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Rotatable MRLS [message #298512] Fri, 23 November 2007 13:44 Go to next message
bat66wat6
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Okay right...i did a bit of Research myself here but i do not know how the guy did it.

I downloaded a version of C&C_City_Flying it's called "C&C_City_Flying_Exp"

The turrret of the MRLS actually rotates around when you turn the camera like it should do!
I would love to have this on my FDS if possible but more for my personnel LAN or Multiplayer Practice ends...

I looked around inside the C&C_City_Flying_Exp.mix file using RenegadeEx. Hoping that i could find out where he made the changes necessary for the MRLS to rotate...
But no look->Inside the C&C_City_Flying_Exp.mix looked like this
(SS Below)
Re: Rotatable MRLS [message #298514 is a reply to message #298512] Fri, 23 November 2007 13:56 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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The rotatable MRLS is a modified version of the MRLS model. Therefore it does NOT work server side.

http://steamsignature.com/card/1/76561197975867233.png
Re: Rotatable MRLS [message #298516 is a reply to message #298512] Fri, 23 November 2007 14:09 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Well, you could always recomile always.dat yourself, and replace the current MRLS with the modified one, but it would leave you with a lot of unwanted assets, which will make the file big...

Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


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Re: Rotatable MRLS [message #298536 is a reply to message #298512] Fri, 23 November 2007 16:02 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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All you need to do is go into the settings of the med tank... or any other vehicle with a rotating turret and copy the "WeaponTurnMax" and "WeaponTurnMin" into the "WeaponTurnMax" and "WeaponTurnMin" located in the MRLS's settings.


But doing this won't work in server side..
Re: Rotatable MRLS [message #298538 is a reply to message #298512] Fri, 23 November 2007 16:09 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Which is what he wants to do :L

Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
Re: Rotatable MRLS [message #298556 is a reply to message #298512] Fri, 23 November 2007 19:04 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Can't you hijack a certain amount of a mix file's presets (using some sort of server.dat mod)

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Rotatable MRLS [message #298624 is a reply to message #298514] Sat, 24 November 2007 02:01 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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danpaul88 wrote on Fri, 23 November 2007 12:56

The rotatable MRLS is a modified version of the MRLS model. Therefore it does NOT work server side.

I'm pretty sure its not the model thats edited, but the preset.


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Re: Rotatable MRLS [message #298628 is a reply to message #298512] Sat, 24 November 2007 03:21 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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It uses the same w3d model. Just as stated above, you change the turn rates of the turret. By default on the MRLS they are set to Zero. In theory, if you change that in objects.gm it should work server side.

index.php?t=getfile&id=4633&private=0


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

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Unless they are girls, I am not going to bone them.

[Updated on: Sat, 24 November 2007 03:30]

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Re: Rotatable MRLS [message #298632 is a reply to message #298624] Sat, 24 November 2007 04:02 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Cpo64 wrote on Sat, 24 November 2007 09:01

danpaul88 wrote on Fri, 23 November 2007 12:56

The rotatable MRLS is a modified version of the MRLS model. Therefore it does NOT work server side.

I'm pretty sure its not the model thats edited, but the preset.



Yeah, I realised that after I posted it, but the old edit button was gone by then.... *shrug*


http://steamsignature.com/card/1/76561197975867233.png
Re: Rotatable MRLS [message #298688 is a reply to message #298632] Sat, 24 November 2007 14:10 Go to previous messageGo to next message
bat66wat6
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Yeah i tested and tested like mad till i got it just right for my server.

Now i havn't tried it server-side yet. There is some speculation it could crash the FDS. But i will try and see where i am with it.

I really hope it works though Nervous


P.S: It wasn't the .w3d model of the MRLS it was just the Weapon settings in LevelEDIT i had to change Satisfied

[Updated on: Sat, 24 November 2007 14:11]

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Re: Rotatable MRLS [message #299382 is a reply to message #298512] Tue, 27 November 2007 12:17 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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only way that i know you can do it server side is using the nod flamers preset and change the model but that doesn't really work well.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Rotatable MRLS [message #299671 is a reply to message #299382] Wed, 28 November 2007 11:57 Go to previous messageGo to next message
bat66wat6
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Ok server side is useless Dont Get It

I tried first simply changing the objects.ddb for my mrls mod into .gm format and running the FDS like that.
But it simply had no effect. As if it ovewrited my mod with it's default settings.

Then i went into the always.dbs or something like that in RenegadeX and replaced the default objects.ddb with my MRLS modded one.

This crashed the FDS and made it restart like a bitch!
(I fixed this by returning the original FDS objects.ddb, so all is good now)


I reckon that the only way is to modify the FDS always.dat

But how do i do this? Dont Get It
Re: Rotatable MRLS [message #299719 is a reply to message #299671] Wed, 28 November 2007 15:32 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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you dont modify the always.dat all done in objects.xxx or scripts.dll

some things cant be done server side


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 28 November 2007 15:33]

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Re: Rotatable MRLS [message #299727 is a reply to message #299671] Wed, 28 November 2007 15:41 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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bat66wat6 wrote on Wed, 28 November 2007 12:57

Ok server side is useless Dont Get It

I tried first simply changing the objects.ddb for my mrls mod into .gm format and running the FDS like that.
But it simply had no effect. As if it ovewrited my mod with it's default settings.

Then i went into the always.dbs or something like that in RenegadeX and replaced the default objects.ddb with my MRLS modded one.

This crashed the FDS and made it restart like a bitch!
(I fixed this by returning the original FDS objects.ddb, so all is good now)


I reckon that the only way is to modify the FDS always.dat

But how do i do this? Dont Get It


Common sense comes into play here. You can't modify always.dat server-side. End of story, it's impossible.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Rotatable MRLS [message #299744 is a reply to message #299727] Wed, 28 November 2007 16:34 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Ethenal wrote on Wed, 28 November 2007 23:41

bat66wat6 wrote on Wed, 28 November 2007 12:57

Ok server side is useless Dont Get It

I tried first simply changing the objects.ddb for my mrls mod into .gm format and running the FDS like that.
But it simply had no effect. As if it ovewrited my mod with it's default settings.

Then i went into the always.dbs or something like that in RenegadeX and replaced the default objects.ddb with my MRLS modded one.

This crashed the FDS and made it restart like a bitch!
(I fixed this by returning the original FDS objects.ddb, so all is good now)


I reckon that the only way is to modify the FDS always.dat

But how do i do this? Dont Get It


Common sense comes into play here. You can't modify always.dat server-side. End of story, it's impossible.


Why not?


Re: Rotatable MRLS [message #299758 is a reply to message #298512] Wed, 28 November 2007 18:27 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Because he wants to change a model, which obviously can't be done server-side.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Rotatable MRLS [message #299796 is a reply to message #298512] Thu, 29 November 2007 01:34 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Ethenal you are competently wrong.
You don't need to change the model.
This should be an objects.ddb mod.
There is no need to edit always.dat
Go into LE, change the values highlighted by crazfulla to match that of any other vehicle (as all of the others have rotating turrets. The higher the turn rate, the faster it will turn. The higher the weaponturn(min/max) the further each direction it can turn, these are normally set to some very large number.
Exit LE, it will ask you if you wish to save the presets, say yes, copy the objects.ddb to your server, and as far as i'm aware it should work. If it does not, it will eather have no affect, or it may crash, so you might want to test it.


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Re: Rotatable MRLS [message #299797 is a reply to message #299796] Thu, 29 November 2007 01:43 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Cpo64 wrote on Thu, 29 November 2007 02:34

Ethenal you are competently wrong.
You don't need to change the model.
This should be an objects.ddb mod.
There is no need to edit always.dat
Go into LE, change the values highlighted by crazfulla to match that of any other vehicle (as all of the others have rotating turrets. The higher the turn rate, the faster it will turn. The higher the weaponturn(min/max) the further each direction it can turn, these are normally set to some very large number.
Exit LE, it will ask you if you wish to save the presets, say yes, copy the objects.ddb to your server, and as far as i'm aware it should work. If it does not, it will eather have no affect, or it may crash, so you might want to test it.


thats not server side 0_o can edit rotation server side

Edit: maybe with scripts u could but idk


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Thu, 29 November 2007 01:44]

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Re: Rotatable MRLS [message #299872 is a reply to message #299797] Thu, 29 November 2007 09:41 Go to previous messageGo to next message
The Elite Officer is currently offline  The Elite Officer
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Isent there like a rotating MRLS turret in C&C_Snow.mix?

The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
Re: Rotatable MRLS [message #299931 is a reply to message #299872] Thu, 29 November 2007 14:01 Go to previous messageGo to next message
bat66wat6
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Server-Side, Client Side idc whatever- Sarcasm

All i know is that modifying an objects.ddb then changing it to .gm format and putting it in my FDS/Data directory does nothing at all. The modified MRLS just does not work, i will order an MRLS and it will come out then i jump in and surpise surpise it does not turn! Dont Get It

There must be another way to change the MRLS so the turret rotates!?
Re: Rotatable MRLS [message #299940 is a reply to message #298512] Thu, 29 November 2007 14:30 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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I always thought changing the model would work but I guess not.

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Re: Rotatable MRLS [message #299948 is a reply to message #298512] Thu, 29 November 2007 15:56 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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try editing Nod_Flame_Tank_Player change the model 2 vehicles\gdi mrls\v_gdi_mrls.w3d and configure it 4 mrl and see if that works.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Rotatable MRLS [message #299949 is a reply to message #299796] Thu, 29 November 2007 15:58 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Cpo64 wrote on Thu, 29 November 2007 02:34

Ethenal you are competently wrong.
You don't need to change the model.
This should be an objects.ddb mod.
There is no need to edit always.dat
Go into LE, change the values highlighted by crazfulla to match that of any other vehicle (as all of the others have rotating turrets. The higher the turn rate, the faster it will turn. The higher the weaponturn(min/max) the further each direction it can turn, these are normally set to some very large number.
Exit LE, it will ask you if you wish to save the presets, say yes, copy the objects.ddb to your server, and as far as i'm aware it should work. If it does not, it will eather have no affect, or it may crash, so you might want to test it.


Next time, read. He wants to do it server-side, and already said that didn't work.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

[Updated on: Thu, 29 November 2007 16:02]

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Re: Rotatable MRLS [message #299997 is a reply to message #299949] Thu, 29 November 2007 20:10 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Ethenal wrote on Thu, 29 November 2007 16:58

Next time, read. He wants to do it server-side, and already said that didn't work.

He did read, and he is more clued up than yourself obviously. He left out one detail - the .ddb extension needs to be changed to .gm for the fds.

Yes, he has tried that but I ask is he sure he edited objects correctly?

I would 'Mod' the Medium Tank and steal it's values then 'Mod' the MRLS and paste there. They are quite crazy values like 3786578.

Here is another question. Do you have any reason why this shouldn't work? if not please stfu you aren't helping anyone.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Rotatable MRLS [message #300033 is a reply to message #298512] Fri, 30 November 2007 04:34 Go to previous messageGo to previous message
Yrr is currently offline  Yrr
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It cannot work, because the client controls the rotation of his vehicle's turret.

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