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Script Part 2 [message #260005] Mon, 21 May 2007 17:30 Go to next message
_SSnipe_ is currently offline  _SSnipe_
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ok umm i need someone to help me make a script for my CTF please
here are the details


-engies on both sides get dropped off and go around base repairing teammates

-if they died they will drop off more

-they dont repair enemeys

-they dont stand and one spot getting killed over and over

see i dont know ANYTHING about scripts thats why im asking if someone here can help me make this script

idk if u guys add it to the objects.ddb file or another file idk but please can someone help me?
Re: Script Part 2 [message #260036 is a reply to message #260005] Mon, 21 May 2007 20:52 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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IF i remember correctly.........level edit has scripting program that does the "IF TRUE THEN:...." type of stuff, then you clikc a million things and get 1 script to work...same for cnc3 worldbuilder, look in there and play around, or else ask for more specific help, I dont use level edit much, so I cant help with where and what to click.

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Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Script Part 2 [message #260060 is a reply to message #260005] Tue, 22 May 2007 00:31 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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umm idk where or how :S
Re: Script Part 2 [message #260085 is a reply to message #260005] Tue, 22 May 2007 06:36 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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-_- keep it to one thread, I just saw you made 2-3 more just about the same thing...

http://i4.photobucket.com/albums/y133/FMAROCKS/godotsig.gif
Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Script Part 2 [message #260135 is a reply to message #260005] Tue, 22 May 2007 11:37 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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no man i said something about is it possible on one tread and now making this one to get the full info of how to make it Very Happy but im almost done this is like the most important part i need help with

[Updated on: Tue, 22 May 2007 11:38]

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Re: Script Part 2 [message #260142 is a reply to message #260005] Tue, 22 May 2007 12:02 Go to previous messageGo to next message
Viking is currently offline  Viking
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I don't think its possible for AI to repair a building.


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Re: Script Part 2 [message #260157 is a reply to message #260142] Tue, 22 May 2007 12:49 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Viking wrote on Tue, 22 May 2007 14:02

I don't think its possible for AI to repair a building.

Put a invisible enemy bot that pops up whenever the building is damaged and have it get put at mct, etc. Razz
Re: Script Part 2 [message #260186 is a reply to message #260005] Tue, 22 May 2007 15:56 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Is it possible for you to post all your 'questions' in one thread?

index.php?t=getfile&id=3373&private=0


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So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

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Unless they are girls, I am not going to bone them.
Re: Script Part 2 [message #260206 is a reply to message #260186] Tue, 22 May 2007 16:43 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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crazfulla wrote on Tue, 22 May 2007 18:56

Is it possible for you to post all your 'questions' in one thread?



Yes, or go read up some tutorials on http://www.renhelp.net and
try something, you learn this stuff best by trial and error.

Anyhow, read this through and you should be able to do just that
what you want for the engineers stuff:

Download these txt files and place them in the server\data folder
http://www.game-maps.net/zunnie/ren/cinematics/gdi_engineer_drop_goto_players.tx t
http://www.game-maps.net/zunnie/ren/cinematics/nod_engineer_drop_goto_players.tx t

the only way with existing scripts i believe would be attaching
M03_Goto_Star to the engi's but they will go after all "Stars" or
all "Players" in other words within range.


Create a dave arrow on map, note the ID, we'll call this the "GDIdropoffarrow"
Attach script: JFW_Custom_Play_Cinematic
Message=1000
ScriptName=gdi_engineer_drop_goto_players.txt
Location=xyz location where to drop the bots in gdi base
Facing=0.000

Create another dave arrow on map, note the ID, we'll call this the "NODdropoffarrow"
Attach script: JFW_Custom_Play_Cinematic
Message=1000
ScriptName=nod_engineer_drop_goto_players.txt
Location=xyz location where to drop the bots in nod base
Facing=0.000


Create yet another dave arrow that will "count" messages, double click on this arrow
and change the ID to 100100, we will call this the "CountArrow"
Attach script to countarrow: JFW_Custom_Multiple_Send_Custom with these options:
ReceiveMessage=1500
ReceeiveCount=3
SendMessage=1000
SendParam=1
SendID=<ID of GDIdropoffarrow>

Attach the same script to countarrow again: JFW_Custom_Multiple_Send_Custom this time with these options:
ReceiveMessage=1600
ReceeiveCount=3
SendMessage=1000
SendParam=1
SendID=<ID of NODdropoffarrow>


If you do the above correct, when either team's engineers all three die, a message will be sent
to the count-arrow and a dropoff cinematic will dropoff new engineers at the location your speicified.

Good luck!


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[Updated on: Tue, 22 May 2007 17:05]

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Re: Script Part 2 [message #260220 is a reply to message #260005] Tue, 22 May 2007 17:25 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Forgot to add: you have to trigger an initial dropoff of course...

Just "temp" three spawners (see renhelp.net) and set the maxspawns
to 1 engineer. Attach script JFW_Death_Send_Custom to it and have
it send message 1000 to the GDIdropoffarrow and NODdropoffarrow descibed earlier..


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Re: Script Part 2 [message #260228 is a reply to message #260005] Tue, 22 May 2007 18:06 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Oh one more thing i forgot to tell you.
You have to "mod" the CnC_GDI_Engineer_0 and CnC_Nod_Engineer_0
and under settings enable "Innate Behaviour" (or something along
those lines it is called).
Set agressiveness to 100.000 or something with a TakeCoverProbability
of 0.000

Also may want to set weaponerror to 20.000 or so, so they don't miss
that much...


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[Updated on: Tue, 22 May 2007 18:06]

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Re: Script Part 2 [message #260251 is a reply to message #260005] Tue, 22 May 2007 21:17 Go to previous message
_SSnipe_ is currently offline  _SSnipe_
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wow im confused i guess ill just keep re reading till i get it Smile see i need lot of help with this thats why i was making if one of you guys can kinda help by like if your 100% sure u can help me make it Wink
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