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Re: Demo of hud.ini radar map features [message #292157 is a reply to message #231236] Tue, 23 October 2007 11:22 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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Colonel
Who are all these newbies posting on the forums?

And why is one asking about pony pooned?


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Re: Demo of hud.ini radar map features [message #292162 is a reply to message #292155] Tue, 23 October 2007 12:04 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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NVM. Post deleted.

buzzsigfinal

[Updated on: Tue, 23 October 2007 12:05]

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Re: Demo of hud.ini radar map features [message #292191 is a reply to message #292144] Tue, 23 October 2007 14:06 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Sir Kane wrote on Tue, 23 October 2007 12:16

Happy?!
http://www.n00bstories.com/image.fetch.php?id=1180464568

my ficking gOod... Surprised Surprised
well thanks you ofcorse! its rocks!
even with ''RoFlMfao'' Razz


damn whare did you get so nice qual....


[Updated on: Tue, 23 October 2007 14:11]

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Re: Demo of hud.ini radar map features [message #292195 is a reply to message #292191] Tue, 23 October 2007 14:37 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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BlueThen delivers.

It may look crappy in some places... I edited the words out for yall... Sorz to Sir Kane, I'm guessing you were trying to make it "unstealable"... cause he probably purposely made it so I couldn't open it with photoshop. Smile




index.php?t=getfile&id=4482&private=0
Re: Demo of hud.ini radar map features [message #292196 is a reply to message #231236] Tue, 23 October 2007 14:40 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Couldn't you just zoom out in LevelEdit and take a screenshot...?

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Demo of hud.ini radar map features [message #292197 is a reply to message #292196] Tue, 23 October 2007 14:43 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Ethenal wrote on Tue, 23 October 2007 16:40

Couldn't you just zoom out in LevelEdit and take a screenshot...?

ahh lol....
well i remove them about year ago....


[Updated on: Tue, 23 October 2007 14:48]

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Re: Demo of hud.ini radar map features [message #292198 is a reply to message #231236] Tue, 23 October 2007 14:47 Go to previous messageGo to next message
Tunaman
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Read bhs.txt included with the scripts and you can learn how to make such an HUD Jonwil's way. You'll probably need to fix a few things in shaderhud.cpp, and you're definately going to want to edit it if you want such things as flashing health/armor bars and a lot of other stuff.. I haven't worked on finishing my HUD in a while so I forgot what all I had to add.

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Demo of hud.ini radar map features [message #292201 is a reply to message #231236] Tue, 23 October 2007 14:51 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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1) Open leveledit file
2) Menu ~ Camera ~ Top
3) Menu ~ View ~ (Uncheck) Show editor only objects
4) Alt + "+" several times
5) Zoom back
6) If buildings are foggy: Menu ~ Vis ~ Reset Dynamic Culling System

index.php?t=getfile&id=4483&private=0
  • Attachment: hourglass.jpg
    (Size: 547.78KB, Downloaded 474 times)


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165

[Updated on: Tue, 23 October 2007 14:51]

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Re: Demo of hud.ini radar map features [message #292202 is a reply to message #292198] Tue, 23 October 2007 14:53 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Tunaman wrote on Tue, 23 October 2007 17:47

Read bhs.txt included with the scripts and you can learn how to make such an HUD Jonwil's way. You'll probably need to fix a few things in shaderhud.cpp, and you're definately going to want to edit it if you want such things as flashing health/armor bars and a lot of other stuff.. I haven't worked on finishing my HUD in a while so I forgot what all I had to add.

im dont know why but my ren havent bhs.txt (ty Di3) and scripts.txt.. all cps+renguard installed... and i dont know how open or view .ddl libraries (and if shaderhud.cpp inside......)


Re: Demo of hud.ini radar map features [message #292207 is a reply to message #292201] Tue, 23 October 2007 14:55 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Oblivion165 wrote on Tue, 23 October 2007 16:51

1) Open leveledit file
2) Menu ~ Camera ~ Top
3) Menu ~ View ~ (Uncheck) Show editor only objects
4) Alt + "+" several times
5) Zoom back
6) If buildings are foggy: Menu ~ Vis ~ Reset Dynamic Culling System

index.php?t=getfile&id=4483&private=0

ok love you...Surprised..... so its was LE, im not used them for ages and forget ffs!!
so thanks sir kane anyway for islands!


[Updated on: Tue, 23 October 2007 14:56]

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Re: Demo of hud.ini radar map features [message #292209 is a reply to message #292202] Tue, 23 October 2007 14:57 Go to previous messageGo to next message
Tunaman
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Scrin wrote on Tue, 23 October 2007 17:53

Tunaman wrote on Tue, 23 October 2007 17:47

Read bhs.txt included with the scripts and you can learn how to make such an HUD Jonwil's way. You'll probably need to fix a few things in shaderhud.cpp, and you're definately going to want to edit it if you want such things as flashing health/armor bars and a lot of other stuff.. I haven't worked on finishing my HUD in a while so I forgot what all I had to add.

im dont know why but my ren havent bhs.txt (ty Di3) and scripts.txt.. all cps+renguard installed... and i dont know how open or view .ddl libraries (and if shaderhud.cpp inside......)

google rentools and then download the scripts from sourceforge, everything you need is in there. I suggest using Visual C++ Express coz free and easy to install.


http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Demo of hud.ini radar map features [message #292210 is a reply to message #292207] Tue, 23 October 2007 14:59 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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lol Big Grin Big Grin

Ah, so it's LevelEdit...I was thinking we have to do something similar in GMAX.


buzzsigfinal

[Updated on: Tue, 23 October 2007 15:05]

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Re: Demo of hud.ini radar map features [message #292220 is a reply to message #231236] Tue, 23 October 2007 15:27 Go to previous messageGo to next message
Sir Kane
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Do it that way with island and compare the result with my overview. You will see a major difference.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Demo of hud.ini radar map features [message #292221 is a reply to message #231236] Tue, 23 October 2007 15:44 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Colonel
SK's thingy is really flat, yours is more like positioned on a sphere (so slightly angled to the edges).

-Ghost-


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Re: Demo of hud.ini radar map features [message #292222 is a reply to message #231236] Tue, 23 October 2007 15:45 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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http://img264.imageshack.us/img264/4773/islandew7.jpg

EDIT: Or you can just extract the w3d from always.dat and do similar in w3dview...

EDIT2: Well forgot to hide the editor objects but meh.

index.php?t=getfile&id=4484&private=0

SK did use w3dview.

Having tried the two W3dViewer is the way to go because there is no work involved at all. Extract the entire contents of a mix to a folder and open the main w3d. Camera ~ Top
  • Attachment: islands_2.jpg
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WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165

[Updated on: Tue, 23 October 2007 15:57]

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Re: Demo of hud.ini radar map features [message #292226 is a reply to message #231236] Tue, 23 October 2007 16:05 Go to previous messageGo to next message
Tankkiller is currently offline  Tankkiller
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ooh, i like it! thank you Jonwil In Love

http://i186.photobucket.com/albums/x78/a-10_man/sig.jpg

BYE, BYE FLAME TANK!!!

[Updated on: Tue, 23 October 2007 16:06]

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Re: Demo of hud.ini radar map features [message #292227 is a reply to message #231236] Tue, 23 October 2007 16:06 Go to previous messageGo to next message
Sir Kane
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And the Hand of Nod still looks the same.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Demo of hud.ini radar map features [message #292230 is a reply to message #231236] Tue, 23 October 2007 16:07 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Colonel
Oblivion's pics are still spherical, notice that you can only see one side of the Hon wall.

-Ghost-


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Re: Demo of hud.ini radar map features [message #292233 is a reply to message #231236] Tue, 23 October 2007 16:12 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Yup, it's still not the same.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Demo of hud.ini radar map features [message #292234 is a reply to message #292230] Tue, 23 October 2007 16:12 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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Ghostshaw wrote on Tue, 23 October 2007 18:07

Oblivion's pics are still spherical, notice that you can only see one side of the Hon wall.

-Ghost-

And his resolution sucks, too.


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Re: Demo of hud.ini radar map features [message #292237 is a reply to message #231236] Tue, 23 October 2007 16:19 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Ok then do what a normal person would do and change the fov...

index.php?t=getfile&id=4485&private=0

My give a damn level is here:

__
|
|
|
|
|
|
|
| <--
__

I just did this as an example so people could understand the basic idea.
  • Attachment: etc etc.jpg
    (Size: 485.15KB, Downloaded 344 times)


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Demo of hud.ini radar map features [message #292238 is a reply to message #292227] Tue, 23 October 2007 16:22 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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Sir Kane wrote on Tue, 23 October 2007 18:06

And the Hand of Nod still looks the same.

can you tell me one thing.... i just broke my mind with it lol...

like,you join to server-server map is walls- you play there,blabla(your hud,ini got walls.tga)-them gdi or nod wins-you go to next map--what shows your radar now? its same walls (in other map like city) or you find the way how rotate hud.ini texture maps on server maps...like if you play in walls-radar show walls....you play city radar show city... without every time open hud and change texture to get same as servermap set right now......?
its main thing i need to know pls ('_")


[Updated on: Tue, 23 October 2007 16:25]

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Re: Demo of hud.ini radar map features [message #292242 is a reply to message #231236] Tue, 23 October 2007 16:35 Go to previous messageGo to next message
Sir Kane
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It automatically switches textures, if that's what you want to know.

And stop believing that I use and hud.ini shit.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Demo of hud.ini radar map features [message #292243 is a reply to message #231236] Tue, 23 October 2007 16:38 Go to previous messageGo to next message
Tunaman
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lol wow.. I thought you were getting the hang of it but I guess not. >.> Read over the part in bhs.txt about the scrolling map stuff again lol

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Demo of hud.ini radar map features [message #292250 is a reply to message #292243] Tue, 23 October 2007 17:25 Go to previous messageGo to previous message
Scrin is currently offline  Scrin
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Tunaman wrote on Tue, 23 October 2007 18:38

lol wow.. I thought you were getting the hang of it but I guess not. >.> Read over the part in bhs.txt about the scrolling map stuff again lol

im reading it 100 times..there nothink says about how scoll maps...
bhs log says:
'''''
How the scrolling map feature works:
If you turn it on with ScrollingRadarMap=true, you then need to set the settings for each map with something like JFW_Change_Radar_Map.
Basicly, it draws the radar background the same as the normal radar code with the exception of the texture coordinates for the background texture.'''''

wtf i dont understand meybe.... what a JFW_Change_Radar_Map....
no code how do it.....
well same as in .cpp..
and lol there no hud veh code...(rofl meybe it was NOT ''vihicle''named..)
sry not good Sad


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