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Original Nod Tiberium Harvester rendering [message #2697] Tue, 04 March 2003 15:45 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Should the ladder be there? It's not on the TD one... Smile

(and is it just me, or is the tiberium in your screenshot alot thinner and longer than the TD tiberium?)


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Original Nod Tiberium Harvester rendering [message #2707] Tue, 04 March 2003 16:06 Go to previous messageGo to next message
XdFrAgAX is currently offline  XdFrAgAX
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at the front it kinda looks like the nod APC , Well It looks better than the current one

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Original Nod Tiberium Harvester rendering [message #2851] Wed, 05 March 2003 01:08 Go to previous messageGo to next message
Mobius is currently offline  Mobius
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The original as most of you would know didn't just back up into the refinery but its back attached to it. Thats why you will notice slight differences between the cut scene. This is one of the models released to aircraftkiller, it does look great in my opinion.

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Original Nod Tiberium Harvester rendering [message #2949] Wed, 05 March 2003 11:34 Go to previous messageGo to next message
LTKirovy is currently offline  LTKirovy
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It looks I hate that mssion you took a picture of mob Mad

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Original Nod Tiberium Harvester rendering [message #2964] Wed, 05 March 2003 12:52 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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That's the best mission!

I remember that one from the demo (my laptop had no CD drive, so it was all I could get on it for train journeys). Trying over and over again to do that mission, and the one where you have to defend Mobius and the Tiberium village against Nod. Except you fail the mission if a certain mount of civilians die, including from Tiberium poisoning. Took me ages to work that out Smile

If I remember correctly, it was that commando mission that partially inspired Renegade in the first place. One of the missions originally planned for Renegade was that one. Imagine that from a first-person perspective Smile


Original Nod Tiberium Harvester rendering [message #3774] Fri, 07 March 2003 18:52 Go to previous messageGo to next message
Phobia is currently offline  Phobia
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Quote:

...Imagine that from a first-person perspective...

ummm which one is that mission?


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Original Nod Tiberium Harvester rendering [message #3844] Sat, 08 March 2003 01:16 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Mission 6, I believe. The on e where you've just got a lone commando, and you have to destroy a building in the Nod base.

Original Nod Tiberium Harvester rendering [message #4038] Sat, 08 March 2003 15:52 Go to previous messageGo to next message
Griever92
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PiMuRho

That's the best mission!...


I'll agree with you there


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Original Nod Tiberium Harvester rendering [message #4040] Sat, 08 March 2003 15:53 Go to previous messageGo to next message
Griever92
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PiMuRho

Mission 6, I believe. The on e where you've just got a lone commando, and you have to destroy a building in the Nod base.


If i remember right, it was the Airstrip you had to take out.... hmmm, the good old days of TD...


Alex "Griever92" Bracken
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Original Nod Tiberium Harvester rendering [message #4074] Sat, 08 March 2003 16:36 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Griever92

PiMuRho

Mission 6, I believe. The on e where you've just got a lone commando, and you have to destroy a building in the Nod base.


If i remember right, it was the Airstrip you had to take out.... hmmm, the good old days of TD...


Actually, it never specified a building that you had to take out, it just said something like "Ok ...... you have ... out .... the ..... in the nod base blah blah .... kick some .... etc. "

You won the mission if you destroyed any building, the movie for the next mission was like "Hey, I thought i said to destroy the whole base, there must have been a miscommunication, oh well, we're sending in some forces in the area etc. etc."

I just went in and destroyed the first building there, which happened to be a power plant.


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Original Nod Tiberium Harvester rendering [message #4147] Sat, 08 March 2003 19:40 Go to previous messageGo to next message
Griever92
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Sir Phoenixx

Griever92

PiMuRho

Mission 6, I believe. The on e where you've just got a lone commando, and you have to destroy a building in the Nod base.


If i remember right, it was the Airstrip you had to take out.... hmmm, the good old days of TD...


Actually, it never specified a building that you had to take out, it just said something like "Ok ...... you have ... out .... the ..... in the nod base blah blah .... kick some .... etc. "

You won the mission if you destroyed any building, the movie for the next mission was like "Hey, I thought i said to destroy the whole base, there must have been a miscommunication, oh well, we're sending in some forces in the area etc. etc."

I just went in and destroyed the first building there, which happened to be a power plant.


ok, now I know that I don't have to go to the back of the base everytime i do that mission, thanx.


Alex "Griever92" Bracken
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Original Nod Tiberium Harvester rendering [message #4150] Sat, 08 March 2003 19:48 Go to previous messageGo to next message
Yano
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Looks Great Very Happy
Original Nod Tiberium Harvester rendering [message #4167] Sat, 08 March 2003 20:33 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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lol... How'd you get in the back of the base? Shocked

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Original Nod Tiberium Harvester rendering [message #4195] Sat, 08 March 2003 21:54 Go to previous messageGo to next message
Griever92
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Sir Phoenixx

lol... How'd you get in the back of the base? Shocked


Take out minigunners, get in chinook, wait for Nod buggy to make its rounds, make my way up the trail, enter through gate at back of base, plant :bomb: at Airstrip and take out a few more Flame troopers.


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Original Nod Tiberium Harvester rendering [message #4220] Sun, 09 March 2003 00:22 Go to previous messageGo to next message
forsaken is currently offline  forsaken
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lol it would funny if you could climb the ladder.

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Original Nod Tiberium Harvester rendering [message #4231] Sun, 09 March 2003 02:36 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Nice but......

Quote:

Images are allowed, but please remember that not everyone is running at 1280x1024 resolution

Please try to remember that images larger than the users browser will "stretch" the entire forum tables out, so either resize your images before posting them, or upload them to the n00bstories.com Image uploader so that the users can view them in a seperate window (also this will keep the forum from running slow because of serving many inline images).



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Original Nod Tiberium Harvester rendering [message #4241] Sun, 09 March 2003 03:49 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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Halo38

Nice but......

Quote:

Images are allowed, but please remember that not everyone is running at 1280x1024 resolution

Please try to remember that images larger than the users browser will "stretch" the entire forum tables out, so either resize your images before posting them, or upload them to the n00bstories.com Image uploader so that the users can view them in a seperate window (also this will keep the forum from running slow because of serving many inline images).




I agree should have toned it down a little and added a link so you could make it bigger n another browser...

I am running at 1280x1024 anyway.

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Original Nod Tiberium Harvester rendering [message #4307] Sun, 09 March 2003 06:00 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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I'm using 1024x768 and those were too large for mine...

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Original Nod Tiberium Harvester rendering [message #84894] Sun, 02 May 2004 03:43 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Sir Phoenixx

Should the ladder be there? It's not on the TD one... Smile


It's the for logical reasons.
How you are going to get in the vehicle when it's tall and it doesn't have anything to climb on?
Original Nod Tiberium Harvester rendering [message #85052] Sun, 02 May 2004 19:59 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Wow there are some oldies in here I see, that have not posted or been around here for a while. Wink


Otherwise I can't see the photos as they are just appearing the usual white box red x problem. Did you change the hosting location?
Original Nod Tiberium Harvester rendering [message #85070] Sun, 02 May 2004 21:26 Go to previous messageGo to next message
Hydra is currently offline  Hydra
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/me beats SeaMan with a bat for reviving a year-old topic <_<.

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Original Nod Tiberium Harvester rendering [message #85126] Mon, 03 May 2004 03:48 Go to previous message
cowmisfit is currently offline  cowmisfit
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A red x would look great bouncing around in renalert maps would'nt it??

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