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Re: Test this for me, eh? PokemonCA Engine Test [message #296639 is a reply to message #296462] Tue, 13 November 2007 14:38 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Sir Kane wrote on Tue, 13 November 2007 16:08

But why VB?


I have yet to learn C++, my brother started with vb6 as well then went on to C++ and he assures me that its pretty much the same. To me though it seems like to do anything graphical at all in C++ it takes a hell of a lot more work get get the same results.

I feel confident enough in my VB6 skills to take on a project of this magnitude. Two week in and I have a pretty decent server and all the work above to show for it.

And sure VB can be a pain with the runtimes and some computers have the occasional component or two missing but after awhile you'll get everything you need included with the release.


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[Updated on: Tue, 13 November 2007 14:38]

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Re: Test this for me, eh? PokemonCA Engine Test [message #296640 is a reply to message #296462] Tue, 13 November 2007 14:38 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Why not VB? It meets his requirements for what he wants to do it seems like.

I have to learn C++ myself. Just can't bring myself to find the time though.


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[Updated on: Tue, 13 November 2007 14:39]

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Re: Test this for me, eh? PokemonCA Engine Test [message #296647 is a reply to message #296462] Tue, 13 November 2007 14:43 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Yup me too.

I find it harder and harder to want to learn C++ with Vb around. If I need a program all I have to do is whip it out and be done with it. No fiddling, trying to find something that works....I ruined myself.


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Re: Test this for me, eh? PokemonCA Engine Test [message #296649 is a reply to message #296640] Tue, 13 November 2007 14:44 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Your walking demo was removed "This video has been removed due to terms of use violation." lol


Constant 32 FPS, very good. I noticed, that if it's raining, when I go upwards, the rain goes faster, and when I go down, the rain goes slower. o.O
Re: Test this for me, eh? PokemonCA Engine Test [message #296661 is a reply to message #296462] Tue, 13 November 2007 14:49 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I think thats an optical illusion because the rains not dynamic across the map yet. Ill see about writing some code to increase the speed of rain based on character direction.

Also I plan on making the rain tilt with the character like in Renegade. (Look straight up and walk around to see what i'm talking about.)

So far the audio is dynamic for the strikes, the sound will play out of Left - Center - Right based on where the "supposed" strike was.

EDIT: Nope your right, the rain physically slows down when the map is shifting. Good eye on that Thumbs Up


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[Updated on: Tue, 13 November 2007 14:52]

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Re: Test this for me, eh? PokemonCA Engine Test [message #296679 is a reply to message #296462] Tue, 13 November 2007 15:02 Go to previous messageGo to next message
Sir Kane
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VB is slow. And that winsock activex control doesn't help it, either.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Test this for me, eh? PokemonCA Engine Test [message #296696 is a reply to message #296462] Tue, 13 November 2007 15:25 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Doesn't sound like you have used VB6 that much. Its just as fast as anything I've seen done in C++ and Winsock is the same stuff you guys use in C++.

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Re: Test this for me, eh? PokemonCA Engine Test [message #296706 is a reply to message #296462] Tue, 13 November 2007 15:51 Go to previous messageGo to next message
Sir Kane
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It certainly isn't anywhere as fast as C/C++ code performing the same thing. And that AX socket stuff isn't the same as what you would use in C/C++, either.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Test this for me, eh? PokemonCA Engine Test [message #296719 is a reply to message #296462] Tue, 13 November 2007 16:05 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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Run time error 429

ActiveX componanet cant create object

Win Vista Home Premium

Tried run as admin, and XP compat
Re: Test this for me, eh? PokemonCA Engine Test [message #296733 is a reply to message #296719] Tue, 13 November 2007 16:24 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Sir Kane wrote on Tue, 13 November 2007 17:51

It certainly isn't anywhere as fast as C/C++ code performing the same thing. And that AX socket stuff isn't the same as what you would use in C/C++, either.


Then what standard protocol do you guys use then? My brothers version used sockets as well but I'm not sure what was the actual code or component used. As of right now this look like it can handle 1000 clients per win32 server. I doubt I would ever have any more than that anyway.


Nightma12 wrote on Tue, 13 November 2007 18:05

Run time error 429

ActiveX componanet cant create object

Win Vista Home Premium

Tried run as admin, and XP compat


I'm on Vista Ultimate x64 and I had to manually register the components. I will be making a auto program that will do it when needed but until then if you want to try the engine you would have to do it manually.


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Re: Test this for me, eh? PokemonCA Engine Test [message #296744 is a reply to message #296503] Tue, 13 November 2007 16:30 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Oblivion165 wrote on Mon, 12 November 2007 23:42

@Dave Anderson Seriously? With your stats it doesn't seem likely.


My only working computer now is one I built from the scrap yard.


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Re: Test this for me, eh? PokemonCA Engine Test [message #296748 is a reply to message #296640] Tue, 13 November 2007 16:40 Go to previous messageGo to next message
light is currently offline  light
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Jecht wrote on Wed, 14 November 2007 10:38

Why not VB? It meets his requirements for what he wants to do it seems like.

I have to learn C++ myself. Just can't bring myself to find the time though.

My main objection to VB aside from personal language prefernces is that you're locked into a Microsoft-based language.

If you're prepared to limit yourself to a single OS then it's fine, but I personally get annoyed unless I use something that is OS independent.


http://www.azupload.com/displayImage.php/setid2745.png
Re: Test this for me, eh? PokemonCA Engine Test [message #296753 is a reply to message #296462] Tue, 13 November 2007 16:48 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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True I suppose. Coding it in Java or something like it would be a pain though Sad

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Re: Test this for me, eh? PokemonCA Engine Test [message #296773 is a reply to message #296462] Tue, 13 November 2007 18:20 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Cool idea, downloaded Thumbs Up

Re: Test this for me, eh? PokemonCA Engine Test [message #296807 is a reply to message #296753] Tue, 13 November 2007 21:52 Go to previous messageGo to next message
light is currently offline  light
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Jecht wrote on Wed, 14 November 2007 12:48

True I suppose. Coding it in Java or something like it would be a pain though Sad

Most of my development work has been in Java, which has its strengths and weakneeses, but yes, for games you don't want Java.

C++ would be my recommendation, but having worked with it for a while and cursing it even longer I can understand someone going with what I consider to be a more limited language to gain productivity.


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Re: Test this for me, eh? PokemonCA Engine Test [message #296828 is a reply to message #296462] Wed, 14 November 2007 02:43 Go to previous messageGo to next message
Sir Kane
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The socket AX thing is just some shitty wrapper.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Test this for me, eh? PokemonCA Engine Test [message #296844 is a reply to message #296462] Wed, 14 November 2007 07:44 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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Oblivion165 wrote on Mon, 12 November 2007 21:25

My secret shame is that I love Pokemon.

In fact my biggest dream in life it to work for Gamefreaks and shape the world of Pokemon in ways I hold oh so very dear. I have been working with my brother for the last few months on PokemonCA (http://www.PokemonCa.net) but recently he dropped out and now I'm making my own engine in VB6 (He can code in C++) and soon the project will be exactly where we left off.

Thank god he listened to me when we started making all the data, I can easily parse everything we did into my new engine and I can build around it.

Well what I ask of you is to run this, hit the "click me" button and tell me if your FPS drops below 30. If it stays above 30 then your good to go, but below I would like to know your base system specs or even better a DXDiag.

(For DxDiag Start ~ Run ~ DXDiag ~ Save all Information button.)

And major note: This is a WIP and the collisions/sounds/water are all being worked on.

Download:
http://www.Oblivioninteractive.com/files/PokemonCA.zip

Other:
As always with anything made by me - VB6 Runtimes Required:
http://www.renhelp.net/downloads/VB6.0%20Runtimes.exe

And please post is anything errors and what OS you have Wink

My secret I dont tell my friends...I LOVE POKEMON TOO, not the new cartoon, that show sucks sooo bad, every season I see if the enw series is good enough like the original, none so far.


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Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Test this for me, eh? PokemonCA Engine Test [message #296878 is a reply to message #296462] Wed, 14 November 2007 11:35 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I HATE 4Kids so much right now, they got those new voice actors and it just ruined the whole show. All the original voice actors wanted was a standard raise....but NOOO they just hired new voice actors to ruin the entire series.

me = sad

The new episodes aren't even watchable now. (Diamond and Pearl should be coming to America soon, if it isn't already)


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Re: Test this for me, eh? PokemonCA Engine Test [message #297504 is a reply to message #296719] Sun, 18 November 2007 16:59 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Nightma12 wrote on Tue, 13 November 2007 16:05

Run time error 429

ActiveX componanet cant create object

Win Vista Home Premium

Tried run as admin, and XP compat

index.php?t=getfile&id=4592&private=0
Mine is the 32 bit Business edition.


Re: Test this for me, eh? PokemonCA Engine Test [message #297514 is a reply to message #296462] Sun, 18 November 2007 17:14 Go to previous message
Oblivion165 is currently offline  Oblivion165
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Answered above.

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