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Lsd Map Files [message #276621] Wed, 01 August 2007 17:51 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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Im guessing there is no possible way to open a .lsd file and edit it ?

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Re: Lsd Map Files [message #276625 is a reply to message #276621] Wed, 01 August 2007 18:06 Go to previous messageGo to next message
BlazeDragoon is currently offline  BlazeDragoon
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Yes and no... I wish their was.. I lost so much of my lvl files. If you manage to get the lsd open you'll get the terrain and the other stuff but you'll have to re-setup everything such as purchase terminals, waypaths, etc. Also if I remember correctly it doesn't save right Huh . You goto open it after saving it and it's all messed up like it didn't even save. If their is a w3d file your better off using that and making it.

Re: Lsd Map Files [message #276627 is a reply to message #276621] Wed, 01 August 2007 18:26 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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lol its easier just to remod the map then do that unless u had alot of stuff on it

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Re: Lsd Map Files [message #276639 is a reply to message #276621] Wed, 01 August 2007 22:10 Go to previous messageGo to next message
Sir Kane
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I've started looking at the format, but ended up being too lazy to do any more investigation at some point.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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Re: Lsd Map Files [message #276832 is a reply to message #276621] Thu, 02 August 2007 16:44 Go to previous messageGo to next message
reborn is currently offline  reborn
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Sounds extremely interesting..

Do you have any plans at all to pick it up again?



Re: Lsd Map Files [message #276910 is a reply to message #276621] Fri, 03 August 2007 02:52 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Quote:

Yes and no... I wish their was.. I lost so much of my lvl files.

Same here.

Someone should record what LE is doing when it exports a map so it can be reverse-engineered. The .lvl file im guessing is split up into sections when exported, so some sort of importer could be the answer. Or maybe a program that converts the .mix or .pkg's levels to a w3d with proxies that represent where evrything is. Too bad that wouldn't work with scripts though.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Lsd Map Files [message #276988 is a reply to message #276621] Fri, 03 August 2007 15:02 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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The .lsd files are the motifed part of the w3d and .ldd are objects that where placed into that map

At least thats what i think


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Re: Lsd Map Files [message #276991 is a reply to message #276621] Fri, 03 August 2007 15:20 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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I think that the .lsd (level static data [background settings, decorations, trees, etc.]) is used by both, client and server, while the .ldd (level dynamic data [spawners, terminals, vehicles, etc.]) is used by the server only, and the server tells the client which dynamic objects to create via network.

Re: Lsd Map Files [message #276993 is a reply to message #276621] Fri, 03 August 2007 15:21 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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^ thats what i mean i just dont know big words Big Grin

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Re: Lsd Map Files [message #276998 is a reply to message #276621] Fri, 03 August 2007 15:44 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Then I did not understand you Razz
Trees and decorations are objects too, but they are not in the ldd. "the modified part of the w3d"? You cannot modify w3d files with LevelEdit Wink


Re: Lsd Map Files [message #277025 is a reply to message #276621] Fri, 03 August 2007 20:40 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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sure u can u just just check select terrian slectable and u can delete and move things Surprised

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