiles on your faces (save for a few tiberium trees and a couple canon issues here and there)...

The overall C&C community (Renegade included of course) is extremely passionate and tough to please, i've been your Community Manager for nearly 3 years now, believe me, I know as well as anyone what makes you guys tick, and what makes you guys happy. Yes, this will be my first time truly engaging with the Renegade community which in my opinion is the most remarkable gaming community period, simply for surviving all these years on nearly modding alone.

Naturally, we have an uphill battle once again. The proof will come in time, in naturally the same way it did for C&C 3.

More to come soon. Have faith, I think we've learned our lessons over the years. Not sure why we have to keep proving over and over again without a little trust, but I know what lies ahead and I am very excited at what is to come for you guys.

Thanks,
APOC


Let me be the first to welcome you to our forums Apoc, I'd hope you be posting here more often and take a bigger part in our community here.

Renegade is still very strong and as you are our Community Manager, it be fitting if you could take a bigger part in our world and many have time to answer some of our questions that concern us. Smile

We promise to be gentle. In Love




I think IronWarrior just about summed it up. If you have any questions for us we'll be happy to answer them Smile

Welcome to the community Smile


Re: C&C Tiberium - FPS Game [message #303553 is a reply to message #302553] Sun, 16 December 2007 12:10 Go to previous messageGo to next message
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Well tbh, C&C3 sucked after patch 5 lol, and from i hear/see of what the new FPS is ment to be like, i can't say i'm looking forward to it... because the only way i can see a C&C FPS is on an engine like ren's. If you just remake the ren engine but better (like new fgx and the rest) then it would be a great FPS, and don't focus too heavily on scrin... its not that interesting to see more aliens.

Re: C&C Tiberium - FPS Game [message #303560 is a reply to message #302553] Sun, 16 December 2007 12:34 Go to previous messageGo to next message
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Hey Apoc,

Well, the thing that really keeps us to ren is the gameplay. Renegade is so unique, and that is sort of what we were all expecting when we all heard "C&C FPS". - Gameplay similer to Ren, with updated graphics etc. So as you can imageine people are annoyed Wink I understand that EA considered Ren to be a flop, but most fans will argue that the reason it was buggy was because WestWood was forced to rush the game by EA. Of course i dont know the internal details, or what contracts westwood signed with EA but thats pretty much what people think. I mean.. they had to add flying units in a patch?! Why wasnt that in the main game.... Even today the game is full of bugs, and although the multiplayer has its gameplay there... it really does feel rushed :/

To be honist though, 2 player max online for this new FPS?? That sounds ugh, I will be looking forward to the demo of this game however Wink - I cant quite imagine how "squads" are gonna quite work in an FPS environment without looking silly, or having dumb bots that follow you around everywhere. But we will see Very Happy - Please prove us all wrong apoc Thumbs Up

EDIT: speaking of which... can we have a patch for ren to stop the latest ren cheat that we all love and hate? Very Happy

[Updated on: Sun, 16 December 2007 12:43]

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Re: C&C Tiberium - FPS Game [message #303573 is a reply to message #303546] Sun, 16 December 2007 13:17 Go to previous messageGo to next message
[NE]Fobby[GEN]
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EA Apoc wrote on Sun, 16 December 2007 13:32

I can't say I am surprised at the "tenuous" response here by many, its exactly the same response we received when we announced Command & Conquer 3, and I think in the end we proved a lot of people wrong and put a lot of happy C&C smiles on your faces (save for a few tiberium trees and a couple canon issues here and there)...

The overall C&C community (Renegade included of course) is extremely passionate and tough to please, i've been your Community Manager for nearly 3 years now, believe me, I know as well as anyone what makes you guys tick, and what makes you guys happy. Yes, this will be my first time truly engaging with the Renegade community which in my opinion is the most remarkable gaming community period, simply for surviving all these years on nearly modding alone.

Naturally, we have an uphill battle once again. The proof will come in time, in naturally the same way it did for C&C 3.

More to come soon. Have faith, I think we've learned our lessons over the years. Not sure why we have to keep proving over and over again without a little trust, but I know what lies ahead and I am very excited at what is to come for you guys.

Thanks,
APOC


Yes and your work is not something that'll go unrewarded, the community likes receiving attention from EA, and we are glad that you're willing to hear us out at times.

I think what the people here simply want is something fast, fluid, and fun; sort of like an arcade-styled game like what Renegade was. Even if you look at some of the more popular mods (Red Alert: APB, RA2: Apoc Rising, C&C Reborn, Renegade 2007) we're all shooting for the same type of quick C&C gameplay.

It is apparent that the community's skeptical about what to expect here, considering a lot of us have been playing C&C Renegade for years now. We as a community are just looking for a new Renegade-type game to move onto next.


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Re: C&C Tiberium - FPS Game [message #303583 is a reply to message #303553] Sun, 16 December 2007 13:56 Go to previous messageGo to next message
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(T¦T)Wolf wrote on Sun, 16 December 2007 12:10

Well tbh, C&C3 sucked after patch 5 lol, and from i hear/see of what the new FPS is ment to be like, i can't say i'm looking forward to it... because the only way i can see a C&C FPS is on an engine like ren's. If you just remake the ren engine but better (like new fgx and the rest) then it would be a great FPS, and don't focus too heavily on scrin... its not that interesting to see more aliens.
Actually the Game got better with each Patch. You are just to dumb to play without SCORPRUSHEKEKEKEK!...

Apoc: We need a new Renegade. since Renegade came out, there was no FPS/RTS Hybrid, while there were a LOT of Tactical FPSs. I can play a Tactical FPS with a pretty modern graphic anytime, prolly even a few from 2007. But i CANT play a Game like Renegade, except for Renegade itself, which is pretty old and buggy.

[Updated on: Sun, 16 December 2007 14:00]

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Re: C&C Tiberium - FPS Game [message #303584 is a reply to message #303480] Sun, 16 December 2007 14:12 Go to previous messageGo to next message
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Spoony wrote on Sun, 16 December 2007 11:44

I just realised something too: you've never played against anyone who knew what they were doing.

actually, that's an exaggeration; I realised that when you said snipers will protect you from desolators


You fail to realise that I'm talking in the manner of the desolators strong and weak points.

Not "Who in command the unit", In general, It's HP, It's damage zone, and what not.

A SNIPER RIFLE (Had to capitalize that, Just for you honey.) is a long ranged weapon, Not that I've ever used one against a desolator, but simple logic would follow, Sniper would stay alive and desolator gets sniped.

On a serious note, while playing a 2v2 with some buds, a guy had a desolator by my ore field.

1 tank killed it, while he deployed his radioactive charge-thingy-ma-jig, Might have been 2 tanks, can't remember exactly.

Then we have jet pack troopers.. a air unit, should I explain this unit to you?

if your playing against some guy who seriously loves RA2, And not just loves it, I mean LOVES RA2, Like, He believes Yuri is a real person and started a satanic cult for RA2 kind of guy, Maybe you'd have a tough time.

But to your simple RA2 player - someone who plays 1-2 times a week, Different story, and different strategies.

besides, The best of the best build a WF first, build 1 tank and fuck you up before you even start building your WF, and that is from personal experience.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: C&C Tiberium - FPS Game [message #303588 is a reply to message #303573] Sun, 16 December 2007 14:46 Go to previous messageGo to next message
TeamWolf is currently offline  TeamWolf
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Su lol, i never use scopion tanks and i have patched all the way since it came out, things just got unbalanced for nod and just became stupid.

[Updated on: Sun, 16 December 2007 14:59]

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Re: C&C Tiberium - FPS Game [message #303592 is a reply to message #303546] Sun, 16 December 2007 15:01 Go to previous messageGo to previous message
Muad Dib15 is currently offline  Muad Dib15
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EA Apoc wrote on Sun, 16 December 2007 12:32

I can't say I am surprised at the "tenuous" response here by many, its exactly the same response we received when we announced Command & Conquer 3, and I think in the end we proved a lot of people wrong and put a lot of happy C&C smiles on your faces (save for a few tiberium trees and a couple canon issues here and there)...

The overall C&C community (Renegade included of course) is extremely passionate and tough to please, i've been your Community Manager for nearly 3 years now, believe me, I know as well as anyone what makes you guys tick, and what makes you guys happy. Yes, this will be my first time truly engaging with the Renegade community which in my opinion is the most remarkable gaming community period, simply for surviving all these years on nearly modding alone.

Naturally, we have an uphill battle once again. The proof will come in time, in naturally the same way it did for C&C 3.

More to come soon. Have faith, I think we've learned our lessons over the years. Not sure why we have to keep proving over and over again without a little trust, but I know what lies ahead and I am very excited at what is to come for you guys.

Thanks,
APOC


I dare you to join The Reborn Zone. See how well you are recieved by a guy called White Wolf. That I have to see.


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