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Permeable surfaces? [message #297180] Fri, 16 November 2007 15:14 Go to next message
Veyrdite is currently offline  Veyrdite
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What do they do in renegade? As in relation to their normal surface counterparts.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Permeable surfaces? [message #297194 is a reply to message #297180] Fri, 16 November 2007 17:29 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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I suspect this setting makes glass 'breakable'

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Permeable surfaces? [message #297197 is a reply to message #297194] Fri, 16 November 2007 17:45 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Permeable=Can be shot through but not "breakable".

To get breakable things like glass, you need to check on Shatter in the W3D section of gmax.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Permeable surfaces? [message #297205 is a reply to message #297197] Fri, 16 November 2007 19:51 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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A surface that has the projectile option enabled, however you still can shoot through it. Stuff like foliage (tree leaves)
Re: Permeable surfaces? [message #297206 is a reply to message #297180] Fri, 16 November 2007 20:11 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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How would someone need to use it? As in why?
Does it load faster, or have a different property, such as not displaying the hud around an object while targeting through the mesh?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Fri, 16 November 2007 20:12]

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Re: Permeable surfaces? [message #297220 is a reply to message #297206] Fri, 16 November 2007 21:20 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Dthdealer wrote on Sat, 17 November 2007 04:11

How would someone need to use it? As in why?
Does it load faster, or have a different property, such as not displaying the hud around an object while targeting through the mesh?


Afaik do permeable surfaces not block C4, while non-permeable surfaces do.


Re: Permeable surfaces? [message #297256 is a reply to message #297180] Sat, 17 November 2007 08:44 Go to previous messageGo to next message
Slave is currently offline  Slave
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Inside your mod folder, you can find a pretty convenient explaination here:

HowTo\W3D Tutorials\content\w3d_mated_interface.htm
Re: Permeable surfaces? [message #297333 is a reply to message #297180] Sat, 17 November 2007 19:58 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Quote:

(permeable meaning you can put a hole in it)

Ah, thanks


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Permeable surfaces? [message #297485 is a reply to message #297206] Sun, 18 November 2007 16:02 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Dthdealer wrote on Fri, 16 November 2007 20:11

How would someone need to use it? As in why?
Does it load faster, or have a different property, such as not displaying the hud around an object while targeting through the mesh?

If you go into surfaceeffects.ini and screw with the settings you can make your own terrain/skin types/effects.


Re: Permeable surfaces? [message #297948 is a reply to message #297180] Tue, 20 November 2007 15:52 Go to previous message
Cpo64 is currently offline  Cpo64
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Use the permeable setting on things you would be able to shoot threw in life. Like fabric, loose foliage, thin wood, flesh, etc.

Nothing blocks c4 explosions in renegade, that feature isn't currently possible in a non-hacked version. May not even be possible at all.


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