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Re: One step closer to renegade 2? [message #285448 is a reply to message #285273] Fri, 21 September 2007 04:09 Go to previous messageGo to next message
OWA is currently offline  OWA
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Lets hope that EA don't make our projects obselete. AR, APB and Reborn have all worked pretty hard to get to where they are currently and it would be a shame to dispel it all.

If there is a new engine it should be made on a totally upgraded version of the w3d engine so then we can port our stuff with ease. This would also mean the return of a new version of the Commando Level Editor which a lot of us know how to use.

It's all very well saying "put it on crysis" or "put it on UE3" but I don't think that a new Renegade game should jump on the shared engine bandwagon. It should stay on what it was built on, the w3d engine, the C&C engine.


Re: One step closer to renegade 2? [message #285449 is a reply to message #285273] Fri, 21 September 2007 04:12 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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The w3d engine is pretty much the buggiest ever conceived and especilaly when it comes to network play just plain stupid.

-Ghost-


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Re: One step closer to renegade 2? [message #285451 is a reply to message #285449] Fri, 21 September 2007 04:42 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Ghostshaw wrote on Fri, 21 September 2007 13:12

The w3d engine is pretty much the buggiest ever conceived and especilaly when it comes to network play just plain stupid.

-Ghost-



That's why we all like Renegade sooo much Very Happy


Re: One step closer to renegade 2? [message #285452 is a reply to message #285273] Fri, 21 September 2007 04:48 Go to previous messageGo to next message
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Yeah you can't help but take pity on it Razz

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Re: One step closer to renegade 2? [message #285459 is a reply to message #285273] Fri, 21 September 2007 05:10 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Ya, I agree with Alex. Westwood didn't even have to time to fully finish the game, polish the grahpics etc, they got it to work OK on online, and it was released. Tbh, renegade STILL has good graphics, not like CSS or C&C3 grahics, but they are great for a 2002 game, and still not completely outdated even today. I was wan't EA to listen as much as they did with C&C3, and more. And ofcourse keep the classic C&C mode, and on a new engine. I know its asking too much, but we can hope Tell Me

Re: One step closer to renegade 2? [message #285463 is a reply to message #285273] Fri, 21 September 2007 05:17 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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They've got access to all of the engines mentioned, it could well be any one. UE3 is my preference (Runs well on Mid-end and UT2004 had a linux installer, so the engine must be pretty penguin friendly)

What I don't want to have to do is buy £450 worth of expensive HD monitors and HD graphics cards. Sad

Still, if the community pressure is what caused C and C 3 production to "work", than we need community pressure again.


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Re: One step closer to renegade 2? [message #285465 is a reply to message #285273] Fri, 21 September 2007 05:19 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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The community has updated the w3d engine to exceed by far what it originally was (by scripts.dll).

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Re: One step closer to renegade 2? [message #285467 is a reply to message #285273] Fri, 21 September 2007 05:21 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Exactly, just the physics still need fixing...


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Re: One step closer to renegade 2? [message #285469 is a reply to message #285273] Fri, 21 September 2007 05:25 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
And the netcode :-S.

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Re: One step closer to renegade 2? [message #285481 is a reply to message #285459] Fri, 21 September 2007 06:55 Go to previous messageGo to next message
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trooprm02 wrote on Fri, 21 September 2007 07:10

Tbh, renegade STILL has good graphics, not like CSS or C&C3 grahics, but they are great for a 2002 game, and still not completely outdated even today.
Not that graphics matter to me, but I disagree. Even then, they weren't that great. There's such a lack of detail with the low polygon count and the low resolution textures. Playing the game without AF makes everything that's not within 10 feet of you look muddy.

Bad graphics and a bad single player are the two main things that made the reviews so negative, which is why the game never got popular, even though the multiplayer (which is the real game) gameplay was/and still is great.


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Re: One step closer to renegade 2? [message #285486 is a reply to message #285449] Fri, 21 September 2007 07:48 Go to previous messageGo to next message
OWA is currently offline  OWA
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Ghostshaw wrote on Fri, 21 September 2007 12:12

The w3d engine is pretty much the buggiest ever conceived and especilaly when it comes to network play just plain stupid.

-Ghost-

Still, it's one of the easiest FPS engines to mod and given some proper TLC it could be awesome. Remember how awesome those Renegade 2 screenshots from Westwood looked? And upgrade on that would surely be enough.


Re: One step closer to renegade 2? [message #285489 is a reply to message #285273] Fri, 21 September 2007 07:51 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Ignoring the fact the prism tank's shot didn't light the tank up, but did manage to light the surrounding area. o0


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Re: One step closer to renegade 2? [message #285500 is a reply to message #285273] Fri, 21 September 2007 09:09 Go to previous messageGo to next message
sharra is currently offline  sharra
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i hope they do a renegade 2
Re: One step closer to renegade 2? [message #285505 is a reply to message #285500] Fri, 21 September 2007 09:41 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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sharra wrote on Fri, 21 September 2007 11:09

i hope they do a renegade 2


Good luck finding a server for it, most of us server owners will ban you on sight. Thumbs Up
Re: One step closer to renegade 2? [message #285509 is a reply to message #285273] Fri, 21 September 2007 09:55 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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My greatest hope for this project:

Keep the fun EA. It isn't about graphics, or features. It's all abour c&c mode and ease of modding.

If you can capture that and allow it to run on lower end machines, you'll have a winner.

I still play Ren 1. The VIS glitches, and lag don't concern me as much as FUN.

I love BF2142, but I want another RENEGADE with c&c most of all.
Re: One step closer to renegade 2? [message #285520 is a reply to message #285509] Fri, 21 September 2007 11:40 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Very well said, Kirby.

I hope they make it run on low-end PC's and do not use the new engines but I think it is unlikely they will do that.

They would want Renegade 2 to be a success...not a "failure" like Renegade. So, I think they will do what they did with C&C3: listen to the community.

I am pretty sure the game will need a high-end PC but just imagine how good it will be if they manage to integrate good graphics with C&C mode....that will be sick.

And it will do good if they have the Scrin in there but that maybe asking too much.



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Re: One step closer to renegade 2? [message #285524 is a reply to message #285273] Fri, 21 September 2007 12:15 Go to previous messageGo to next message
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W3D is far too late for a new Renegade. It would have worked for Westwood's "Renegade 2", but let's face it, that was 4 years ago. W3D isn't even good at what it was made to do, and is obsolete for game developers.

I'm not criticizing the mods on W3D, they are doing an excellent job. But for a company like EA, which already has Crysis and UE3 licensed, they might as well use them for an FPS.

And no, these two engines are not "just about graphics". It's quite the opposite - go watch development videos, and you'll see why so many companies have licensed the Unreal Engine 3 for 40 games. And we all know that Crysis is simply revolutionary, both in graphics and physics.

How many companies licensed W3D?

One thing I do hope is that EA sticks to the original Renegade formula instead of falling into the hole of traditional game modes (CTF, DM, and more "glorified" modes). I'm having a feeling that if EA does not pull this off right, people will instead revert back to the addictive Renegade 1 gameplay.

If C&C Renegade was used as something to improve upon (note, I say improve) then a sequel would be great.


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Re: One step closer to renegade 2? [message #285553 is a reply to message #285273] Fri, 21 September 2007 13:57 Go to previous messageGo to next message
[NE]Fobby[GEN]
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This just in: Renegade 2 Unofficially Confirmed by an EALA source.

http://www.gamespot.com/news/6179628.html?action=convert&om_clk=latestnews&a mp;tag=latestnews;title;1


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Re: One step closer to renegade 2? [message #285556 is a reply to message #285553] Fri, 21 September 2007 14:02 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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I WILL BE DAMNED!!!!!!!!!!! OH YEAH BABY!!!!!!!!!!!!!!!!!!!!

EDIT: It maybe a bit premature but the word "Battlefield" next to the word "Renegade" is a little bit damning. Eitherway, a C&C FPS is just amazing. About time.


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[Updated on: Fri, 21 September 2007 14:04]

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Re: One step closer to renegade 2? [message #285558 is a reply to message #285273] Fri, 21 September 2007 14:21 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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If you read one of the comments, you'll notice something interesting:

wooz101: Okay, this news has been confirmed. What also has been confirmed is that this game will be using the same engine that Crysis is using.
Posted Sep 21, 2007 1:07 pm PT

P.S. That person has NOT been confirmed to actually be correct, though.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

[Updated on: Fri, 21 September 2007 14:23]

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Re: One step closer to renegade 2? [message #285578 is a reply to message #285273] Fri, 21 September 2007 16:05 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
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Re: One step closer to renegade 2? [message #285596 is a reply to message #285273] Fri, 21 September 2007 17:44 Go to previous messageGo to next message
Wyld1USA is currently offline  Wyld1USA
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We can only hope the end product will be what we want it to be. But how can they produce a new game better than the one we have grown to love so much?


Eating cookies in the mean time.


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Re: One step closer to renegade 2? [message #285600 is a reply to message #285273] Fri, 21 September 2007 17:50 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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The best possible outcome:

1)they resurrect the prototype updated w3d engine they started for ren2, before it was shutdown, and the one shown in that ren2 video.
2)why? same engine means same original ren1 phyics that MOST of us like
3)double polygon count means better grachics


Re: One step closer to renegade 2? [message #285605 is a reply to message #285273] Fri, 21 September 2007 18:02 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Just found this:

http://planetcnc.gamespy.com/fms/Image.php?id=17446&return_section=POTD.Deta il&return_id=2119

^^Is that a mod for renegade, of a mod for C&C3? Or something else? Either way I want it Tell Me


Re: One step closer to renegade 2? [message #285606 is a reply to message #285448] Fri, 21 September 2007 18:03 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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One Winged Angel wrote on Fri, 21 September 2007 05:09

Lets hope that EA don't make our projects obselete. AR, APB and Reborn have all worked pretty hard to get to where they are currently and it would be a shame to dispel it all.

If there is a new engine it should be made on a totally upgraded version of the w3d engine so then we can port our stuff with ease. This would also mean the return of a new version of the Commando Level Editor which a lot of us know how to use.

It's all very well saying "put it on crysis" or "put it on UE3" but I don't think that a new Renegade game should jump on the shared engine bandwagon. It should stay on what it was built on, the w3d engine, the C&C engine.

#1 they were talking about some C&CX sound designer, "C&CX" the last game released was C&C3, this sounds like something completely different.
#2 The only good new Renegade will be one that works with the main mods that are already in progress Renhalo, RP2, AR, Reborn, APB.
#3 If they do make a new game, #2 will almost certainly be wrong.


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