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Abandoned project - Advanced Bots 2 [message #297958] Tue, 20 November 2007 17:07 Go to next message
Oblivion165 is currently offline  Oblivion165
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After Jwil never added my brothers killer bot scripts I set out to re-create similar results using what was already in Renegade...

So after failing with that I gave up on this but one of you might have a trick or two up your sleeve to finish this little bot demo.

http://www.oblivioninteractive.com/files/TestingGround.zip

Screens:
index.php?t=getfile&id=4598&private=0
index.php?t=getfile&id=4599&private=0
index.php?t=getfile&id=4600&private=0
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WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Abandoned project - Advanced Bots 2 [message #297965 is a reply to message #297958] Tue, 20 November 2007 17:47 Go to previous messageGo to next message
Genesis2001
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Interesting. Might look into this when I get a chance.


~MathK1LL
Re: Abandoned project - Advanced Bots 2 [message #298000 is a reply to message #297958] Tue, 20 November 2007 20:36 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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did you make that little map? It's nice. I like the attention to detail, a lot of stuff that people make now a days lacks that.

Re: Abandoned project - Advanced Bots 2 [message #298002 is a reply to message #297958] Tue, 20 November 2007 20:56 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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What exactly do you want in it. And when you say what was already in renegade, does that mean without any of JW's scripts?

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Abandoned project - Advanced Bots 2 [message #298005 is a reply to message #297958] Tue, 20 November 2007 21:22 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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@Gray Yes its mine

@Bisen Just to improve the bots, these are all very standard and really boring. In my original they had a lot of features and such.

I do count JW scripts are standard renegade now, I mean not using external scripts that are not apart of jwil's release.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Abandoned project - Advanced Bots 2 [message #298020 is a reply to message #297958] Tue, 20 November 2007 23:29 Go to previous messageGo to next message
Brandon is currently offline  Brandon
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nice work, I'll have to see what I can make of this for a co-op or DM Wink
Re: Abandoned project - Advanced Bots 2 [message #298029 is a reply to message #297958] Wed, 21 November 2007 01:14 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Well its not really designed for anything other than a bot demo...its kinda small.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Abandoned project - Advanced Bots 2 [message #298037 is a reply to message #297958] Wed, 21 November 2007 05:11 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
AWESOME map!!!
Re: Abandoned project - Advanced Bots 2 [message #298039 is a reply to message #297958] Wed, 21 November 2007 05:20 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I am interested to know how you handled the VTOL AI, it's one type of AI I have struggled to get working, mostly because they seem to stop being able to 'see' enemies as soon as they get more than a meter or so above the ground.

http://steamsignature.com/card/1/76561197975867233.png
Re: Abandoned project - Advanced Bots 2 [message #298043 is a reply to message #298039] Wed, 21 November 2007 07:08 Go to previous message
Jerad2142 is currently offline  Jerad2142
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danpaul88 wrote on Wed, 21 November 2007 05:20

I am interested to know how you handled the VTOL AI, it's one type of AI I have struggled to get working, mostly because they seem to stop being able to 'see' enemies as soon as they get more than a meter or so above the ground.

There are many tricks to doing it, if you are having problems with it not being able to see enemies you should make sure that the vehicles sight arc is 360. If that doesn't work, use find nearest soldier scripts and stuff like that.


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