Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » C&C BasinTS is finished.
C&C BasinTS is finished. [message #25499] Tue, 17 June 2003 18:13 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
http://renegade.the-pitts.net/index.php?s=3c1bae0234e6305146d9c746a26e4185&act=ST&f=16&t=3238&view=getlastpost

===============================
=====Renegade Map Readme======
===============================

Map Name: C&C_BasinTS.mix | Version 2.0

Creator: Aircraftkiller

Email: aircraftkiller@cncrenegade.info

Theatre: Late afternoon, desert

Description: The map is set around the time between Tiberian Dawn and Tiberian Sun, the clouds are getting thicker and the climate is changing for the worst. There are three ways into the bases. Over the bridge, along the back trail, or through the basin itself. There are no base defenses in the map except for GDI Guard Towers and Nod Turrets. The Construction Yards repair your base slowly, but steadily... Until they blow up, that is. It also includes Tiberium Silos, which give you an additional credit per second. The strings.tdb file needs to go into your Renegade\data directory so that you can hear the new structures being under attack, or destroyed. Keep it there, because it corresponds with every new level I do with additional structures.

Homepage: http://www.cncrenegade.info ; http://www.cncden.com
C&C BasinTS is finished. [message #25500] Tue, 17 June 2003 18:16 Go to previous messageGo to next message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
Location: Monterrey, Mexico
Karma: 0
Colonel

weeeeeeeee Very Happy

viva Mexico cabrones
~g
C&C BasinTS is finished. [message #25527] Tue, 17 June 2003 19:14 Go to previous messageGo to next message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
Location: Monterrey, Mexico
Karma: 0
Colonel

There's one little problem, there are no beacon pedestals that I could find.... At least in the HoN there is none

viva Mexico cabrones
~g
C&C BasinTS is finished. [message #25543] Tue, 17 June 2003 19:55 Go to previous messageGo to next message
Aspenth is currently offline  Aspenth
Messages: 104
Registered: February 2003
Karma: 0
Recruit
Might be just for me, but the Con Yard appears to be graphically glitched. The elevators work, but now it's as if there's no floor or ceiling. I walk in and immediately fall down to the bottom level. I get back into the elevator, try to walk back outside, but I'm down below again; it becomes a neverending cycle and I never get out until I die. Other than that, the map looks great.


http://www.aspenth.com/basints.jpg
C&C BasinTS is finished. [message #25553] Tue, 17 June 2003 21:16 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Because you're using the wrong version of C&C Basin. Get the 1.1 version, and it fixes this issue.
C&C BasinTS is finished. [message #25555] Tue, 17 June 2003 21:18 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
How is this different from your other basin map?
C&C BasinTS is finished. [message #25564] Tue, 17 June 2003 21:57 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Maybe try reading the readme file?
C&C BasinTS is finished. [message #25566] Tue, 17 June 2003 22:00 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
Messages: 2186
Registered: February 2003
Location: London
Karma: 0
General (2 Stars)
errm..you released basinTS 2.0..... we goitta get 1.1 to fix th no floor in Nod PP...
C&C BasinTS is finished. [message #25567] Tue, 17 June 2003 22:01 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
No, wrong. The Power Plant isn't what's affected. It's the Construction Yard, and the older C&C Basin 1.0 conflicting with the C&C BasinTS 2.0. If you have 1.1, or just remote C&C Basin to begin with, BasinTS will work just fine.
C&C BasinTS is finished. [message #25572] Tue, 17 June 2003 22:35 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
I read the readme and played the map it seems to be the same as your other basin map but with minor things added
C&C BasinTS is finished. [message #25576] Tue, 17 June 2003 23:38 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
I'm slightly surprised that I don't see news of this on CNCDen any more.

You know ACK things would be a lot easier if Renegade got all the models from inside the .mix file itself first before searching other .mix files. Then we wouldn't be having this problem, don't you agree? :-\

Anyway I love weather in a map. It's almost as if it's a majority of the coolness factor. Smile


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
C&C BasinTS is finished. [message #25578] Wed, 18 June 2003 00:10 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Yeah, if it read from individual mix files, we wouldn't have a lot of the problems that we do now.

The weather is important to me, yes... This level wouldn't look nearly as cool as it does without the fog effects and the overcast sky. It all depends on how you use it, and in my opinion, I think I did pretty well with it.

The new structures work great, too... along with the strings.tdb addition. Feels like Renegade should have felt, to begin with....
C&C BasinTS is finished. [message #25586] Wed, 18 June 2003 02:59 Go to previous messageGo to next message
DaveGMM is currently offline  DaveGMM
Messages: 484
Registered: February 2003
Location: England, UK
Karma: 0
Commander
Have you changed any of the units to the ones you are commonly putting in on your new maps?

(Recon Bikes, Improved Mammoth tanks etc.)
C&C BasinTS is finished. [message #25610] Wed, 18 June 2003 08:26 Go to previous messageGo to next message
Havocman is currently offline  Havocman
Messages: 410
Registered: February 2003
Location: Fuck you
Karma: 0
Commander
Dling now.

Yay Working con yards Very Happy


FUCK YOU ALL. Im Leaveing.
C&C BasinTS is finished. [message #25634] Wed, 18 June 2003 10:25 Go to previous messageGo to next message
Wild1 is currently offline  Wild1
Messages: 319
Registered: May 2003
Location: Southern California
Karma: 0
Recruit
Do I only need one of the strings.tdb. Or both from BunkersTS and BasinTS. Should i just rename one or delete one?

WOL: wild10ne
PADI Open Water Diver
http://www.n00bstories.com/image.fetch.php?id=1055662786
C&C BasinTS is finished. [message #25680] Wed, 18 June 2003 13:56 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
Messages: 2186
Registered: February 2003
Location: London
Karma: 0
General (2 Stars)
Aircraftkiller

No, wrong. The Power Plant isn't what's affected. It's the Construction Yard, and the older C&C Basin 1.0 conflicting with the C&C BasinTS 2.0. If you have 1.1, or just remote C&C Basin to begin with, BasinTS will work just fine.


sorry was half alseep yes i meant the conyard lol

i removed the basin 1.1 ...and it is fixed..biut how can basin.mix inflict with basin TC.mix? ...im confused
C&C BasinTS is finished. [message #25826] Wed, 18 June 2003 21:20 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
You won't understand it no matter how I explain it... Just take what I said for granted.
C&C BasinTS is finished. [message #25858] Thu, 19 June 2003 04:36 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
Messages: 2186
Registered: February 2003
Location: London
Karma: 0
General (2 Stars)
Aircraftkiller

You won't understand it no matter how I explain it... Just take what I said for granted.



hehheeh give it a shot Razz
C&C BasinTS is finished. [message #25864] Thu, 19 June 2003 05:01 Go to previous message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
Hey yeah good job on getting the voices to work. That really is helpful.

The fog does hinder gameplay but makes it look better
Previous Topic: Your funniest/strangest kill/death.
Next Topic: can some one PLEASE explain this
Goto Forum:
  


Current Time: Thu Mar 28 10:02:29 MST 2024

Total time taken to generate the page: 0.00971 seconds