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LE rotating objects on X & Y axis. [message #274580] Fri, 20 July 2007 18:23 Go to next message
Veyrdite is currently offline  Veyrdite
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How is it done? The SP levels have done it.
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WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: LE rotating objects on X & Y axis. [message #274592 is a reply to message #274580] Fri, 20 July 2007 19:14 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Select the object you with to rotate, then click and hold the right mouse button on the object you wish to rotate, then drag the mouse in different directions to find your barrings.

[Updated on: Fri, 20 July 2007 19:14]

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Re: LE rotating objects on X & Y axis. [message #274601 is a reply to message #274592] Fri, 20 July 2007 19:43 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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It won't work serverside.

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Re: LE rotating objects on X & Y axis. [message #274645 is a reply to message #274580] Sat, 21 July 2007 00:28 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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that only duplicates the object.
edit, sorry, thats when restriction of z90 is on. thanks


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sat, 21 July 2007 00:29]

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Re: LE rotating objects on X & Y axis. [message #274657 is a reply to message #274580] Sat, 21 July 2007 04:02 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Indeed, serverside will only allow 15 degree increments in Z rotation, and will probably completely ignore X and Y rotation. If you try to use something other than the default 15 degree increments it will simply reset to the closest increment, and your nicely lined up walls suddenly become a jumbled mess >.<

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[Updated on: Sat, 21 July 2007 04:03]

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Re: LE rotating objects on X & Y axis. [message #274707 is a reply to message #274580] Sat, 21 July 2007 11:20 Go to previous messageGo to next message
futura83
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Viva la Resistance!
if you go into the sbot test server and go on m02.mix, there is a raised bit at the end of the platform. that is what happens when you try serverside rotations Wink

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Re: LE rotating objects on X & Y axis. [message #274797 is a reply to message #274580] Sat, 21 July 2007 23:28 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Objects/Simple/Mission_Specific/Mission_01/M01_Propaganda_Screens_JDG/M01_Propag anda_Screen_01

when i create it, it doesn't appear. I double-click (goto) it and everything dissapears and i appears. The camera is in a spot where i would normally see the rest of the map, yet it isn't there. I double click another normal instance and i reappear back where everything is. Are these worldspaces, if so how do i use them?

EDIT:How would i go about respawrning proximity mines?


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[Updated on: Sat, 21 July 2007 23:47]

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Re: LE rotating objects on X & Y axis. [message #274869 is a reply to message #274797] Sun, 22 July 2007 07:55 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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dthdealer wrote on Sun, 22 July 2007 01:28


EDIT:How would i go about respawrning proximity mines?

Like as a weapon spawner?


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Re: LE rotating objects on X & Y axis. [message #274873 is a reply to message #274580] Sun, 22 July 2007 08:00 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I don't think you can, as C4 is not among the objects that a spawner can create. You can only spawn C4 ammo for players to pickup, not actual armed C4.

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Re: LE rotating objects on X & Y axis. [message #274878 is a reply to message #274797] Sun, 22 July 2007 08:08 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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dthdealer wrote on Sun, 22 July 2007 02:28


EDIT:How would i go about respawrning proximity mines?

Do you mean setting up C4 weapon spawners? Or setting up minefields?
Re: LE rotating objects on X & Y axis. [message #274943 is a reply to message #274873] Sun, 22 July 2007 14:05 Go to previous messageGo to next message
nodelites
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danpaul88 wrote on Sun, 22 July 2007 11:00

I don't think you can, as C4 is not among the objects that a spawner can create. You can only spawn C4 ammo for players to pickup, not actual armed C4.



its possible, but its difficult, tedious, and takes a long time.


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Re: LE rotating objects on X & Y axis. [message #275140 is a reply to message #274797] Mon, 23 July 2007 15:12 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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dthdealer wrote on Sun, 22 July 2007 00:28

Objects/Simple/Mission_Specific/Mission_01/M01_Propaganda_Screens_JDG/M01_Propag anda_Screen_01

when i create it, it doesn't appear. I double-click (goto) it and everything dissapears and i appears. The camera is in a spot where i would normally see the rest of the map, yet it isn't there. I double click another normal instance and i reappear back where everything is. Are these worldspaces, if so how do i use them?


What is happing is it cannot find the correct 3d model so it just places the object at the maps 0,0,0 axis. It is not visible because it has nothing to show.


Re: LE rotating objects on X & Y axis. [message #275669 is a reply to message #274580] Fri, 27 July 2007 00:53 Go to previous message
Veyrdite is currently offline  Veyrdite
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In simple language please, i dont know what you mean Jerad.

What about a invisible-box non-targetable non-collidable soldier that deploys mines. im guessing i would set him up with M00_Cinematic_Attack_Command_DLS or similiar and setup customs that kill him when theres a mine at coords. That would require a new weapon as the mine-laying is not accurately straight ahead of the player, and i wouldn't know how to set the customs and rest up.
So much for that one.


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