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Re: scripts.dll 3.4.2 is out [message #279239 is a reply to message #278732] Wed, 15 August 2007 10:13 Go to previous messageGo to next message
Slave is currently offline  Slave
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screenshot please?
Re: scripts.dll 3.4.2 is out [message #279245 is a reply to message #279123] Wed, 15 August 2007 11:54 Go to previous messageGo to next message
saberhawk
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Jerad Gray wrote on Tue, 14 August 2007 20:43


Whats left of it will be waiting, because with out new script package releases it won't last much longer. And how is SH supposed to incorporate his new lighting system into renegade?


shaders.dll plugin Listen

JohnDoe wrote on Wed, 15 August 2007 09:44

That sucks, what happened to that screenshot of an SBH on Under with nice shiny metal effects? Will that stuff ever get released?


Soon.
Re: scripts.dll 3.4.2 is out [message #279264 is a reply to message #278732] Wed, 15 August 2007 13:01 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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I like!

lol
Re: scripts.dll 3.4.2 is out [message #279311 is a reply to message #278732] Wed, 15 August 2007 17:14 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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Hello all,

Havoc forwarded me this link. Thank you for putting my name out there, sn1per. Unfortunately, my career and my devotion to C&C: The Dead 6 have thoroughly devoured any free time I could invest in such a project. I owe a lot to this game and naturally I'd love to see it progress; however, I feel my time would be better spent developing newer technology to encapsulate and expand the gameplay made famous by this game.

Good luck jonwil and all.
Re: scripts.dll 3.4.2 is out [message #279432 is a reply to message #278732] Thu, 16 August 2007 12:29 Go to previous messageGo to next message
Cunin is currently offline  Cunin
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I found sone problems while working on a HUD. I started making it with version 3.4.1 and the problems are still there with this new version.

1) QuadNXPos and QuadNYPos are reversed, the X is actually Y and the Y is X.

2) The QuadNTop, QuadNLeft, QuadNBottom & QuadNRight functions are broken. They don't uses the values I give them in the right way, like the QuadNBottom value should be in pixel but if I give it my texture height it crops it, I need to put a higher number than the real texture height.
Also, my texture's proportions are never respected, it always try to make it square-shaped even if I use a rectangular shape (width higher than height). I also tried to stretch it horizontally but nothing changes. It's like the height and the width have a relation. I tried to stretch it to 192x45 (the original texture is 96x45) and it shows it exactly the same, I just need to set the Bottom and Right with the same number (like 96) and it shows it fully but as a square, otherwise if I'm using the correct resolution it will cut the texture.
Also, all the next Quad's are working differently, like the second being stretched 4x vertically.

Am I doing something wrong?

If you need more info just let me know.

EDIT:
I forgot to mention that I'm just using hud.ini with Renegade, and the texture format is either hud or tga, I get same results.


http://berga76.interfree.it/lolkids.png

[Updated on: Thu, 16 August 2007 12:40]

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Re: scripts.dll 3.4.2 is out [message #279475 is a reply to message #279239] Thu, 16 August 2007 17:25 Go to previous messageGo to next message
saberhawk
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Slave wrote on Wed, 15 August 2007 12:13

screenshot please?


http://4camp.net/ohyeah.png
Re: scripts.dll 3.4.2 is out [message #279529 is a reply to message #279432] Fri, 17 August 2007 00:52 Go to previous messageGo to next message
Tunaman
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Cunin wrote on Thu, 16 August 2007 15:29

I found sone problems while working on a HUD. I started making it with version 3.4.1 and the problems are still there with this new version.

1) QuadNXPos and QuadNYPos are reversed, the X is actually Y and the Y is X.

2) The QuadNTop, QuadNLeft, QuadNBottom & QuadNRight functions are broken. They don't uses the values I give them in the right way, like the QuadNBottom value should be in pixel but if I give it my texture height it crops it, I need to put a higher number than the real texture height.
Also, my texture's proportions are never respected, it always try to make it square-shaped even if I use a rectangular shape (width higher than height). I also tried to stretch it horizontally but nothing changes. It's like the height and the width have a relation. I tried to stretch it to 192x45 (the original texture is 96x45) and it shows it exactly the same, I just need to set the Bottom and Right with the same number (like 96) and it shows it fully but as a square, otherwise if I'm using the correct resolution it will cut the texture.
Also, all the next Quad's are working differently, like the second being stretched 4x vertically.

Am I doing something wrong?

If you need more info just let me know.

EDIT:
I forgot to mention that I'm just using hud.ini with Renegade, and the texture format is either hud or tga, I get same results.

The code is fucked up yes, make sure that your textures have the same height and width. If you'd like for me to fix these bugs I could make a custom shaders.dll for you(I made one for myself that fixes a few things and adds new stuff too) but it might take a little while.


http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: scripts.dll 3.4.2 is out [message #279545 is a reply to message #278732] Fri, 17 August 2007 02:36 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Tunaman, could you please post the source changes to your shaders.dll (i.e. the edited shaderhud.cpp etc). I want to look at what you changed.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.4.2 is out [message #279576 is a reply to message #279432] Fri, 17 August 2007 08:32 Go to previous messageGo to next message
Cunin is currently offline  Cunin
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Cunin wrote on Thu, 16 August 2007 14:29


EDIT:
I forgot to mention that I'm just using hud.ini with Renegade, and the texture format is either hud or tga, I get same results.

I obviously meant dds not hud lol sorry.

Tunaman wrote on Fri, 17 August 2007 02:52


The code is fucked up yes, make sure that your textures have the same height and width. If you'd like for me to fix these bugs I could make a custom shaders.dll for you(I made one for myself that fixes a few things and adds new stuff too) but it might take a little while.

I'd appreciate it, but as jonwil requested your code and is willing to fix this stuff, I'd like to have a public version of the scripts fixed and working, so I can just tell everyone "get the latest scripts to make this hud working" Smile.

If you have 1 already compiled then post it, I can use it until the official scripts gets fixed.

Thanks.


http://berga76.interfree.it/lolkids.png
Re: scripts.dll 3.4.2 is out [message #279581 is a reply to message #279529] Fri, 17 August 2007 09:14 Go to previous messageGo to next message
saberhawk
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Tunaman wrote on Fri, 17 August 2007 02:52


The code is fucked up yes, make sure that your textures have the same height and width. If you'd like for me to fix these bugs I could make a custom shaders.dll for you(I made one for myself that fixes a few things and adds new stuff too) but it might take a little while.


It's more important that the image dimensions are powers of two than the same width and height. Powers of 2 are 1,2,4,8,16,32,64,128,256,512,1024,2048,etc etc etc. Mix and match any of them at will.

[Updated on: Fri, 17 August 2007 09:14]

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Re: scripts.dll 3.4.2 is out [message #279585 is a reply to message #278732] Fri, 17 August 2007 09:38 Go to previous messageGo to next message
Tunaman
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I know that, the code in shaderhud.cpp takes the width(I believe) and assumes that the height is the same.. I figured this out the hard way. :\ I don't know why I said the code was all messed up though, I guess I was kinda tired and in a hurry.
I want to clean up my code a little bit and then I'll post the source. ^^


http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: scripts.dll 3.4.2 is out [message #279586 is a reply to message #279581] Fri, 17 August 2007 09:40 Go to previous messageGo to next message
Cunin is currently offline  Cunin
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Saberhawk wrote on Fri, 17 August 2007 11:14

Tunaman wrote on Fri, 17 August 2007 02:52


The code is fucked up yes, make sure that your textures have the same height and width. If you'd like for me to fix these bugs I could make a custom shaders.dll for you(I made one for myself that fixes a few things and adds new stuff too) but it might take a little while.


It's more important that the image dimensions are powers of two than the same width and height. Powers of 2 are 1,2,4,8,16,32,64,128,256,512,1024,2048,etc etc etc. Mix and match any of them at will.

So i'll maybe need to add pixels to the textures so they can be square-shaped and with a power of 2 width and height to fix it?


http://berga76.interfree.it/lolkids.png
Re: scripts.dll 3.4.2 is out [message #279626 is a reply to message #279581] Fri, 17 August 2007 13:11 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Saberhawk wrote on Fri, 17 August 2007 17:14

Tunaman wrote on Fri, 17 August 2007 02:52


The code is fucked up yes, make sure that your textures have the same height and width. If you'd like for me to fix these bugs I could make a custom shaders.dll for you(I made one for myself that fixes a few things and adds new stuff too) but it might take a little while.


It's more important that the image dimensions are powers of two than the same width and height. Powers of 2 are 1,2,4,8,16,32,64,128,256,512,1024,2048,etc etc etc. Mix and match any of them at will.


2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768 (those are from memory... pointless or what?)


Renguard is a wonderful initiative
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Re: scripts.dll 3.4.2 is out [message #279634 is a reply to message #279626] Fri, 17 August 2007 13:36 Go to previous messageGo to next message
Cunin is currently offline  Cunin
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well i don't think any current hardware will support textures so big anyway lol.
Should be 2048 for dx9 cards.


http://berga76.interfree.it/lolkids.png
Re: scripts.dll 3.4.2 is out [message #279639 is a reply to message #279634] Fri, 17 August 2007 13:49 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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Cunin wrote on Fri, 17 August 2007 15:36

well i don't think any current hardware will support textures so big anyway lol.
Should be 2048 for dx9 cards.
It has nothing to do with DirectX. nVidia cards since the GeForce 3 could support up to 4096 x 4096. ATi cards haven't been able to until the Radeon X1x00 series.


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: scripts.dll 3.4.2 is out [message #279783 is a reply to message #279639] Sat, 18 August 2007 09:29 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Does anyone know how Renegade runs on the Nivida 8600?

Re: scripts.dll 3.4.2 is out [message #279838 is a reply to message #278732] Sat, 18 August 2007 15:39 Go to previous messageGo to next message
Aprime
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Pretty great on my laptop.

FUCK
Re: scripts.dll 3.4.2 is out [message #279862 is a reply to message #278732] Sat, 18 August 2007 17:49 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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Any high-end card from at least the last 4 generations, and any mid-range card from at least the last 2 or 3 generations, should be able to run Renegade at higher resolutions, and if it's not bottlenecked by a 128-bit memory bus (not sure if the latest mid-range cards still use that or if it's bumped up to 256-bit), then you'll be able to use high levels of AA and AF as well. As long as you're not buying a dinosaur, any video card these days will handle Renegade no problem.

When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: scripts.dll 3.4.2 is out [message #279872 is a reply to message #278732] Sat, 18 August 2007 18:57 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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but ren has alot of problems with newer high end cards

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: scripts.dll 3.4.2 is out [message #279882 is a reply to message #278732] Sat, 18 August 2007 19:59 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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Really? Such as? That's a new one to me.

When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: scripts.dll 3.4.2 is out [message #279897 is a reply to message #279882] Sat, 18 August 2007 23:31 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I heard that the console text did not display if the card used DX10.

Re: scripts.dll 3.4.2 is out [message #279909 is a reply to message #278732] Sun, 19 August 2007 01:56 Go to previous messageGo to next message
Aprime
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Um, it does.

FUCK
Re: scripts.dll 3.4.2 is out [message #279921 is a reply to message #278732] Sun, 19 August 2007 04:11 Go to previous messageGo to next message
Slave is currently offline  Slave
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Can I touch it, aprime?

And as a litte detail about the pic i posted earlier:
XFX 7600GT, so no ATI glitches are to blame really.
Re: scripts.dll 3.4.2 is out [message #279922 is a reply to message #278732] Sun, 19 August 2007 04:34 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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It didn't used to, early 3.x versions didnt show the console text on Windows Vista, but that has since been fixed.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Sun, 19 August 2007 04:34]

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Re: scripts.dll 3.4.2 is out [message #279940 is a reply to message #279922] Sun, 19 August 2007 08:55 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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danpaul88 wrote on Sun, 19 August 2007 05:34

It didn't used to, early 3.x versions didnt show the console text on Windows Vista, but that has since been fixed.

Good *leaves to buy Nvida 8600*


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