Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » scripts.dll 3.4.3 is out
scripts.dll 3.4.3 is out [message #282700] Thu, 06 September 2007 01:38 Go to next message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
Karma: 0
General (3 Stars)

get it from http://www.sourceforge.net/projets/rentools/
This is basically a roll-up release to push some bug fixes that we found and fixed whilst testing the new release of RA:APB. Some of the fixes should benefit renegade users too. If you are seeing any kind of decal flicker or z issues, those should finally be gone for good. Also, if you were one of the people who couldn't run a recent release because it was crashing all the time with an error 998 in dllload.txt, we added a fix that solved the problem for at least one person.
Changes:
1.Corrected an issue to do with alternate presets and the sidebar and PT change code
2.Fixed a bug that could cause problems if, for some reason, you change graphics cards and the new card has a lower value for max AA than the old one did.
3.Corrected a problem that could cause CreateImageSurface to fail (causing error 998 on startup)
4.Corrected a whole bunch of similar pieces of code that could crash if they were run on maps with ladders or certain other objects.
5.Corrected the code for handling D3DRS_ZBIAS once and for all.

I have no plans for a 3.4.4 unless a serious bug appears and I have no plans for a 3.5 at this point in time.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.4.3 is out [message #282707 is a reply to message #282700] Thu, 06 September 2007 01:45 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
The "projects" in your link is spelled as "projets".

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: scripts.dll 3.4.3 is out [message #282711 is a reply to message #282700] Thu, 06 September 2007 02:09 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
http://4camp.net/scripts343.exe

[Updated on: Thu, 06 September 2007 02:09]

Report message to a moderator

Re: scripts.dll 3.4.3 is out [message #282724 is a reply to message #282700] Thu, 06 September 2007 05:53 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
jonwil wrote on Thu, 06 September 2007 02:38

get it from http://www.sourceforge.net/projets/rentools/
This is basically a roll-up release to push some bug fixes that we found and fixed whilst testing the new release of RA:APB. Some of the fixes should benefit renegade users too. If you are seeing any kind of decal flicker or z issues, those should finally be gone for good. Also, if you were one of the people who couldn't run a recent release because it was crashing all the time with an error 998 in dllload.txt, we added a fix that solved the problem for at least one person.
Changes:
1.Corrected an issue to do with alternate presets and the sidebar and PT change code
2.Fixed a bug that could cause problems if, for some reason, you change graphics cards and the new card has a lower value for max AA than the old one did.
3.Corrected a problem that could cause CreateImageSurface to fail (causing error 998 on startup)
4.Corrected a whole bunch of similar pieces of code that could crash if they were run on maps with ladders or certain other objects.
5.Corrected the code for handling D3DRS_ZBIAS once and for all.

I have no plans for a 3.4.4 unless a serious bug appears and I have no plans for a 3.5 at this point in time.



http://sourceforge.net/project/showfiles.php?group_id=51947&package_id=56768 &release_id=537554

And I will soon be releasing all my scripts in one big file, as I can now compile scripts.dll.


Re: scripts.dll 3.4.3 is out [message #282732 is a reply to message #282700] Thu, 06 September 2007 06:53 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
Nice. Very Happy
Re: scripts.dll 3.4.3 is out [message #282786 is a reply to message #282724] Thu, 06 September 2007 12:37 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
Jerad Gray wrote on Thu, 06 September 2007 08:53

jonwil wrote on Thu, 06 September 2007 02:38

get it from http://www.sourceforge.net/projets/rentools/
This is basically a roll-up release to push some bug fixes that we found and fixed whilst testing the new release of RA:APB. Some of the fixes should benefit renegade users too. If you are seeing any kind of decal flicker or z issues, those should finally be gone for good. Also, if you were one of the people who couldn't run a recent release because it was crashing all the time with an error 998 in dllload.txt, we added a fix that solved the problem for at least one person.
Changes:
1.Corrected an issue to do with alternate presets and the sidebar and PT change code
2.Fixed a bug that could cause problems if, for some reason, you change graphics cards and the new card has a lower value for max AA than the old one did.
3.Corrected a problem that could cause CreateImageSurface to fail (causing error 998 on startup)
4.Corrected a whole bunch of similar pieces of code that could crash if they were run on maps with ladders or certain other objects.
5.Corrected the code for handling D3DRS_ZBIAS once and for all.

I have no plans for a 3.4.4 unless a serious bug appears and I have no plans for a 3.5 at this point in time.



http://sourceforge.net/project/showfiles.php?group_id=51947&package_id=56768 &release_id=537554

And I will soon be releasing all my scripts in one big file, as I can now compile scripts.dll.



So your going to be the new script guy in the place of Johnwil's absence?
Re: scripts.dll 3.4.3 is out [message #282799 is a reply to message #282700] Thu, 06 September 2007 14:08 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
Game-Maps.NET - Scripts 3.4.3.exe Thumbs Up
Re: scripts.dll 3.4.3 is out [message #282811 is a reply to message #282700] Thu, 06 September 2007 14:40 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
when u releasing your scripts jeard,or u gonna make your own scripts version since jon will is leaving

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: scripts.dll 3.4.3 is out [message #282820 is a reply to message #282811] Thu, 06 September 2007 14:57 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Gen_Blacky wrote on Thu, 06 September 2007 15:40

when u releasing your scripts jeard,or u gonna make your own scripts version since jon will is leaving

That is what he requested, but they will still replace his, the zip file will just be call JMGScripts 1.0 or something like that (but I will organize all the files better for you guys).


Re: scripts.dll 3.4.3 is out [message #282826 is a reply to message #282820] Thu, 06 September 2007 15:26 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
When you say replace, does that mean that all the scrips that were added in scripts.dll will be removed, and yours would be added?
Re: scripts.dll 3.4.3 is out [message #282836 is a reply to message #282700] Thu, 06 September 2007 15:48 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
Messages: 712
Registered: June 2005
Karma: 0
Colonel
Also, who will take over the reigns when it comes to bhs.dll? It is still lacking some stuff; although it might be possible to scrap it and merge together a partial set of Renegade classes for scripting use.

HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: scripts.dll 3.4.3 is out [message #282875 is a reply to message #282700] Thu, 06 September 2007 18:17 Go to previous messageGo to next message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
Karma: 0
General (1 Star)
Moderator/Captain

lol I don't think he is removing all the scripts, why should he do that ??

is jonwil really leaving ? He just said that he doesn't know anything that he could put in a next version at this point of time.
And if he really stops working on it, then there will be someone for sure who picks his work up.
For example I would like to see see the scripts stuff and the
API stuff splitted, and the API stuff moved to a new dll, that gets
called at startup of FDS.

At least no one has to worry that there won't be any releases anymore of scripts.dll or maybe a new dll that is based on scripts.dll Thumbs Up


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: scripts.dll 3.4.3 is out [message #282877 is a reply to message #282875] Thu, 06 September 2007 18:22 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
I don't mean purposely remove the scripts. I was curious if by him giving us his scripts, would he be able to combine it with the current scripts, or would he have to over write the scripts we have now.
Re: scripts.dll 3.4.3 is out [message #282890 is a reply to message #282877] Thu, 06 September 2007 19:53 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
I tried to load my map, but it crashed!

It told me that it left a crashdump file in my Renegade folder. I got it, and tried to upload it... but the forums say it is too big of a file. So I rared it and I'll give you a link to filefront to download it.

http://files.filefront.com/crashdump20070906+224315rar/;8495974;/fileinfo.html
Re: scripts.dll 3.4.3 is out [message #282891 is a reply to message #282700] Thu, 06 September 2007 20:04 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
He hasn't given up on scripts.dll, he just has C&C3 projects to take care of...

Personally, I'm working on shaders.dll stuff for when the next full release comes along Big Ups
Re: scripts.dll 3.4.3 is out [message #282894 is a reply to message #282700] Thu, 06 September 2007 20:23 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
good to know ^

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: scripts.dll 3.4.3 is out [message #282920 is a reply to message #282700] Fri, 07 September 2007 04:52 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
Messages: 712
Registered: June 2005
Karma: 0
Colonel
But, who is taking care of bhs.dll in the meantime?

HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: scripts.dll 3.4.3 is out [message #282921 is a reply to message #282920] Fri, 07 September 2007 05:18 Go to previous messageGo to next message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
Karma: 0
General (1 Star)
Moderator/Captain

=HT=T-Bird wrote on Fri, 07 September 2007 13:52

But, who is taking care of bhs.dll in the meantime?


bhs.dll is part of the scripts.dll package...


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."

[Updated on: Fri, 07 September 2007 05:19]

Report message to a moderator

Re: scripts.dll 3.4.3 is out [message #283095 is a reply to message #282921] Sat, 08 September 2007 04:20 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
Messages: 712
Registered: June 2005
Karma: 0
Colonel
Yes yes Cat, but it's full of gory engine stuff Razz (basically, should we scrap the engine-call system that it uses in the near future in favor of direct usage of reneclasses, or should we keep bhs.dll as-is and allow people to mix-in reneclasses from other sources?)

HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.

If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: scripts.dll 3.4.3 is out [message #283114 is a reply to message #282700] Sat, 08 September 2007 06:42 Go to previous messageGo to next message
KatzSmile is currently offline  KatzSmile
Messages: 42
Registered: July 2007
Location: Russia
Karma: 0
Recruit

New Version of my HUD attached on this post =)

And this is FIXED version of scripts3.4.3

http://rapidshare.com/files/54230520/scripts343fixed.zip.html

New HUD required ONLY this version
  • Attachment: new_hud.zip
    (Size: 38.39KB, Downloaded 59 times)
Re: scripts.dll 3.4.3 is out [message #283116 is a reply to message #282700] Sat, 08 September 2007 06:44 Go to previous messageGo to next message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
Karma: 0
General (1 Star)
Moderator/Captain

no, we should wrap every single engine call into our plugin manager, so there are no direct calls or memory access anymore.
And then we could also write a wrapper class for creating console commands, as there is not really a reason anymore to now allow
people to create them. Dont Get It


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: scripts.dll 3.4.3 is out [message #283121 is a reply to message #283116] Sat, 08 September 2007 07:48 Go to previous messageGo to next message
KatzSmile is currently offline  KatzSmile
Messages: 42
Registered: July 2007
Location: Russia
Karma: 0
Recruit

Sorry.. previews link is incorrect and no contain fixed sources =)

mirror1:
scripts343fix.zip

mirror2
scripts343fix.zip
Re: scripts.dll 3.4.3 is out [message #283137 is a reply to message #282700] Sat, 08 September 2007 09:49 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Mad Kitten: What exactly is different? From what I see, you are making the X position be read from the Y coordinate in hud.ini which is not really a fix for anything...

[Updated on: Sat, 08 September 2007 09:54]

Report message to a moderator

Re: scripts.dll 3.4.3 is out [message #283150 is a reply to message #282700] Sat, 08 September 2007 12:22 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
Messages: 288
Registered: October 2005
Karma: 0
Recruit
changed one letter of code and suddenly it's a "fixed" scripts.dll? get over yourself.

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: scripts.dll 3.4.3 is out [message #283155 is a reply to message #282700] Sat, 08 September 2007 12:30 Go to previous messageGo to previous message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
jonwil wrote on Thu, 06 September 2007 02:38

get it from http://www.sourceforge.net/projets/rentools/
This is basically a roll-up release to push some bug fixes that we found and fixed whilst testing the new release of RA:APB. Some of the fixes should benefit renegade users too. If you are seeing any kind of decal flicker or z issues, those should finally be gone for good. Also, if you were one of the people who couldn't run a recent release because it was crashing all the time with an error 998 in dllload.txt, we added a fix that solved the problem for at least one person.
Changes:
1.Corrected an issue to do with alternate presets and the sidebar and PT change code
2.Fixed a bug that could cause problems if, for some reason, you change graphics cards and the new card has a lower value for max AA than the old one did.
3.Corrected a problem that could cause CreateImageSurface to fail (causing error 998 on startup)
4.Corrected a whole bunch of similar pieces of code that could crash if they were run on maps with ladders or certain other objects.
5.Corrected the code for handling D3DRS_ZBIAS once and for all.

I have no plans for a 3.4.4 unless a serious bug appears and I have no plans for a 3.5 at this point in time.




Does this mean that the problem I was having is fixed now? Tell Me
Previous Topic: Beacon Pedestal
Next Topic: uhh can someone help me with level edit it has no presets at all!!!!!
Goto Forum:
  


Current Time: Wed May 15 08:32:54 MST 2024

Total time taken to generate the page: 0.05464 seconds