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Re: scripts.dll 3.2 is out [message #253516 is a reply to message #253508] Tue, 10 April 2007 18:28 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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very nice, job well done. I am seeing little to no errors.

Actually.. only one really tiny error.. but it doesn't really bother me so Big Ups
Re: scripts.dll 3.2 is out [message #253519 is a reply to message #253268] Tue, 10 April 2007 18:46 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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ok, I fixed the Scale mapper bug (and the same thing in several other texture mappers)
Fix will be in 3.2.2


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.2 is out [message #253520 is a reply to message #253519] Tue, 10 April 2007 19:09 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Uh oh, I found a visual error.

On foggy maps, the flame tank and the mammoth tank stick out of the fog like black on white...

If you line a bunch of vehicles up including the flame and mamm, you can see how the fog starts to engulf the other vehicles, but the flame tank and the mammoth tank just stay visable. They don't get over taken by the fog.

I will post a screen shot in a min.
Re: scripts.dll 3.2 is out [message #253523 is a reply to message #253520] Tue, 10 April 2007 19:42 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Can't edit, so double post:
http://i27.photobucket.com/albums/c175/r315razor/Screen%20Shots/Fog1.jpg
http://i27.photobucket.com/albums/c175/r315razor/Screen%20Shots/Fog2.jpg
http://i27.photobucket.com/albums/c175/r315razor/Screen%20Shots/fog3.jpg
http://i27.photobucket.com/albums/c175/r315razor/Screen%20Shots/fog4.jpg
Re: scripts.dll 3.2 is out [message #253531 is a reply to message #253268] Tue, 10 April 2007 21:44 Go to previous messageGo to next message
saberhawk
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Unfortunately, that is "by design" for right now. On SM3 capable cards, fog simply doesn't work with shaders of any kind, causing it be to be the fog color all over no matter where it is. So rather than fix the fog, we just disabled it (If you know how to calculate fog that matches in HLSL, be my guest to add it).
Re: scripts.dll 3.2 is out [message #253534 is a reply to message #253482] Tue, 10 April 2007 23:33 Go to previous messageGo to next message
saberhawk
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CarrierII wrote on Tue, 10 April 2007 16:12

3.1.2

Broke on using the console Exit command.
Also broke on attepting to load it after using enabling 3X Anti Aliasing.

Intel P4D, Asus Mboard, ATI X1650.

Made a .zip of my debug folder here, forums won't let me upload anything (Using IE7 - family choice. :@)

-->I do not know why it is 56 MB, but it is<--
http://hosted.filefront.com/CarrierII




Do you have any instant messaging system? More than half of those crashdumps point to an error that me and jonwil are stumped to by just crashdumps and we need to run further tests.
Re: scripts.dll 3.2 is out [message #253540 is a reply to message #253268] Wed, 11 April 2007 01:20 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Check your PMs. I use Windows Live Messenger, or I can log on to n00bstories IRC.


Renguard is a wonderful initiative
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Re: scripts.dll 3.2 is out [message #253544 is a reply to message #253268] Wed, 11 April 2007 01:31 Go to previous messageGo to next message
XSilent0X is currently offline  XSilent0X
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Good Job saberhawk,
the Normalmap shader works great
http://xsilent0x.stalker-contact.de/nod_art.jpg


http://img144.imageshack.us/img144/2801/userbarbj0.png
Re: scripts.dll 3.2 is out [message #253546 is a reply to message #253268] Wed, 11 April 2007 01:36 Go to previous messageGo to next message
saberhawk
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Of course it works great! Big Grin

[Updated on: Wed, 11 April 2007 01:37]

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Re: scripts.dll 3.2 is out [message #253555 is a reply to message #253546] Wed, 11 April 2007 04:16 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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What exactly does normal maps do?

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: scripts.dll 3.2 is out [message #253564 is a reply to message #253519] Wed, 11 April 2007 06:13 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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jonwil wrote on Tue, 10 April 2007 19:46

ok, I fixed the Scale mapper bug (and the same thing in several other texture mappers)
Fix will be in 3.2.2


Good I thought that I was going to have to redo at least 4 levels, and a ton of vehicle models.


Re: scripts.dll 3.2 is out [message #253567 is a reply to message #253507] Wed, 11 April 2007 06:23 Go to previous messageGo to next message
Cat998
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saberhawk wrote on Wed, 11 April 2007 02:22

We were going to look into it, but at the current time it just doesn't seem simple enough to fix.


Well it's a bug which needs to be fixed. People are unable to use
any console commands because of it.


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: scripts.dll 3.2 is out [message #253568 is a reply to message #253502] Wed, 11 April 2007 06:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Cat998 wrote on Tue, 10 April 2007 17:16

Why does the F8 console in Renegade on windows vista still doesn't work jonwil ? I thought you are going to fix this one.

It works on some of the computers, just look on ren alert forums, that is defiantly a vista operating system that is crashing on the exit console command.

http://www.apathbeyond.com/forum/index.php?showtopic=12501&st=30


[Updated on: Wed, 11 April 2007 06:27]

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Re: scripts.dll 3.2 is out [message #253584 is a reply to message #253268] Wed, 11 April 2007 08:22 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Edit: deleted.

It's all fine.

[Updated on: Wed, 11 April 2007 08:29]

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Re: scripts.dll 3.2 is out [message #253586 is a reply to message #253568] Wed, 11 April 2007 08:44 Go to previous messageGo to next message
Cat998
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Jerad Gray wrote on Wed, 11 April 2007 15:26

Cat998 wrote on Tue, 10 April 2007 17:16

Why does the F8 console in Renegade on windows vista still doesn't work jonwil ? I thought you are going to fix this one.

It works on some of the computers, just look on ren alert forums, that is defiantly a vista operating system that is crashing on the exit console command.

http://www.apathbeyond.com/forum/index.php?showtopic=12501&st=30


I think you are wrong, that's WIN XP Sarcasm

It's a bug caused by d3d8.dll


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."

[Updated on: Wed, 11 April 2007 08:49]

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Re: scripts.dll 3.2 is out [message #253594 is a reply to message #253586] Wed, 11 April 2007 09:43 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Cat998 wrote on Wed, 11 April 2007 09:44

Jerad Gray wrote on Wed, 11 April 2007 15:26

Cat998 wrote on Tue, 10 April 2007 17:16

Why does the F8 console in Renegade on windows vista still doesn't work jonwil ? I thought you are going to fix this one.

It works on some of the computers, just look on ren alert forums, that is defiantly a vista operating system that is crashing on the exit console command.

http://www.apathbeyond.com/forum/index.php?showtopic=12501&st=30


I think you are wrong, that's WIN XP Sarcasm

It's a bug caused by d3d8.dll

All the black just made me think it was vista.


Re: scripts.dll 3.2 is out [message #253668 is a reply to message #253544] Wed, 11 April 2007 20:58 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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EDIT:

never mind this post

[Updated on: Wed, 11 April 2007 21:04]

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Re: scripts.dll 3.2 is out [message #253712 is a reply to message #253268] Thu, 12 April 2007 09:39 Go to previous messageGo to next message
ericlaw02
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Has anyone tried to make a normal map for the Nod APC? I tried and it crashed when it spawns...worked all nice when I made a normal map for the light tank...
Re: scripts.dll 3.2 is out [message #253715 is a reply to message #253268] Thu, 12 April 2007 10:02 Go to previous messageGo to next message
XSilent0X is currently offline  XSilent0X
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i have the same problem with the gdi apc

http://img144.imageshack.us/img144/2801/userbarbj0.png
Re: scripts.dll 3.2 is out [message #253757 is a reply to message #253268] Thu, 12 April 2007 14:10 Go to previous messageGo to next message
saberhawk
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Send me a test case and I'll take a look at it.
Re: scripts.dll 3.2 is out [message #253795 is a reply to message #253757] Thu, 12 April 2007 20:48 Go to previous messageGo to next message
ericlaw02
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Here's the files I'm using for the Nod APC...crashdumps included for reference.
  • Attachment: v_nod_apc.rar
    (Size: 126.52KB, Downloaded 42 times)

[Updated on: Thu, 12 April 2007 20:49]

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Re: scripts.dll 3.2 is out [message #253817 is a reply to message #253795] Fri, 13 April 2007 03:13 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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I just found an error in the singleplayer which is probably caused by the scripts.
At the second mission (after Scorpion Hunters) when I click on vehicles under the pause menu, Renegade just quits to the desktop without any crash messages. No crashdump was generated.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: scripts.dll 3.2 is out [message #253884 is a reply to message #253795] Fri, 13 April 2007 13:18 Go to previous messageGo to next message
saberhawk
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eric_law_ca wrote on Thu, 12 April 2007 22:48

Here's the files I'm using for the Nod APC...crashdumps included for reference.


Found, fixed. The Nod APC has a two pass material that has no textures one of the passes, which causes the crash. Might be a good idea to change that.

nopol10 wrote on Fri, 13 April 2007 05:13

I just found an error in the singleplayer which is probably caused by the scripts.
At the second mission (after Scorpion Hunters) when I click on vehicles under the pause menu, Renegade just quits to the desktop without any crash messages. No crashdump was generated.

Will look into it.

[Updated on: Fri, 13 April 2007 13:19]

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Re: scripts.dll 3.2 is out [message #254119 is a reply to message #253268] Sun, 15 April 2007 09:59 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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You guys are one of the few modders that I respect...making Renegade nicer instead fucking up the gameplay/working on mods that 10 people care about like those other douchebags.

Will you add more normal maps in later release? Those look kinda neat.


lol
Re: scripts.dll 3.2 is out [message #254189 is a reply to message #253268] Sun, 15 April 2007 17:48 Go to previous messageGo to previous message
Renx is currently offline  Renx
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Saberhawk and jonwil are douchebags that make mods that only 10 people care about too, don't let this fool you!

~Canucck

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Blazer

...RG made me ugly

[Updated on: Sun, 15 April 2007 17:48]

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