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Renegade Resurrection 1.0 alpha test [message #300047] Fri, 30 November 2007 07:01
Yrr is currently offline  Yrr
Messages: 556
Registered: October 2006
Location: Germany
Karma: 0
Colonel

Hello together!

I'm working hard on Renegade Resurrection and completely rewrote the source code. It will still take much time to release 1.0 and I offer you to participate in the alpha test. You can track development and stay up-to-date by using the new AutoUpdate feature.

If you don't yet know Renegade Resurrection, you can find a list of previously implemented features and bugfixes here.

New changes are for example:
  • The source code and RR netcode was rewritten completely.
  • AutoUpdate for windows client and server (the server does still need user interaction to accept the update, this will be fixed before release)
  • FireRate cheat detection (does still but rarely cause false positives through lag - I'm working on it) (so long, the detection does not kick any players and does not affect gameplay. it simply outputs the detection to console)
  • bugfixes: obelisk walk (server side), purchase terminal bug after connection loss (client side), maps can now be added without having to restart, ...
  • for modders: if you enable revivable buildings in configuration, buildings will not go below 0.5 hp for non-RR clients, so that you can revive the building server-side by attaching the RR_ReviveBuilding script:
    Commands->Attach_Script (building, "RR_ReviveBuilding");

  • (detailed changelog follows)
  • (other features follow)


Info: The spectator mode is not yet available.

Submit bugs and suggestions to Resurrection Forums.


Download: www.icefinch.net

A public server using latest RR 1.0 alpha:
- Renegade Community Marathon
- Game address: 87.118.118.234:4200
- GameSpy/ASE address: 87.118.118.234:25302


Greetings,
Yrr


[Updated on: Fri, 30 November 2007 07:16]

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