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dont make maps in max, exporter is broken [message #278885] Mon, 13 August 2007 17:46 Go to next message
Titan1x77 is currently offline  Titan1x77
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General (1 Star)
The exporter is clearly broken, when you break up your mesh the smooth groups should stay intact when you check off the option

"Smooth vertex normals across meshes"

it doesnt work!!

I applied a edit normals modifier to manually fix it, yet the exporter goofs that up too

you can see the seem go away when i apply the modifier, but in LE its all over the place.

one big terrain is a no-no...it needs to be broken up into several meshes for VIS

ren-x exporter for gmax works prefect tho.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: dont make maps in max, exporter is broken [message #278912 is a reply to message #278885] Mon, 13 August 2007 21:18 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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gmax and 3ds max w3d exporters are fucked unless EA releases there w3d tools modelers will still be fucked.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: dont make maps in max, exporter is broken [message #278918 is a reply to message #278885] Mon, 13 August 2007 21:33 Go to previous messageGo to next message
Viking is currently offline  Viking
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Have they ben fucked or are they just now fucking up?1

Awww fuck. Dont Get It



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Re: dont make maps in max, exporter is broken [message #278921 is a reply to message #278912] Mon, 13 August 2007 21:45 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Gen_Blacky wrote on Tue, 14 August 2007 00:18

gmax and 3ds max w3d exporters are fucked unless EA releases there w3d tools modelers will still be fucked.


The W in W3d stands for Westwood. Westwood was apart of the mix when Renegade was being made. I doubt EA held onto W3D... there is no money in it anymore. Huh
Re: dont make maps in max, exporter is broken [message #278922 is a reply to message #278885] Mon, 13 August 2007 21:49 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Gmaxs w3d exporter has problems with textures they y its messed up

Quote:

he W in W3d stands for Westwood. Westwood was apart of the mix when Renegade was being made. I doubt EA held onto W3D... there is no money in it anymore. Huh


w3d is used by c&c generals and thats still a very popular game


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: dont make maps in max, exporter is broken [message #278973 is a reply to message #278885] Tue, 14 August 2007 04:43 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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I have no problems at all with the ren-x plugin, somethings like textures is because you have to do it properly, i learned from my mistakes years ago...

this max exporter on the other hand, is functional for the most part, havent tested everything, but if your map has any angles greater then 45 degrees, then it will look like shit.

I just checked out c&c arid (1st and only max made map), and it seems halo38 kept his whole terrain as one mesh, maybe because of this reason.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Tue, 14 August 2007 04:44]

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Re: dont make maps in max, exporter is broken [message #278977 is a reply to message #278885] Tue, 14 August 2007 05:30 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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First and only? Whats That

I use max 100% and haven't noticed any differences at all. Post some screens would you?


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Re: dont make maps in max, exporter is broken [message #279010 is a reply to message #278885] Tue, 14 August 2007 09:20 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Dont Get It

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: dont make maps in max, exporter is broken [message #279019 is a reply to message #278885] Tue, 14 August 2007 10:05 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
Hey Titan long time no see Smile

Arid's walls and rock features are broken up into vis sectors the sand terrain is one mesh I think, if I remember rightly, I don't recall my reason for doing this, I think I just didn't want to have floor disappearing if I missed a manual vis point as it seems more noticable.

I didn't have the problem you describe, why don't you want to export with "Smooth vertex normals across meshes" checked?


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[Updated on: Tue, 14 August 2007 10:06]

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Re: dont make maps in max, exporter is broken [message #279023 is a reply to message #278885] Tue, 14 August 2007 10:49 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Hey, so glad to see your around!

I did check it, but it doesnt work....ive tried it checked and uncheck and get the same results.

I cut my mesh up and the seems are still visible.

can you test this on your exporter?

I'll try and get ahold of you on MSN


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Tue, 14 August 2007 10:50]

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Re: dont make maps in max, exporter is broken [message #279027 is a reply to message #278977] Tue, 14 August 2007 10:53 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Oblivion165 wrote on Tue, 14 August 2007 08:30

First and only? Whats That

I use max 100% and haven't noticed any differences at all. Post some screens would you?


I'll post them, also I added you to my MSN, maybe you can help thru there.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: dont make maps in max, exporter is broken [message #279042 is a reply to message #278885] Tue, 14 August 2007 12:09 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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ok, figured this out!

I had imported the mesh from max 9 using a .3ds

i tried importing the mesh into ren-x to prove that the ren-x exporter smooths it out, some people didnt beleive me that a collection of meshes couldnt be smoothed (that is what that option is for after all )

I checked off the box, and low and behold it still had seams :/

Thought it had to be the .3ds, and was about to give up...

I remember using "Reset x-form" for some size issues with texturing an object before...well i applied this to the mesh and all is better

So if you run into importing a .3ds, always reset x-form!!


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: dont make maps in max, exporter is broken [message #279192 is a reply to message #278885] Wed, 15 August 2007 04:22 Go to previous message
Halo38 is currently offline  Halo38
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Colonel

I've had a similar problem with .3ds and smoothing before, might not be what your experiancing but i'm sure someone will come across it sooner or later.

If you export to a 3ds and import to gmax you will notice that some or all of the newly imported verts in a mesh will not be welded together, I had this problem when making ancients, I simple selected all the verts in the problem mesh and welded them at a very low thresh hold to rejoin the verts, this import problem also caused smoothing problems like your describing.


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Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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