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cnc_c130drop.txt [message #266145] Thu, 14 June 2007 05:50 Go to next message
Black Hand is currently offline  Black Hand
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Hello,

I wanted to ask if there is no equivalent of the cnc_c130drop file for the GDI War Factory?
I mean if it's possible to edit the Nod Airstrip drop off, it must be possible to edit hte GDI War Factory production as well.

I'm asking this becuase I want the War Factory to produce AI controled tanks instead of the harvester in multiplayer maps.

Thanks
Re: cnc_c130drop.txt [message #266150 is a reply to message #266145] Thu, 14 June 2007 06:45 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
There is no text document to edit the things that come out of the weapons factory. But if you really wanted something over at GDI base you can make a cargo plane drop it off at their base. I have the script to drop something at the GDI base for ISLANDS ONLY. If you want bots, edit the bottom part, which is the drop to gdi base.

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1


-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""

-300 Create_Real_Object, 6, "CnC_Nod_Apache"

-1 Create_Object, 24, "X3_a10_strk1", 0, 0, 0, 0
-1 Play_Animation, 24, "X3_a10_strk1.X3_a10_strk1", 1
-1000 Destroy_Object, 24

-1 Create_Object, 25, "v_nod_cplane"
-1 Attach_To_Bone, 25, 24, "BN_a-10_000"
-600 Destroy_Object, 25

-163 Create_Real_Object, 26, "SignalFlare_Gold_Phys3", 25, "Prop04"
-1000 Destroy_Object, 26

-400 Create_Real_Object, 4, "Nod_ssm_launcher_player", 26,


This will make an apache at nod base and a SSM launcher at GDI base. I made this a while back when I was into drop modding. Thanks to HTMLgod for giving me the script to drop stuff off in GDI base on Islands. Big Grin


http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: cnc_c130drop.txt [message #266224 is a reply to message #266150] Thu, 14 June 2007 12:36 Go to previous messageGo to next message
Black Hand is currently offline  Black Hand
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Thank you very much, by the way I tried it on several maps like C&C Under, C&C City etc... and it worked on them as well Wink

I modified it a bit:

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-200 Destroy_Object, 3

-1 Create_Real_Object, 5, "Nod_Buggy", 3, ""
-1 Attach_To_Bone, 5, 1, "Cargo"
-180 Attach_To_Bone, 5, -1, "Cargo"
-1 Attach_Script, 5, "M00_No_Falling_Damage_DME", ""
-1 Attach_Script, 5, "M01_Hunt_The_Player_JDG", ""
-1 Attach_Script, 5, "M05_Nod_Gun_Emplacement",

-201 Create_Object, 4, "XG_TransprtBone", 0, 0, 0, 0
-201 Play_Animation, 4, "XG_TransprtBone.XG_HD_TTraj", 4
-1500 destroy_object, 4

;******************************* Transport

-201 Create_Real_Object, 5, "NOD_Transport_Helicopter", 1, "BN_Trajectory"
-201 Attach_Script, 5, "M02_PLAYER_VEHICLE", ""
-201 Attach_to_Bone, 5,4,"BN_Trajectory"
-201 Play_Animation, 5, "v_GDI_trnspt.XG_HD_Transport",4
-201 Play_Animation, 5, "v_GDI_trnspt.v_GDI_trnspt",1
-900 destroy_object, 5



;******************************* Apache
-305 Create_Real_Object, 9, "NOD_minigunner_1off", 5, "BN_Trajectory"
-305 Attach_Script, 9, "M01_Hunt_The_Player_JDG", ""
-305 Attach_Script, 9, "M00_No_Falling_Damage_DME", ""
-305 Play_Animation, 9, "H_A_X5D_ParaT_1", 0


-310 Create_Real_Object, 9, "NOD_rocketsoldier_0", 5, "BN_Trajectory"
-310 Attach_Script, 9, "M01_Hunt_The_Player_JDG", ""
-310 Attach_Script, 9, "M00_No_Falling_Damage_DME", ""
-310 Play_Animation, 9, "H_A_X5D_ParaT_1", 0

-315 Create_Real_Object, 9, "NOD_FlameThrower_1Off", 5, "BN_Trajectory"
-315 Attach_Script, 9, "M01_Hunt_The_Player_JDG", ""
-315 Attach_Script, 9, "M00_No_Falling_Damage_DME", ""
-315 Play_Animation, 9, "H_A_X5D_ParaT_1", 0

-320 Create_Real_Object, 9, "NOD_minigunner_0", 5, "BN_Trajectory"
-320 Attach_Script, 9, "M01_Hunt_The_Player_JDG", ""
-320 Attach_Script, 9, "M00_No_Falling_Damage_DME", ""
-320 Play_Animation, 9, "H_A_X5D_ParaT_1", 0

-325 Create_Real_Object, 9, "NOD_minigunner_0", 5, "BN_Trajectory"
-325 Attach_Script, 9, "M01_Hunt_The_Player_JDG", ""
-325 Attach_Script, 9, "M00_No_Falling_Damage_DME", ""
-325 Play_Animation, 9, "H_A_X5D_ParaT_1", 0

-330 Create_Real_Object, 9, "NOD_minigunner_0", 5, "BN_Trajectory"
-330 Attach_Script, 9, "M01_Hunt_The_Player_JDG", ""
-330 Attach_Script, 9, "M00_No_Falling_Damage_DME", ""
-330 Play_Animation, 9, "H_A_X5D_ParaT_1", 0


-1 Create_Object, 24, "X3_a10_strk1", 0, 0, 0, 0
-1 Play_Animation, 24, "X3_a10_strk1.X3_a10_strk1", 1
-1000 Destroy_Object, 24

-1 Create_Object, 25, "v_nod_cplane"
-1 Attach_To_Bone, 25, 24, "BN_a-10_000"
-600 Destroy_Object, 25

-163 Create_Real_Object, 26, "SignalFlare_Gold_Phys3", 25, "Prop04"
-1000 Destroy_Object, 26

-400 Create_Real_Object, 6, "GDI_minigunner_1off", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-400 Create_Real_Object, 6, "GDI_rocketsoldier_0", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-400 Create_Real_Object, 6, "GDI_rocketsoldier_0", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-400 Create_Real_Object, 6, "GDI_minigunner_0", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-400 Create_Real_Object, 6, "GDI_minigunner_0", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-400 Create_Real_Object, 6, "GDI_minigunner_0", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0


Everything works very well, except the last part of the script concerning the GDI bot dropp off. All the GDI units drop on the same place and are unable to move, could you help me to resolve that problem please?

Thanks in advance
Re: cnc_c130drop.txt [message #266226 is a reply to message #266224] Thu, 14 June 2007 12:44 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Registered: February 2006
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General (2 Stars)
-400 Create_Real_Object, 6, "GDI_minigunner_1off", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-400 Create_Real_Object, 6, "GDI_rocketsoldier_0", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-400 Create_Real_Object, 6, "GDI_rocketsoldier_0", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-400 Create_Real_Object, 6, "GDI_minigunner_0", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-400 Create_Real_Object, 6, "GDI_minigunner_0", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-400 Create_Real_Object, 6, "GDI_minigunner_0", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0


should be

-400 Create_Real_Object, 6, "GDI_minigunner_1off", 26,
-400 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-400 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-400 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-500 Create_Real_Object, 6, "GDI_rocketsoldier_0", 26,
-500 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-500 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-500 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-600 Create_Real_Object, 6, "GDI_rocketsoldier_0", 26,
-600 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-600 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-600 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-700 Create_Real_Object, 6, "GDI_minigunner_0", 26,
-700 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-700 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-700 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-800 Create_Real_Object, 6, "GDI_minigunner_0", 26,
-800 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-800 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-800 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

-900 Create_Real_Object, 6, "GDI_minigunner_0", 26,
-900 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
-900 Attach_Script, 6, "M00_No_Falling_Damage_DME", ""
-900 Play_Animation, 6, "H_A_X5D_ParaT_1", 0

? Idk. It's a guess.

You can make the numbers (th 400, 500, etc) smaller like 400, 420, 440 I suppose... I'm only guessing that thhose are the delay between when they spawn.

[Updated on: Thu, 14 June 2007 12:46]

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Re: cnc_c130drop.txt [message #266239 is a reply to message #266226] Thu, 14 June 2007 14:08 Go to previous messageGo to next message
Black Hand is currently offline  Black Hand
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Thanks for the idea, but I've already tried that before and it did not change anything Sad They still spawn at the same time on the same place and are unable to move...
icon5.gif  Re: cnc_c130drop.txt [message #266508 is a reply to message #266239] Fri, 15 June 2007 11:49 Go to previous messageGo to next message
Black Hand is currently offline  Black Hand
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Does anyone know how this problem can be solved?

Thx
Re: cnc_c130drop.txt [message #266517 is a reply to message #266508] Fri, 15 June 2007 12:21 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Registered: April 2006
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Colonel
It's because all of the units are being spawned from the signal flare on the ground. They are all being spawned at the exact same point. Unless they move they will get stuck. First off, I suggest adding M05_nod_gun_emplacement to them. I always use that script to make them fire. Then, instead of spawning them on teh signal flare I would make them spawn on the cargo plane that flies over at DIFFERENT times. The -# determines the amount of time until they spawn. Seperate each bot by about 100 and spawn it from the cargo plane not the flare and they will fall from the plane giving them enough space so they won't get stuck.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: cnc_c130drop.txt [message #266599 is a reply to message #266145] Sat, 16 June 2007 01:18 Go to previous messageGo to next message
Black Hand is currently offline  Black Hand
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It works, now they drop off as they should Smile Thanks for your help friend, I appreciate that!

By the way, the M05_nod_gun_emplacement script is not needed for infantry bots (they are shooting even if u don't add that script), it's only necessary for vehicles.
Re: cnc_c130drop.txt [message #266636 is a reply to message #266145] Sat, 16 June 2007 07:48 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
YAY I finally helped somebody. Big Grin
10 points for me. Big Grin


http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: cnc_c130drop.txt [message #266658 is a reply to message #266636] Sat, 16 June 2007 09:57 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
I remember those days when I use to mess around with the Renegade text cinematics, which eventually led to the simple movies I make for Renhalo. Like so:
;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP
;Start_Frame	sniper_control 0=off, 1=on	0-1.0 for zoom amount

; 300 = 10 seconds

*********************************  Level 8b movie end S.O.  *****************************

; ****************************** camera and music control system
-1	Create_Object,		0, "level8bcamera2",		0, 0, 0, 0, 
-1	Play_Animation,		0, "level8bcamera2.level8bcamera2", 0
-1 	Attach_Script,          0, "JFW_Stop_Background_Music_On_Custom", "299"
-1 	Attach_Script,          0, "JFW_Set_Background_Music_On_Custom", "199,13Music.mp3"
-1 	Attach_Script,          0, "JFW_Timer_Custom", "0.00,345,0,100334,299,1"
-900 	Attach_Script,          0, "JFW_Timer_Custom", "0.00,345,0,100334,199,1"
-1	Control_Camera,		0
-2080	Control_Camera,		-1
-2100	destroy_object,		0

; ******************************* Cinematic Screen Effects  *****************
-1	Enable_Letterbox,	1, 1
-1	Set_Screen_Fade_Color,		0,0,0,0
-1	Set_Screen_Fade_Opacity,	1,0
-1	Set_Screen_Fade_Opacity,	0,2
-2025	Set_Screen_Fade_Color,		0,0,0,0
-2025	Set_Screen_Fade_Opacity,	1,1
-2080	Set_Screen_Fade_Opacity,	0,0
-2025	Enable_Letterbox,	0, 1


; ******************************* Screen Flash Green then fade out  *****************
-800	Set_Screen_Fade_Color,		0,1,0,0
-800	Set_Screen_Fade_Opacity,	1.00
-900	Set_Screen_Fade_Opacity,	1.00
-901	Set_Screen_Fade_Opacity,	0.99
-902	Set_Screen_Fade_Opacity,	0.98
-903	Set_Screen_Fade_Opacity,	0.97
-904	Set_Screen_Fade_Opacity,	0.96
-905	Set_Screen_Fade_Opacity,	0.95
-906	Set_Screen_Fade_Opacity,	0.94
-907	Set_Screen_Fade_Opacity,	0.93
-908	Set_Screen_Fade_Opacity,	0.92
-909	Set_Screen_Fade_Opacity,	0.91
-910	Set_Screen_Fade_Opacity,	0.90
-911	Set_Screen_Fade_Opacity,	0.89
-912	Set_Screen_Fade_Opacity,	0.88
-913	Set_Screen_Fade_Opacity,	0.87
-914	Set_Screen_Fade_Opacity,	0.86
-915	Set_Screen_Fade_Opacity,	0.85
-916	Set_Screen_Fade_Opacity,	0.84
-917	Set_Screen_Fade_Opacity,	0.83
-918	Set_Screen_Fade_Opacity,	0.82
-919	Set_Screen_Fade_Opacity,	0.81
-920	Set_Screen_Fade_Opacity,	0.80
-921	Set_Screen_Fade_Opacity,	0.79
-922	Set_Screen_Fade_Opacity,	0.78
-923	Set_Screen_Fade_Opacity,	0.77
-924	Set_Screen_Fade_Opacity,	0.76
-925	Set_Screen_Fade_Opacity,	0.75
-926	Set_Screen_Fade_Opacity,	0.74
-927	Set_Screen_Fade_Opacity,	0.73
-928	Set_Screen_Fade_Opacity,	0.72
-929	Set_Screen_Fade_Opacity,	0.71
-930	Set_Screen_Fade_Opacity,	0.70
-931	Set_Screen_Fade_Opacity,	0.69
-932	Set_Screen_Fade_Opacity,	0.68
-933	Set_Screen_Fade_Opacity,	0.67
-934	Set_Screen_Fade_Opacity,	0.66
-935	Set_Screen_Fade_Opacity,	0.65
-936	Set_Screen_Fade_Opacity,	0.64
-937	Set_Screen_Fade_Opacity,	0.63
-938	Set_Screen_Fade_Opacity,	0.62
-939	Set_Screen_Fade_Opacity,	0.61
-940	Set_Screen_Fade_Opacity,	0.60
-941	Set_Screen_Fade_Opacity,	0.59
-942	Set_Screen_Fade_Opacity,	0.58
-943	Set_Screen_Fade_Opacity,	0.57
-944	Set_Screen_Fade_Opacity,	0.56
-945	Set_Screen_Fade_Opacity,	0.55
-946	Set_Screen_Fade_Opacity,	0.54
-947	Set_Screen_Fade_Opacity,	0.53
-948	Set_Screen_Fade_Opacity,	0.52
-949	Set_Screen_Fade_Opacity,	0.51
-950	Set_Screen_Fade_Opacity,	0.50
-951	Set_Screen_Fade_Opacity,	0.49
-952	Set_Screen_Fade_Opacity,	0.48
-953	Set_Screen_Fade_Opacity,	0.47
-954	Set_Screen_Fade_Opacity,	0.46
-955	Set_Screen_Fade_Opacity,	0.45
-956	Set_Screen_Fade_Opacity,	0.44
-957	Set_Screen_Fade_Opacity,	0.43
-958	Set_Screen_Fade_Opacity,	0.42
-959	Set_Screen_Fade_Opacity,	0.41
-960	Set_Screen_Fade_Opacity,	0.40
-961	Set_Screen_Fade_Opacity,	0.39
-962	Set_Screen_Fade_Opacity,	0.38
-963	Set_Screen_Fade_Opacity,	0.37
-964	Set_Screen_Fade_Opacity,	0.36
-965	Set_Screen_Fade_Opacity,	0.35
-966	Set_Screen_Fade_Opacity,	0.34
-967	Set_Screen_Fade_Opacity,	0.33
-968	Set_Screen_Fade_Opacity,	0.32
-969	Set_Screen_Fade_Opacity,	0.31
-970	Set_Screen_Fade_Opacity,	0.30
-971	Set_Screen_Fade_Opacity,	0.29
-972	Set_Screen_Fade_Opacity,	0.28
-973	Set_Screen_Fade_Opacity,	0.27
-974	Set_Screen_Fade_Opacity,	0.26
-975	Set_Screen_Fade_Opacity,	0.25
-976	Set_Screen_Fade_Opacity,	0.24
-977	Set_Screen_Fade_Opacity,	0.23
-978	Set_Screen_Fade_Opacity,	0.22
-979	Set_Screen_Fade_Opacity,	0.21
-980	Set_Screen_Fade_Opacity,	0.20
-981	Set_Screen_Fade_Opacity,	0.19
-982	Set_Screen_Fade_Opacity,	0.18
-983	Set_Screen_Fade_Opacity,	0.17
-984	Set_Screen_Fade_Opacity,	0.16
-985	Set_Screen_Fade_Opacity,	0.15
-986	Set_Screen_Fade_Opacity,	0.14
-987	Set_Screen_Fade_Opacity,	0.13
-988	Set_Screen_Fade_Opacity,	0.12
-989	Set_Screen_Fade_Opacity,	0.11
-990	Set_Screen_Fade_Opacity,	0.10
-991	Set_Screen_Fade_Opacity,	0.09
-992	Set_Screen_Fade_Opacity,	0.08
-993	Set_Screen_Fade_Opacity,	0.07
-994	Set_Screen_Fade_Opacity,	0.06
-995	Set_Screen_Fade_Opacity,	0.05
-996	Set_Screen_Fade_Opacity,	0.04
-997	Set_Screen_Fade_Opacity,	0.03
-998	Set_Screen_Fade_Opacity,	0.02
-999	Set_Screen_Fade_Opacity,	0.01
-1000	Set_Screen_Fade_Opacity,	0.00
-1000	Set_Screen_Fade_Color,		0,0,0,0

; ******************************* Fighting sounds  *****************
-800	Play_Audio,		"FRGF", 0, "camera"
-805	Play_Audio,		"FRGF", 0, "camera"
-808	Play_Audio,		"FRGF", 0, "camera"
-812	Play_Audio,		"FRGF", 0, "camera"
-813	Play_Audio,		"FRGF", 0, "camera"
-813	Play_Audio,		"FRGF", 0, "camera"
-820	Play_Audio,		"FRGF", 0, "camera"
-825	Play_Audio,		"FRGF", 0, "camera"
-815	Play_Audio,		"FRGF", 0, "camera"
-830	Play_Audio,		"FRGF", 0, "camera"
-835	Play_Audio,		"FRGF", 0, "camera"
-828	Play_Audio,		"FRGF", 0, "camera"
-822	Play_Audio,		"FRGF", 0, "camera"
-848	Play_Audio,		"FRGF", 0, "camera"
-850	Play_Audio,		"FRGF", 0, "camera"
-845	Play_Audio,		"FRGF", 0, "camera"
-854	Play_Audio,		"FRGF", 0, "camera"
-868	Play_Audio,		"FRGF", 0, "camera"
-872	Play_Audio,		"FRGF", 0, "camera"
-880	Play_Audio,		"FRGF", 0, "camera"
-886	Play_Audio,		"FRGF", 0, "camera"
-842	Play_Audio,		"FRGF", 0, "camera"
-835	Play_Audio,		"FRGF", 0, "camera"
-891	Play_Audio,		"FRGF", 0, "camera"
-868	Play_Audio,		"FRGF", 0, "camera"
-846	Play_Audio,		"FRGF", 0, "camera"
-837	Play_Audio,		"FRGF", 0, "camera"
-800	Play_Audio,		"Shot_Gun_Fire_Halo_Style", 0, "camera"
-820	Play_Audio,		"Shot_Gun_Fire_Halo_Style", 0, "camera"
-865	Play_Audio,		"Shot_Gun_Fire_Halo_Style", 0, "camera"
-895	Play_Audio,		"Shot_Gun_Fire_Halo_Style", 0, "camera"

; ******************************* Movie Speech  *****************
-50	Play_Audio,		"Level_8b_Movie_6_Line_1", 0, "camera"
-50	Play_Audio,		"Level_8b_Movie_6_Line_1_Text", 0, "camera"

-400	Play_Audio,		"Level_8b_Movie_6_Line_2", 0, "camera"
-400	Play_Audio,		"Level_8b_Movie_6_Line_2_Text", 0, "camera"
-400	Play_Audio,		"Level_8b_Movie_6_Line_2_Text2", 0, "camera"

-250	Play_Audio,		"Level_8b_Movie_6_Line_3", 0, "camera"
-250	Play_Audio,		"Level_8b_Movie_6_Line_3_Text", 0, "camera"

-600	Play_Audio,		"Level_8b_Movie_6_Line_4", 0, "camera"
-600	Play_Audio,		"Level_8b_Movie_6_Line_4_Text", 0, "camera"

-700	Play_Audio,		"Level_8b_Movie_6_Line_5", 0, "camera"
-700	Play_Audio,		"Level_8b_Movie_6_Line_5_Text", 0, "camera"

-750	Play_Audio,		"Level_8b_Movie_6_Line_6", 0, "camera"
-750	Play_Audio,		"Level_8b_Movie_6_Line_6_Text", 0, "camera"

-770	Play_Audio,		"Level_8b_Movie_6_Line_7", 0, "camera"
-770	Play_Audio,		"Level_8b_Movie_6_Line_7_Text", 0, "camera"

-1360	Play_Audio,		"Level_8b_Movie_6_Line_8_Text", 0, "camera"

-1720	Play_Audio,		"Level_8b_Movie_6_Line_9_Text", 0, "camera"

; ******************************* Chief runs in *****************
-1	Create_Real_Object,	24, "Halo_Black_Infantry_Movie", 0, "Person"
-1	Attach_to_Bone,		24, 0, "Person"
-200	destroy_object,		24
-1	Play_Animation,		24, "s_a_human.h_a_b0a1", 1

; ******************************* Chief dead body *****************
-900	Create_Real_Object,	23, "Black_Dead_Male_4", 0, "Person"
-2080	destroy_object,		23

; ******************************* Grunts that move in on chief *****************
-200	Create_Real_Object,	25, "Black_Grunt_Movie", 0, "Grunt01"
-200	Attach_to_Bone,		25, 0, "Grunt01"
-600	destroy_object,		25
-200	Play_Animation,		25, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	26, "Black_Grunt_Movie", 0, "Grunt02"
-200	Attach_to_Bone,		26, 0, "Grunt02"
-600	destroy_object,		26
-200	Play_Animation,		26, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	27, "Black_Grunt_Movie", 0, "Grunt03"
-200	Attach_to_Bone,		27, 0, "Grunt03"
-600	destroy_object,		27
-200	Play_Animation,		27, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	28, "Black_Grunt_Movie", 0, "Grunt04"
-200	Attach_to_Bone,		28, 0, "Grunt04"
-600	destroy_object,		28
-200	Play_Animation,		28, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	29, "Black_Grunt_Movie", 0, "Grunt05"
-200	Attach_to_Bone,		29, 0, "Grunt05"
-600	destroy_object,		29
-200	Play_Animation,		29, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	30, "Black_Grunt_Movie", 0, "Grunt06"
-200	Attach_to_Bone,		30, 0, "Grunt06"
-600	destroy_object,		30
-200	Play_Animation,		30, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	31, "Black_Grunt_Movie", 0, "Grunt07"
-200	Attach_to_Bone,		31, 0, "Grunt07"
-600	destroy_object,		31
-200	Play_Animation,		31, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	32, "Black_Grunt_Movie", 0, "Grunt08"
-200	Attach_to_Bone,		32, 0, "Grunt08"
-600	destroy_object,		32
-200	Play_Animation,		32, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	33, "Black_Grunt_Movie", 0, "Grunt09"
-200	Attach_to_Bone,		33, 0, "Grunt09"
-600	destroy_object,		33
-200	Play_Animation,		33, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	34, "Black_Grunt_Movie", 0, "Grunt10"
-200	Attach_to_Bone,		34, 0, "Grunt10"
-600	destroy_object,		34
-200	Play_Animation,		34, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	35, "Black_Grunt_Movie", 0, "Grunt11"
-200	Attach_to_Bone,		35, 0, "Grunt11"
-600	destroy_object,		35
-200	Play_Animation,		35, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	36, "Black_Grunt_Movie", 0, "Grunt12"
-200	Attach_to_Bone,		36, 0, "Grunt12"
-600	destroy_object,		36
-200	Play_Animation,		36, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	37, "Black_Grunt_Movie", 0, "Grunt13"
-200	Attach_to_Bone,		37, 0, "Grunt13"
-600	destroy_object,		37
-200	Play_Animation,		37, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	38, "Black_Grunt_Movie", 0, "Grunt14"
-200	Attach_to_Bone,		38, 0, "Grunt14"
-600	destroy_object,		38
-200	Play_Animation,		38, "s_a_human.h_a_b0a1", 1

-200	Create_Real_Object,	39, "Black_Grunt_Movie", 0, "Grunt15"
-200	Attach_to_Bone,		39, 0, "Grunt15"
-600	destroy_object,		39
-200	Play_Animation,		39, "s_a_human.h_a_b0a1", 1

; ******************************* Cheif stops *****************
-200	Create_Real_Object,	22, "Halo_Black_Infantry_Movie", 0, "Person"
-200	Attach_to_Bone,		22, 0, "Person"
-800	destroy_object,		22

; ******************************* Grunts that hold still *****************
-600	Create_Real_Object,	2, "Black_Grunt_Movie", 0, "Grunt01"
-600	Attach_to_Bone,		2, 0, "Grunt01"
-800	destroy_object,		2

-600	Create_Real_Object,	3, "Black_Grunt_Movie", 0, "Grunt02"
-600	Attach_to_Bone,		3, 0, "Grunt02"
-800	destroy_object,		3

-600	Create_Real_Object,	4, "Black_Grunt_Movie", 0, "Grunt03"
-600	Attach_to_Bone,		4, 0, "Grunt03"
-800	destroy_object,		4

-600	Create_Real_Object,	5, "Black_Grunt_Movie", 0, "Grunt04"
-600	Attach_to_Bone,		5, 0, "Grunt04"
-2080	destroy_object,		5

-600	Create_Real_Object,	6, "Black_Grunt_Movie", 0, "Grunt05"
-600	Attach_to_Bone,		6, 0, "Grunt05"
-800	destroy_object,		6

-600	Create_Real_Object,	7, "Black_Grunt_Movie", 0, "Grunt06"
-600	Attach_to_Bone,		7, 0, "Grunt06"
-900	destroy_object,		7

-600	Create_Real_Object,	8, "Black_Grunt_Movie", 0, "Grunt07"
-600	Attach_to_Bone,		8, 0, "Grunt07"
-800	destroy_object,		8

-600	Create_Real_Object,	9, "Black_Grunt_Movie", 0, "Grunt08"
-600	Attach_to_Bone,		9, 0, "Grunt08"
-900	destroy_object,		9

-600	Create_Real_Object,	10, "Black_Grunt_Movie", 0, "Grunt09"
-600	Attach_to_Bone,		10, 0, "Grunt09"
-800	destroy_object,		10

-600	Create_Real_Object,	11, "Black_Grunt_Movie", 0, "Grunt10"
-600	Attach_to_Bone,		11, 0, "Grunt10"
-2080	destroy_object,		11

-600	Create_Real_Object,	12, "Black_Grunt_Movie", 0, "Grunt11"
-600	Attach_to_Bone,		12, 0, "Grunt11"
-900	destroy_object,		12

-600	Create_Real_Object,	13, "Black_Grunt_Movie", 0, "Grunt12"
-600	Attach_to_Bone,		13, 0, "Grunt12"
-800	destroy_object,		13

-600	Create_Real_Object,	14, "Black_Grunt_Movie", 0, "Grunt13"
-600	Attach_to_Bone,		14, 0, "Grunt13"
-800	destroy_object,		14

-600	Create_Real_Object,	15, "Black_Grunt_Movie", 0, "Grunt14"
-600	Attach_to_Bone,		15, 0, "Grunt14"
-2080	destroy_object,		15

-600	Create_Real_Object,	16, "Black_Grunt_Movie", 0, "Grunt15"
-600	Attach_to_Bone,		16, 0, "Grunt15"
-800	destroy_object,		16

-200	Create_Real_Object,	17, "Black_Grunt_Movie", 0, "Grunt16"
-200	Attach_to_Bone,		17, 0, "Grunt16"
-900	destroy_object,		17

-200	Create_Real_Object,	18, "Black_Grunt_Movie", 0, "Grunt17"
-200	Attach_to_Bone,		18, 0, "Grunt17"
-2080	destroy_object,		18

-200	Create_Real_Object,	19, "Black_Grunt_Movie", 0, "Grunt18"
-200	Attach_to_Bone,		19, 0, "Grunt18"
-800	destroy_object,		19

-200	Create_Real_Object,	20, "Black_Grunt_Movie", 0, "Grunt19"
-200	Attach_to_Bone,		20, 0, "Grunt19"
-2080	destroy_object,		20

-200	Create_Real_Object,	21, "Black_Grunt_Movie", 0, "Grunt20"
-200	Attach_to_Bone,		21, 0, "Grunt20"
-800	destroy_object,		21



And its just that easy to make a 1 minute and 12 second movie


icon5.gif  Re: cnc_c130drop.txt [message #266790 is a reply to message #266145] Sun, 17 June 2007 02:30 Go to previous messageGo to next message
Black Hand is currently offline  Black Hand
Messages: 8
Registered: June 2007
Location: I'm quite international, ...
Karma: 0
Recruit
I have another question:

Does anyone know what script (other than "M01_Hunt_The_Player_JDG" and "M04_Hunter_JDG") could be used for vehicles to make them move and hunt down enemies?

And what script do I need to use to make spawn Visceroids after Tiberium related death? (like they spawn in SP missions when u kill Nod Soldiers with the Chem weapon)

Thanks in advance
Re: cnc_c130drop.txt [message #266823 is a reply to message #266790] Sun, 17 June 2007 07:50 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
To make vehicles hunt players use the script "JFW_Hunt_Blow_Up" create a fake explosion preset, and attach a base defense script to the vehicle (note: the vehicle will only shoot when not moving).

As for the visceroids, my scripts are the only scripts that currently allow visceroids to spawn only when shot by the chem weapons, with the same settings as in single player, wait for me to release them. If you don't die of old age you should be fine.


Re: cnc_c130drop.txt [message #266963 is a reply to message #266145] Mon, 18 June 2007 03:09 Go to previous message
Black Hand is currently offline  Black Hand
Messages: 8
Registered: June 2007
Location: I'm quite international, ...
Karma: 0
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Cool thx, I'll try that script Smile Yeah I'm always using "M05_Nod_Gun_Emplacement" to make vehicles shoot and I've realized that when you use the script "M01_Hunt_The_Player_JDG" they shoot while they move!

Looking forward for your scripts then, but I'm new to this, so where do you publish them?
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