Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Proper format for saving a custom HUD.
Proper format for saving a custom HUD. [message #28510] Wed, 02 July 2003 13:09 Go to next message
bigejoe14 is currently offline  bigejoe14
Messages: 1302
Registered: February 2003
Karma: 0
General (1 Star)
What's the propper format for saving a custom HUD? I would get the XCC utilities but I think the site is down. I'm asking because when I go to save it, it says "Alpha information will be lost". So I'm not saving in the right format. Can anyone help?

God I suck at this skinning stuff. Crying or Very Sad


WHATEVER, FAGGOT
Proper format for saving a custom HUD. [message #28524] Wed, 02 July 2003 13:43 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
Karma: 0
Commander
you must save it as .dds.
is that what you mean?


Proper format for saving a custom HUD. [message #28529] Wed, 02 July 2003 13:58 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
Messages: 1302
Registered: February 2003
Karma: 0
General (1 Star)
No, not file format. I know it needs to be saved as .dds. I mean like DTX1, DTX3, DTX5... formats like that.

WHATEVER, FAGGOT
Proper format for saving a custom HUD. [message #28540] Wed, 02 July 2003 14:58 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
http://xccu.sf.net I think it is DXT1 but i'm not sure.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Proper format for saving a custom HUD. [message #28543] Wed, 02 July 2003 15:05 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
Karma: 0
Recruit
DXT5 for 32-bit images with alpha. DXT1 for regular 24-bit images. You'll use DXT5. DXT3 isn't supported by W3D.

Proper format for saving a custom HUD. [message #28546] Wed, 02 July 2003 15:08 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
DXT3 works in W3D. The Medical Level map I created uses DXT3 textures due to an accident, and I was able to see them fine. Some others saw black textures. It's all dependent on the system that uses them.
Proper format for saving a custom HUD. [message #28548] Wed, 02 July 2003 15:09 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
Karma: 0
Recruit
Mine always crashes or displays black textures. Must be something related to the video card.

Proper format for saving a custom HUD. [message #28568] Wed, 02 July 2003 16:33 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
Messages: 1302
Registered: February 2003
Karma: 0
General (1 Star)
Well, I kinda got it to work but it's all gay looking.

BTW, I forgot to mention that I'm using Adobe Photoshop 7.0

http://www.n00bstories.com/image.fetch.php?id=1354351366


WHATEVER, FAGGOT
Proper format for saving a custom HUD. [message #28589] Wed, 02 July 2003 18:54 Go to previous messageGo to next message
npsmith82 is currently offline  npsmith82
Messages: 525
Registered: February 2003
Location: England, UK
Karma: 0
Colonel
bigejoe14

Well, I kinda got it to work but it's all gay looking.

BTW, I forgot to mention that I'm using Adobe Photoshop 7.0

http://www.n00bstories.com/image.fetch.php?id=1354351366

What program are you using to edit the DDS, Photoshop or Paintshop Pro?

It looks to me like you've drastically screwed with the alpha regions (solid grey areas that should be transparent).


WOL: npsmith82

For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
Proper format for saving a custom HUD. [message #28598] Wed, 02 July 2003 22:12 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
Messages: 1302
Registered: February 2003
Karma: 0
General (1 Star)
I'm using Photoshop. And I don't think I did anything to get the alpha regions to screw up like that. I might just have to re-do it.

WHATEVER, FAGGOT
Proper format for saving a custom HUD. [message #28604] Wed, 02 July 2003 23:23 Go to previous message
Vitaminous is currently offline  Vitaminous
Messages: 1958
Registered: February 2003
Location: Québec
Karma: 0
General (1 Star)

Aircraftkiller

DXT3 works in W3D. The Medical Level map I created uses DXT3 textures due to an accident, and I was able to see them fine. Some others saw black textures. It's all dependent on the system that uses them.


Yeah, all I can see is white water. Very Happy


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
Previous Topic: Leaving..............
Next Topic: « Rise of the Aliens! »
Goto Forum:
  


Current Time: Mon Apr 29 06:06:59 MST 2024

Total time taken to generate the page: 0.00981 seconds